Wednesday, December 26, 2012
WOT the number of users break 45 million, playtime is over 230K years
Today, Wargaming officially announced, WOT number of users exceeded 45 million.
From official public the data chart, we found the game and a total of 617,000 players online at the same time, the total time the game is over 230K years, since the game's release there were 600 million combat, destroyed 13200 million tanks, the game registered users The number reached 45 million.
At the same time, the works of the latest 8.2 version of the game was formally launched on the 20th of this month.
Tuesday, December 25, 2012
WOT senior player teach you how to deal with nemesis FCM50T
8.2 premium vehicles, heavy tanks FCM50T, French branch 8 level branded a "59 killer" in the title, because it's MM basic eight, that that means we open the plight of the 59 farm money.
Depth of penetration from the current data, 212, 230 damage, 8 firing rate, top speed of 120 the top frontal armor and turret, 50 59 front no problem to breakdown. And pumping certainly be tragic, close around him, the French series car there this maneuver or forget.
50T is a French car, avoid armor brittle common problem, and 59 can be basically ignored 50T armor. Completely as the name of a hung heavy tanks medium tanks to deal with. 50T crawler, a gun off and then decelerate from the side posts live 50T targeting King Tiger body side to play and then back and forth and his mill crawler reckon him to be fired head should turn a few affect his targeting your roof, but Even so, it may be 50T shake-up will play-for-dead, and you rushed to quote him, there may be other cars around him, especially then if you are the other side of the vehicle off with 50T after reversing a positive turn top live in you, you give away. 175 penetration depth loading direct fired, but 59 cars is too short, withstood a bad aim.
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Monday, December 24, 2012
Master the latest changes: Bomb will detonate after 4 seconds, damage reduced by 20%
December 13
Classes
Mage
Frost Bomb will now detonate after 4 seconds (was 6 seconds), and the damage it deals to other players has been reduced by 20%.
Saturday, December 22, 2012
The 5.1 field new pet obtaining raiders
5.1 an increase of more than just a small pet, not only is the pet of a copy of the Old World in the fall, the wild pet can capture dozens more, many of whom are outstanding attributes, skills and unique small pet.
Eastern Kingdoms
Welding kittens: mechanical pet
Refresh Location: Dun Morogh Gnomeregan
Refresh cycle: 1 hour 2-3 only
Higher Libram: magic pet
Refresh Location: Hillsbrad Foothills, Dalaran giant pit
Refresh cycle refresh 3-5: about 2 hours
Magic Eye: Magic pet
Refresh Location: Deadwind Karazhan
Refresh cycle: 15 minutes refresh 1-3
Kalimdor
The emaciated Snowman: pet
Refresh Location: Feralas Feathermoon Stronghold right side of the cave
Refresh cycle: 1 hour refresh 5-8
Harpy pups: pet
Refresh Location: the Barrens anhydrous North Ridge
Refresh cycle: 10 minutes to refresh 1
The eternal Wyrmling: Dragon class pet
Refresh Location: Tanaris Caverns of Time
Refresh cycle: 1 hour refresh 1-3
The electroplating mechanical bear cubs: mechanical pets
Refresh Location: Winter Springs Valley Yong Wang town
Refresh cycle: 30 minutes to refresh 1
Outland
The serrated Raptor: mechanical pets
Refresh Location: Blade's Edge Mountains death's door
Refresh cycle: 1 hour refresh 2-3
Northrend
The node Wyrmling: Dragon class pet
Refresh Location: Borean Tundra Nexus
Refresh cycle: 1 hour refresh 3-5
Jade ancestor baby dragon: Dragon class pet
Refresh Location: Sholazar Basin wild woods
The refresh cycle refresh 1-3: about 2 hours.
