Monday, November 12, 2012
The way of circumvent artillery after lit
The content of this exclusion the Superior room light tanks and 95 class snail tank car to escape artillery too simple the faster plus appropriate in disguise, and under normal circumstances, the artillery will not be the first choice to hit the car, of course, to be stoned or be broken continuous tracks also exist.
No technology at all, 95 is lit, the next bunker directly crawl bunker opposite artillery hit in or full-smashing face only splash damage it was luck. Let's talk about the the SPG, HT, MT, TD after being lit elude method.
I said for learning skills battlefield intuition car length, in general, I lit evade artillery using to induce opposite artillery and no law in disguise.
(Mentioned in disguise in the following points forward and back in disguise, so dramatically moving in disguise, forward and back in disguise for the TD, SPG and HT poor steering ability of the vehicle. Around dramatically in disguise for speed is not very fast reach the light reconnaissance vehicle speed, steering ability MT class vehicles)
A way is found to continue to walk straight up to not more than four seconds after being lit will definitely become a disguised form of walking, because the the motormen skills intuition is lit almost more than two seconds before prompting.
Prior to the time difference, up to 6 seconds I am absolutely in disguise, this time to the opposite artillery inertia of thinking, of course, this method can also only five minutes before the start time and the two sides exchanged fire early use (our artillery opposite car lit use).
The two sides further away, someone lit turning or rotation plus artillery aimed at shrinking circle time he is absolutely impossible to immediately fired when the opposite artillery found, and he found you on the move will certainly play an early measurement of pre-aiming point.
Generally know when the other side when you walk straight, the inertia of thinking will give him thought you would straight toward his preview point, of course, there is also a certain experience, playing more inside the artillery attack your period at this time I chose disguised mobile, the drop of the other artillery shells point generally falls in front of you.
However, this does not mean that you'll be safe, we also have heart and silently count the other side a few rounds landing and fired shells amount to the next step, and then based on the the opposite the artillery number and instant If the number of artillery opposite happens and you silently count off the bomb in the same amount, then congratulations, you are safe.
The only uncertainty here is if one minute after the start of and opposite XX155 artillery, you can not relax, XX155 instant 4 outbreak must be counted. We continue, less than the number of artillery opposite if you silently count off the bomb, then we must continue to take evasive methods.
Next, I will be 1-2-1, 2-1-2 like changing to circumvent a short period of time, that figure means the time on behalf of one variable to each number, each number represents a change to the time interval, of course, this time interval is based on their own experience accumulated, just for example, I can not as a practical application of the amount of time. This period can not skimp on repairs box, because even if you have escaped the shells of a direct blow.
T92 sputtering, broke your crawler is very simple, so the crawler off you have instant repair, can not skimp on money. When you are lit to avoid the time more than 10 seconds, and around it does not rain, then congratulations to you, and your safety.
The second method focused close at war, the other artillery the bunker behind our artillery afford to fight the case, or our non-artillery, while his teammates can not give you support.
This method is faster vehicles, is met across the artillery when you close and opposite artillery targeting your case, from the discovery of the other side has started to target you start, begin with distance away from both when you completely You can select a wide range of S-type mobile to evade close to each other.
Would not choose the other artillery sensibly placed near you attack the play, or the other irrational situation got to fight over, could not hit normal.
Not hit or do not hit you close to you, when both the short distance, you can walk a straight line, but to pay attention to the other artillery barrel to entice local artillery started to target you, when you find the other cannon barrel stabilize 2-3 seconds after the start must choose a major point of change of direction.
Then continue driving straight, the other barrel change your mobile shooting range to expand he must be re-started to aim, then continue to the previous method, until close to each other artillery when the other artillery to die, we can slowly around , then the enemy artillery only to die one way.
Intermediate I omitted the group army crossfire circumvent group armies exchanged fire, the only way is either you choose the favorable terrain pendulum angle or the use of a bunker or a tendon braved artillery and opposite Rush.
Wild team often appear the second case, opposite the group army Select bunker to escape the artillery and then fight against each other, and one of their own group army station open to let the other artillery hit also let the other group army to fight, often dead over start to blame your teammates do not support blame artillery is garbage, this happening again, not technical, is entirely their own ability and experience.
Finally, add that to the new, and learning battlefield intuition skills, and when you find that you can within shooting range, no bunker between you and the other vehicles, you certainly are lit, and when you find you can take evasive.
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