I played to the end, and started playing the team, that team nice! Fun, safe and high efficiency.
Began to consider the choice of team with skills to come up with the first character: Mission Control Monk (playing dota all know the importance of the group control).
There are several reasons to select monks do group control:
Skills relationship monks buff, debuff is the 5 roles among the most;
Monks team, assuming there is a witch doctor and barbarian, the former monks dodge highest, there are several human shields, it is more durable, and may wish to sacrifice point output, do the team assisted.
Skills articles:
Demon broken (damage reduction runes) ebuff core skills.
Conviction mantra (strengthening damage runes) uff core skills, brush the battle as much as possible.
Invincible (groups 1 second): Insurance Skills, lifting the team bad state, so that everyone at ease fighting in the end, do not run away!
The whirlwind blow (large-scale pull monster): the monster together, Demon broken + focus the effect all! Conviction mantra range of 20 yards, and the monster is not necessarily in the range, so pull over more insurance.
The other two can be a little change, recommended.
Treatment (+15% damage): all increase the blood is very good.
Blinding (Rune): with the barbarians hit the floor, control eight seconds.
Passive: soul normalized body, the harmony between man and nature, and focus.
Equipment:
Because doing group control, DPS do not think too much critical chance, critical damage free, plus attack speed or very good. Heap single resistance certainly, I choose fire resistance, fire resistance of legendary installed. Seconds back, and Life on Hit best multi Imagine several Molten monsters at the same time being pulled around.
Shoes: riding fire is undoubtedly whirlwind pull monster, Mission Control 8 seconds, there is a conviction Enhanced Damage (Fire damage caused by the shoes increase), riding fire shoes hidden damage is very real.
Helmet: The best there is condensate refined the (conservative point commanding head or line) at least guaranteed the the elite war began full essence brush conviction.
Weapons: I chose the Burning Axe of Sark's, 50% fire resistance, nearly 600 strike back, Barbarian Shield Wall skills, monks want to pull monsters around a lot, heap point defense right.
Rings: with a wedding ring, the monsters are around, vampire considerable damage, seconds back certainly reach 1% of their own lives.
Shield: Do not dual wield monster play in right close!
Armor: 59 legendary clothes own fire resistance, with a very high attributes, I can not afford, casual get parts.
Elsewhere: If you want cheap point, note that not all resistance, but the armor things, often cheaper, the actual effect is very good, single resistance up the Armor is soft underbelly.
If some people do a lot like a devil suit, Blizzard will to this popular package to increase several fixed property?
Combat:
Fit is a must, Tornado combat pull monster, a range of 34 yards, probably all monsters are coming. Barbarian hit the floor, and come back a blinding, the back row of the output to keep up with.
Refined gas cost is very powerful cyclone combat to be 50 (not enough to reduce the cost of refined gas Rune), convicted brush 50 essence. Brush twice six seconds +48% team damage monster immortality was crippled. diablo 3 gold
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