Pandaria
Kun Lai snowman: pet
Factory refresh Place: Kun Lai Summit
Refresh cycle: about 10 minutes
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Thursday, December 20, 2012
Wednesday, December 19, 2012
Critical Strike is the king, "Guild Wars 2" sword gun thieves points
Equipment value orientation Power / Precision / Critical Damage
My orange equipment are shard to the change from a copy of
Equipment replacement order
Rune orange weapons> orange the installed> orange jewelry>
Professional skills
Jewelry 2. Leatherworking
I personally think that jewelry, players learn to ask him to do jewelry
Keyword ruby, ori,
The globs of ectoplasm from demolition yellow equipped, so did not bought in the Exchange
Cloak, the main quest will be solution!
I use Rune group:
Superior Rune of the Scholar
There is a set of runes group:
Superior Rune of the Divinity
The two groups are very good, you can choose
Superior Rune of the Scholar relatively cheap, you can have this set of runes.
If you compare the money can be directly exchanged Superior Rune of the Divinity.
The weapon runes vary from person to person, in PVE with copy, for example, I now Farm Undead Rune mounted Undead +10% damage.
build:
I currently use 10/10/0/25/25.
I've tried a lot of different build, but I still think that such a build is best for me, or that all dungeons have used other the build, ex: 25/30/0/0/15
Yes, such talent is extremely straightforward, but the disadvantages are also obvious is too little blood
So a little more blood, you can save a lot of repair with the money!
Not to mention Arah The 10K1 blood is enough
Deadly Arts: steal damage
(Steal hurt crit 3k of damage caused, which is very impressive!)
Critical Strikes: 5% Precision turned VItality
(The thief's blood is the least whole career, the more points easier stamina to survive!)
Acrobatics:
10 seconds vitality. Treatment
When hurt the value of life is less than 75% for 10 seconds renewable, and remove the bloodshed, poisoning and fire symptoms. (45s CD)
Trickery:
1. When you use steal and surrounding allies, you get 10 seconds Vaillant, rage and speedy
2. Steal, you get 15 seconds of vitality and surrounding allies. Your target up to two gift transfer to allies around the body.
(With reasons so many Boss In fact, the time can be affixed to play is not much, to be explosive in the short term!)
Skills configuration: in accordance with the order of the keyboard 6.7.8.9
Hide in Shadows (stealth Plunge symptoms, great!)
Haste (attack speed by a significant increase in 4s)
In fact, the 8.9 configuration is not necessarily depends on the occasion, lists I often use
Signet Of Shadows (hurry-specific, but I would not use in combat, because combat movement speed significantly reduced very much!)
Assassion's Signet (passive plus power easy to use)
Signet of Agility (passive add precision, easy to use)
shadow Refuge (rescue, selling teammates, for their own use)
Elite skills: Alternative
Dagger storm
Thieves Guild
As the thieves to take the long-range weapons to fight, why not group a Ranger?
Of course, this is not that bad, take the long-range weapons many cases, after all, can not go to melee attacks.
However, as a thief, remember that you hold the hands of sword, dagger! Close to give the enemy Critical Strike is our fate!
Tuesday, December 18, 2012
PVP high-end barbarians property standards and skills
I think that the PVP high-end barbarians standard is this:
DPS: open tyrannical and weapons master, 100K +, the higher the better.
Armor: roar End 8000 +
Full Resistance: roar, 800 +
Dodge: roar End, 30 + dodge role in PVP will be hugely magnified.
Block: 34 + Storm Shield is a must.
Life automatic recovery: 2000 + / seconds, seconds back in warfare will be far beyond the vampire and hit recovery.
Lower control field: 45% + 15 seconds.
Anger automatic recovery: of anger / s must immortality sets and passive skills (unforgivable).
Running speed: 24 +, open accelerate skills 74 +.
Life: 50K + blood the higher the better. Diablo 3 gold
Vampire / hit recovery: dispensable. Warfare, coupled with damage reduction, you thought Zhan Zhuang cut monster? To give up the weapon the bloodsucking and hit restore, replace the critical damage.
