Friday, November 30, 2012

DNF ancient 3 new MR punishment and some tips


Because I did not collect a few pieces of MR equipment, only slightly rough test and calculated.

First

I was subject to the penalties of 69% of the property in K-level difficulty, when in the 232 MR;

I was subject to penalties of 57% of the properties in 320 MR;

I was subject to penalties of 48% of the properties in 383 MR;

Simple calculation,

(750-232) / 69 = 7.50%

(750-320) / 57 = 7.54%

(750-383) / 48 = 7.64%

MR the punitive and MR value the relationship approximates a linear straight line, before the ancient 2 of MR punishment, others have done a very detailed study, does not enumerate here. Then applied to ancient 3, also confirmed this point. Behind the instructions will prove this point, but considering we recently seen the reply very tired, and directly emit simple conclusion

Conclusion 1 K difficulty: 7.5 MR value will be reduced 1% of your properties, that is,

75 MR is 10% of the property.

Conclusion 2 (inference): K difficulty, MR punishment perfect along y = x/750

This formula

(Wherein x = MR value, Y = actual property accounting for the percentage of the normal properties and greater than 30%)

For example: You have 375 MR, that according to y = 375/750, you the new outsider K difficulty attribute is 50%

You have 700 MR, then you're in the new outsider K difficult properties is 93%

You have 0 MR, then you attribute in difficult new outsider K, Of course not 0, the outsider protection system a minimum of 30% of the properties

By the way, one, I brave the difficulty also do the test, the results of the formula is y = x/600. 10% decrease in each of the 60 points MR MR punishment, that is, the coefficient in the formula depends on Dungeon difficulty is MR requirements. Then it is obvious, the adventure 45 = 10%, the ordinary 30 = 10%, and so on.

PS: once given direct failure

Sending two small experience for everyone, not hidden, it is estimated that some of the players know, but most should not know.

1, the equipment will be given after the failure of the extradimensional debris. 170/225 extradimensional debris can Kelong Te exchange the ancient suit ring and shoes. Strengthened ancient extradimensional given the failure to obtain the amount of debris will rise (plus 7 will be broken out around 10). But not their own career suits can not be given, The Scarlet Letter can not be given.

2, finished the the mainline first step repetitive tasks will receive a collection of six new outsider props on the an extradimensional debris. I can not the task assistant can not predict the probability, but should have an assistant to three a day is not a problem.

Here to a more able to understand the concept of anti-settling to let more people see of the conclusion above all.

You attribute the outsider/actual attributes = Your Magic Resistance/The outsider map requires MR.

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