Monday, December 3, 2012

A player's mood: Diablo 3 PVP blog


I am a PVP-loving amateur player, from the Internet, i no longer played a pure PVE game, the reason to join the Diablo 3 because it has the new era of online games PVP behind it are the best team of the game and excellent players.

I'm an IT practitioners, so initially make some predictions from the Diablo 3 development perspective:

First, the environmental system

Diablo 3 is not perfect, the PVP not to a simple and direct the PVE intact introduced, which is the balance of playability.

Into the PVP environment, damage control field, the defense and the reply will be the regulation or attenuation coefficient of a through environmental regulation, automatically enhance the players in the arena of harm reduction, defense and resistance to control field; Arena players hurt restricted. Critical Damage is a the existing equipment hardest hit, and the biggest benefit may be those who have special attributes and relatively isolated legend.

Second, the matching system

1, Ladder system match, only the success of Heroes, Elo winning percentage is the main factor, equipment and level as a secondary factor. But pay attention to the team state queuing, average integral randomly scattered regulatory factors.

2, another not going to have a specialized team arena, we need more than familiar with the various build and offensive and defensive combinations, team action. 4 Heals random memories of fighting with the consumption of the 10 minutes a draw is quite embarrassing.

3, the peak level in theory, should be harmonized, but it is technically possible to support attribute points as part of the equipment.

Third, the skills system

1, the short-term there will be no integration PVP and PVE skills system may automatically adjust the environment; would not have PVP specialized skills and buff.

2, class balance is also difficult to strengthen, but prefer to face the monks and Mysticism, or the face of barbarians and monks, the answer depends on your team and not only your class.

Fourth, the item system

1, PVP reward items, including jewelry and potions PVE use but account binding; However, I suggest that arena stores convertible randomly Gold and legendary, so why not the casino, in particular, can attract small account or HC players;

2, part exchange items the rank level limit;

3, only through the PVP to exchange defense and accurate gem craftsmen can be synthesized, the reasonable arrangements were only able inlaid weapons and armor;

Preliminary analysis the defensive gem damage absorbed injury similar elite relief, dodge and block precision gem restraint. Regardless of the specific values, with reference to existing gems system that the moment the PVP bright Astral, really is a status symbol.

Fifth, suffering and harvest

1, For the time being there will be no more than four people racing mode, fault tolerance, do not have to have command of voice communications or necessary (the current shortcuts systems do not support the goal of tactical definition);

2, matching system to consider certain factors of the network routing, or teammates dropped is not pleasant;

3, the theory of brush honor cheating is controlled;

4, varied gameplay, great fun space. Judging from the known map 1v1, 2v2, 3v3, 4v4, etc. size can support; development the PVP mode than the development A5 and the piece of information easy. Limit death mode, duel mode, regenerative mode, the monster invasion mode, mercenaries mode, the occupation mode, resources (Snowball, Buff) most likely is similar to the a Quake3 fixed location timing regeneration;

5, known ladder system and the rank of the system, in theory, the next rank of additional the PVE gain and achievement;

6, When you are faced with ten seconds the KO the ultimate boss devil you fear and escape to your wisdom and dexterity calmly Sword? When you are faced with 24 skill sets clustering forces of darkness, to conquer it or crushed?  Diablo 3 gold

Now there is a lot of fun PVP gameplay and economic type, Diablo 3 does not support forces and trade unions believe that Blizzard and the players must be created the PVP play the lead times, the spirit of the game, let's enjoy the joy of victory, looking forward to the glorious dream!

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