Monday, December 17, 2012
The F Series rookie 0.8.2 FCM50T firepower
In the upcoming 0.8.2 version, to attract players to the eye more than two new Y Series tanks, including eight F-Series Rookie: FCM50T. Subsection tanks have the appearance of similar D series "King Tiger" tanks, and also has the the higher artillery penetration and a maximum speed of 51 km. After the Russian server line, which tanks can bring us what kind of a new experience?
FCM50T frontal armor of 120 mm, and is comparable in terms of the value of the same level of heavy tank armor. But FCM50T have a more precise 90 mm ??cannon, the means FCM50T rate of fire and a line of defense to fill the seats are strong. The room FCM50T assigned between 8-9 grade, after many random battles MM advantage does exist!
FCM50T have a common problem of the F-series tanks, is not suitable to go it alone in the corner of the street with the other tanks. Accumulation of advantage for the team, accompanied the attack in the ensuing battle, will tilt the war Libra to you if you can pre-control a covert shooting.
Summary:
FCM50T as a 8 heavy tanks, emphasizes mobility, an appropriate increase in the defense force, the F series heavy tanks. Although the 90 mm ??gun damage is not as good as the power of the IS-3, King Tiger tank gun, but the shells penetration in eight rooms absolutely make you satisfied, has a very high threat of nine tanks. Overall, FCM50T suitable to accompany medium tank attack or seize concealed firing points on the map, the advantage built up a little bit, and eventually completely overwhelm opponents.
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Saturday, December 15, 2012
The King of manipulation the four elements
Elements can be said to "Guild Wars 2" the most offensive of all classes, the moment the outbreak injury highest career. Body strength is far better than the guardian or warrior, also did not like the Ranger has a strong pet strikes element allows for flexibility in the use of the four elements of the ground water and fire wind, you can let him have an instant spike the enemy's strength, but also control of the enemy to death. The four elements have their own characteristics, each a special ability can make the element so better able to face a different environment.
Fire Elemental - a wide range of groups damage
As the four most harmful elements, and also the most diffusible elements, the elements can cause a wide range of groups in the use of the element of fire, injury skills, such as fire, Phoenix, Meteor Shower, and so on, can all be play a huge role in the large-scale team warfare skills.
Wind Elemental - the high monomer outbreak skills
Use the power of the wind element elements so that can be manipulated, high winds and lightning outbreak even more prominent in the single injury, can achieve the purpose of the instant spike opponents. Therefore, in a single pair of a single case, the use of the wind element will no doubt become more important.
Water Elemental - control and treatment
Water is a very magical elements, especially in the same magical elements of the hands, the water element that can be used to treat teammates, such as the recovery of the rain, and also can be used to control and kill opponents, such as frozen and underwater trident and so on.
Soil Elemental - defense and control field
In contrast, the earth element seems to be rather heavy, but do not underestimate its power, In addition to the elements add more defensive skills similar volcanic eruption, eddy current and the earth, and so on terror, so that a large number of enemy buried them.
Skilled use of the four elements, to adopt a different strategy for different environments, and the four elements Hyun, is the elements to make the essence. Guild Wars 2 gold
Friday, December 14, 2012
Teaching you how to make more in activities
Towns:
5 minute countdown waiting for the alarm clock, click to receive awards in a minute, each role can receive 30 times awards every day in the town.
Dungeons:
Clearance Dungeon, before you leave the Dungeon can click on to receive awards, each role only to receive the award 36 times every day in Dungeon.
Reward may contain content:
Random buff, Pharmacy, invitations, magic atmosphere Gift
The magic atmosphere Gift: (magic gift box atmosphere is not too early to open! Remember the gauntlet to wait until Saturday to open)
Reward appears different in different dates to open a magic atmosphere Gift
Note:
1, each role every day only to receive 30 reward in the town.
2, each role every day only to receive the award 36 times Dungeon. Practice mode, activities and special Dungeon unable to collect the reward.
Including: doll factory, Valley of the counter-attack, the lord of the tower, the guardian of the Tower of the Tower of Death, confused Tower endless altar, limit the altar, athletic contest, monster siege, street hegemony, field of honor, battlefield , Cyan Dragon, Yellow Dragon Congress.
3, magic atmosphere Gift under the open date different, obtained vary props, The the magic atmosphere Gift delete January 8, 2013 at 6 o'clock in the morning time.
4, The HP and MP Lucky Pharmacy will delete all at 6 o'clock in the morning on January 29, 2013.
5, Rewarded when full bar items with payment to the e-mail which issued in the Dungeon [the magic atmosphere Gift] will be issued by mail.
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Thursday, December 13, 2012
"Guild Wars 2" map exploration mode demystifying
Open flight points, resurrection point to complete the main quest, I believe that is the main purpose of many friends in the game to explore the map. But rarely have the game to explore the map as a game play, and even the core gameplay, because it needs to have enough cleverly set up in order explorers constantly in their adventure harvest, thereby enabling the explorers left off the map in any corner. But "Guild Wars 2" to do this, creating a exploratory game play, to make the Tyria adventure are in everywhere in the the Tyria world's adventure full of adventure, full of challenges, full of opportunities. Every corner is full of the unknown and mysterious, and you can not help but go explore some. Guild Wars 2 gold
"Guild Wars 2" world, a variety of upgrade, brush a monster, do the task, life skills training, explore the map, can make you easily achieve the full level. But the level is not "fighting" main goal to pursue, through a variety of events, in the process of exploring Tyria world harvest joy and experience is the ultimate goal. For example, in the process of exploring, you will witness the monster captured the town, so you lose the camp supplies; mobs randomly triggered after a dynamic event, suffered a siege of the monster you solve the roadside one; NPC suddenly appear in your side to you. seek help, you need to escort their reach a safe area; want to read the signs of high slope map, only to find that they do not jump on the high slope, triggering pondering to go what route to reach the destination, feel jumping music with to your fun. . . . . . The joy is infinitely more experience but how are you in the process of exploring the map to explore, to feel.
"Guild Wars 2", exploring the map is not mandatory, even if you do not explore the maps, the same can experience all the fun of the game, but also by other play feel "Guild Wars 2" huge connotations.
Explore the map achievement "Guild Wars 2" fans most favorite, most concerned about the achievement. Explore a map, you need to open all Teleport This map, read all the map fragments, found all the hidden point. Only when you have completed all exploration requirements, will receive the system to give all kinds of props to help you better in Tyria world adventure. Although rich rewards, but more to explore, reward touches followed in order to enjoy the process of exploring the fun away.
When you have completed the 100% map exploration achievements, is also Your Young Mingtairuiya the moment, which means your footprint has traveled Tyria, you have a successful explorers, will also receive a system to give the legendary weapons production material, in order to build their own legendary weapon, to prove his own glory. It can be said that it was "Guild Wars 2" distinctive map to explore the achievements system, so every explorer can witness the legendary.
"Guild Wars 2" skills acquisition is not determined by the level or proficiency values, but by a special skills challenge mode to get skill points, skill points to open the skills you want to use. Huge the skills system support allows you to choose a completely different skill sets to meet the needs of different fighting environments.
"Guild Wars 2" skills divided into four skills determined by the weapon were to occupy the top five skills bar, the first three main hand weapon skills, after two deputies skills, the sixth treatment skills, seven or eight September three skill bar is universal, that these skills need skill points to activate these skills can determine a major class of attack battlefield positioning.
The last skill elite skills, relatively speaking, the power of a larger the CD time longer skills also need skill points to open.
Want to get skill points to reach the first place of the map identifies the blue arrow to access the skills challenge task, this task is generally a strong challenge to the monster, victory can get skill points.
This challenge mode on the one hand can enhance your skill points to use targeted destination to learn the skills they most want, on the other hand can enhance your map exploration, adventure learning correct, explore gradually enhance their strength. buy Guild Wars 2 gold
Wednesday, December 12, 2012
The analysis of the pros and cons of WOT Lion and gold shells
My gold car WZ and -6 always been assisted with gold shells over, so winning has reached more than 60%, which WZ 62%, -6 65%.
WZ and lion-difference from the use of my personal experience, even if it is gold shells the WZ Comfort is not as Lion-style.
Vision
This gap is very large. WZ 320, the blind. Lion 400, eight-room telescope. In the eight rooms you want black WZ a gun that is easy, but you want the Black Lion style a gun it is quite difficult, most lion style black a gun.
Key revenue system, if the other party is not in your field of vision within by teammates lit, a gun past only half the income, which is extremely virulent.
For instance, in the plains of the same grass, a distance of 330 meters, WZ a gun in the past to fight the enemy 390 blood, the Lions the formula a gun in the past to fight the enemy 320 blood, and that this gun the WZ at best earn five thousand, lion style but can earn seven thousand, why ?
WZ invisible enemy, so the revenue money 195 injuries, lion can be seen so the receipts 300 injury of money, this time another player said, WZ are melee hit, so the income is 100%, which you wrong, a lot of maps both telescopic point the bushes, even if it is within 150 meters, WZ still can not see, the lion-type on a free this difficulty is that the benefits of playing in such conditions telescopic gun WZ disastrous 's.
Map adaptability
This difference is even more significant, in the plains of the wild desert diagram, WZ that slag gun is extremely disadvantageous far not hit near someone else's gun penetrated, even if the opposite can not shoot you, they have to a jealous teammate to sell themselves.
Open lion-in does not exist, far better, eight room play with lion-type long-range, looks like in addition to the TD outside are fools dry matter than the vision lion style than eight in Tanzania, penetration depth than guns, lion-style ranked second in the eight tanks. Than accurate? With the lion-L70 main gun than precise?
Main gun difference
1, diameter and initial velocity
Lion style is 70 times the diameter of more than 105 the WZ I do not know how many times the diameter, to see artillery shells at a muzzle velocity of not more than 55 times the diameter ratio, the initial velocity than the the lion style more slowly, ballistic should bend. The lion-ballistic relatively straight, very suitable for playing the express aim in advance. WZ accuracy would not expect a fast car.
2, the main gun and wearing dark
WZ 175, the the lion style is 234, the lion-penetrate deep enough to protect the front of the handcart in he often into eighty-nine room breakdown. WZ only protection he entered the room breakdown of some of the vehicles positive my lion style bomb with gold coins, but consumes very little day to be able to play about 10 rounds are generally crucial war situation when the time to protect the victory, otherwise basically useless.
Housing allocation
Lion style has always been housing allocation is not bad, I hit the lion 1200-games, at least more than half of the eight rooms, less than half of the nine rooms, about 100 games in ten room, basically as long as the line number, you can protect the good housing allocation, it is stronger than the T34.
WZ the housing allocation very good, about 65 percent to eight rooms. Here comes the problem, WZ without gold shells in eight rooms face the difficulties, the difficulties faced by ten room even comparable Lions style, the eight rooms now what?
-3, King Tiger, Ferdinand, ALC1948 59 style is the main force, 175 the penetration depth of the gun fight these how difficult? After the AP positive, in the actual field, the positive 175 almost unable to breakdown these four aiming hatch, but 46 accuracy you expect this?
-3 greatly strengthened the defense now, you hit people hard, they hit you at all easy, 59 medium tanks can side paste, WZ mobility and small bodywork?
So to speak, and 7.5 the previous version of the era, WZ in the hands of more than 1000 of the efficiency value than the absolute lion style strong, because that era can breakdown probability WZ positive weaknesses eight heavy tanks, armored enough to RCC seven and seven of the following vehicles, but the the AP positive revision after WZ 175 guns in eight heavy tanks, and 59 in front of equal scrap metal, high penetration depth of the lion-style but at this time really play a role.
His armor has been improved with the AP positive, 8.0 is actually seriously weakened the 175 and 175 less than the depth of penetration of gold car, such as WZ -6 KV5 Super Pershing, but it makes more than 200 penetration depth of gold coins car greatly strengthened, such as lion-type, 88 tiger hunting. My 6 and WZ winning plunged after 8.0, now do not want to drive.
Ability to control field
Ability to control field is mobility, which is reflected in the winning the lion style in this point is far less than the gold shells WZ lion style however hard winning can not exceed 53%, but WZ They averaged hurt the gap is only within a few decades, but winning was a difference of more than 10%.
Poor the lion style of mobility, often unable to reach the position at a critical time, the rescue is often too late, so the beginning you have to be configured based on the strength of enemy tanks and medium tanks and efficiency value to determine the enemy to walk, if misjudgment is the failure , but there is little skill, in general, are different from the line of heavy tanks and medium tanks to walk, high efficiency value and efficiency value low to walk is different, began to observe for configuration and efficiency values ??of your lion style gains and winning help is huge.
In addition, we take the lead in fast break this lion style is far less WZ, such as the same type of lion and WZ destroyed the other the same lines squad, WZ open dry can lead troops directly opposite seven and seven of the following vehicles, because seven The seven following car except some God car WZ no threat.
Lion style is difficult to protect the 175's high defense will need to move back and forth literary reversing and pose plus (wear deep level above 200, lion do not pose a lion-under only protection tamper with in a variety of positions 150 meters away probability jumps 175), it is necessary to consume a lot of time together on Lion-style maneuver, even if a breakthrough success, also can not be quickly defeated.
I use the experience and history in the lion style and auxiliary gold shells WZ income is almost the same, but the comfort of the lion-far higher than WZ multi winning yet pour over WZ than lion style multi-monthly lion gold shells consumed about zero, WZ monthly consume at least 3,000 gold shells (so that I can guarantee into eight rooms positive breakdown -3, the King Tiger heavy duty of TD).
Final conclusion:
1, the lion style is not the most profitable gold car, but it is the most comfortable (manually ricochet will pose overripe in the heart of angle armor value), four hundred meters away in an instant hit opponents leading wheel.
2, the most profitable of the 88 tiger hunting (but only if your brain games IQ is high enough), but moderate heart is tired of playing this car.
3, Brush winning WZ and -6 (if you play gold shells, one day make a dozen gold is not what role) play this car is extremely tired heart.
4, Most hurt people KV5, no fire, no mobility, no defense. It is equivalent to sent 50K silver to the opposite opponent.
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Tuesday, December 11, 2012
World of Tanks novice qualify for walkthrough
My garage basically medium tanks and light tanks, the only artillery SU-8, the only TD weasel, so may not be in place for the understanding of artillery and TD.
Midline theory, my understanding is that both sides of the base link, then the perpendicular bisector of this connection is the midline, we will basically compete for some strategic places in this line. Midline have any effect? It can help us to judge the situation, that is to say, near the middle can determine which side has control of the area, to decide that we want desperate attack to win victory. The second is due to the presence of MM, the amount of blood on both sides can be said is roughly the same, then the goal of the game one of me with you is consumed each other's blood.
1. artillery
Artillery, I think that is a very big picture. Often very important to look at the small map: that line advantage, that line is a disadvantage. When should I support inferior teammates defensive when advantage should support his teammates quickly offensive tear opponents defense. Often see our car to confront the opposite several car offensive desperately call artillery support, and artillery are still rushing to our advantage head, so how can you win?
The artillery of the most important is the mobility. Relatively large gap between single damage due to the setting of the game, but DPM is still relatively average. For example, the card Karelia to get both sides of the hills, Stratford grabbed K1 hinterland artillery at home when we desperately grabbed these key places, but found that the big E or T92 simply can not transfer. So I checked polyester artillery is absolutely doing my most powerful, of course, the 261 is definitely a good gun!
Second point, to look at the map, when the opposite car lit into the artillery positions, for me, this is absolutely not a threat, the artillery completely full preparation time to find a good location bayonet out car. Do not let your eyes cart teammates stalemate went to artillery, this basically is impossible, the deadlocked case the other line of defense is more reasonable, certainly put you halfway lit, also allows you the Amoy to artillery, opposite level should be impossible to make the situation in a stalemate. Easily given away by the car of one's own eyes what consequences believe some experienced friends know.
Thirdly, with the first point, complement each other, the artillery to transfer position.
2. TD
TD, I really have nothing to write, on the whole TD could not have been squatting, keep up with teammates advanced should look for another position can support to more places, do not squatted not hit the place. You can say that the main advantage of illegal guns to create.
E100 assault guns positive rugged, maneuverability bad concealment representatives should really be as TD play you can this may, as a super heavy tanks push line, I think the reasons are as follows: 1. Generally tanks Artillery bit lines are; 2 heavy tank E100 assault guns. . Or can not withhold blood. Heavy tanks in the body can be avoided paste around the tragedy.
3. heavy tanks
The artillery world you know, love squatting heavy tanks is no way, think about it but the change over superior forces concentrated assault attack the senior artillery hundreds 30S filling most also hit you one shot, and everyone rushed up not necessarily by the artillery the middle of the center ten rings broke thousands injury, but rather one in his early artillery smashed on quickly retracted to hang back.
When our advantage somewhere troops, avoid prolonged stalemate. Because the number of people almost on both sides, so side advantage other places disadvantage, on Behold the one advantage of the road first to organize an effective attack, offensive to decisively when, like I said the artillery, in fact, compared to the moving squatting will better.
4. medium tanks and light tanks
Light tanks, low-level into high-level room, they should not blindly rush to die meat reconnaissance, find a place to hide live.
For medium tanks, the maneuverability of course essential, but do not ignore the importance of the protection. Good protection can let you have a greater chance to live to the mess, or that there is more blood in the mess, or not have been hiding the mess. Imagine the mess can withstand the TD, the artillery gun blood is what a reassuring thing.
For me, the most powerful medium tank is 59 gold car MM Needless to say, outstanding defensive force able to cope with his the considerable majority enemy encounter, engine thrust, though not said more than excellent, but the higher speed car transfer up without any pressure.
Check the polyester I play with a lot of still feel their own level is difficult to control, a 38S of filling neutral so I am not fully grasp the rhythm of this car, but I still think he is the strongest ten medium tanks!
502 strong control field lit capacity so I love it to but I can actually feel the car for battlefield intelligence and grasp of the enemy repression, lit call artillery and then secretly smile back count the money.
Medium tanks, especially check polyester, appear in front on the battlefield, necessarily mean the attack started, friends play heavy tanks must pay attention to with the medium tank, do not wait until the the medium tanks brothers XX died before, of course, some medium tanks about timing is not very good.
Offensive rhythm is indeed difficult to grasp, and often will sell by teammates, so there is a relatively simple method, is interspersed with the support and other heavy tanks exchanged fire. Sometimes, in the face of some of the poll is not a disadvantage, but the scenes go on will certainly lose (formation is compressed, a small number of localized class), our medium tanks to come forward to lead his teammates to attack!
Walk on the medium tank. While practicing before a heavy tank only to find heavy tank line to go very unfortunately opposite the main thrust was not that the there is no damage. But if I was a medium tank, I can be a wide range of migration, and not the people most like to see, you can choose the route of the enemy flanking attack. The medium tank interlude can cause numerical superiority on the battlefield of the small-scale, then set fire to destroy the enemy rapidly expanding advantage. Set fire, do not think that is the United team thing, the field team can have, try to mark the target should be set fire, often teammates will match you, I liked mark opposition team when set the fire, and there have been many times and field team teammates played a beautiful set fire to the victory!
My opinion, the best treatment is not only opposite artillery, but the other vehicles all the bright-off point.
The other highlights to remember where, what kind of car is too bright, which is why the ending TD nightmare.
If a brighter somewhere T95, think about one minute after where he is, he is much more likely still there may still near.
I think that the Y series medium tanks is to limit his speed, transfer rate of 40 really laborious.
Probably remember the position of the other vehicle, consider the other weak or no defensive or relatively complete defense, think about which cars can easily eat (59 protection, to show its advantages in such times the maximum), thus opening the gap, the artillery I said above, the transfer of TD, but also in order to be better able in the mess or after the disc to teammates support.
Monday, December 10, 2012
A community: "Guild Wars 2" Longbow ballistic movement speed will be enhanced
Some players complain: Longbow shooting out arrow moving speed is too slow, leading to easily the enemy dodge out weapons DPS dropped.
The official game designers JonPeters comment: agreed on the proposal to amend the moving speed of the arrow will be accelerated, DPS when a moving target is more reliable, this modification will quickly mounting.
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Friday, December 7, 2012
The impact on artillery S-51 precision of the map
The 4 skills Captain car group, ramming shrinking circle, camouflage averaged 3 poll, the highest five killed and three injuries. The various cars seckilled, 2500 blood car. High jump probability amazing anti-51 will jump, steel 3 steel 7E75 will also jump very helpless. Sometimes also very accurate, high-speed flying the 502 are consistent top.
The terrain is to determine accurately the biggest factor, the most suitable for the flat, lowland, rotating body without pausing, and is body slightly moving circle of terrain on the full screen is best not to.
Heights go low at play, such as the Coast hegemony. Station height to the corner for fight results often falls behind the goal, that is, from the target head fly past, even quasi aim, it also requires aiming bodywork front, can not get too close.
The fighting generally quick fix now, a few minutes to address the outcome pit Fig long, Some sell guns Figure resolve the fighting is super fast, the decision of 51 can not play the main artillery, because the loading rate stood there.
Two rounds playing less than after basically no chance. Battle five minutes, can play five rounds have been good, according to my experience, start a poll, the middle of one of the last bayonet has been very good.
Shrinking circle, round best slender good. Do smashed stone walls, basically had no results, not to drop it when the the target relying wreckage tanks, generally did not. Does not require anti-artillery, loading can take advantage of the time to find out the location of enemy artillery, communicated to his teammates gun to counter the general anti-less than a waste of time.
Do not advocate collecting tolls, if the other silly play scout car can round a gun, I open the tanks to see reconnaissance vehicle flew on avoidance maneuver.
Car, the first 360-degree look whether stop straight, have the depressions the best stop depressions near, do not go up high, if the tilt to be adjusted really uneven terrain, we should try to adjust the body, this decision hit. Normal circumstances support a line like, do not oppose if the other line.
Preview, because the loading time for a long time, can put muzzle pointed at the enemy car bomb circle installed shrink good, waiting for him to appear. Start he will be mobile, and so when he aimed to hit past.
Priority to take care of the objects, gold car, these cars are generally silly, the gun inadequately protected, lions, WZ111, 59 and the like.
Suboptimal object Jagdtiger 88, King Tiger, poor mobility.
Guild Wars 2 gold
Thursday, December 6, 2012
"Guild Wars 2" the brief Raider of shonorary wave copy
Few people playing this copy, but for female mage, the top-level equipment + TOU + VIT, HOTW, and ARAH copy more delicious, the other copy of the appearance of ugly to ... can not comment.
The ARAH also not consider the time spent in fact more
Appearance of the equipment
HOTW light armor quality and appearance OK
The ARAH medium armor quality and appearance of the OK
HOTW in, regardless of any class hit tokens can be used to cloned. So, do you think A very ugly, heavy armor tokens to the avatar small Master.
Change items, is the soul of binding to note.
The trip down the principle more than 1 ~ 1.5 gw2 gold, and sometimes hit the ice dragon weapons material, so very earn. Probably is a copy of the grade, material falling level will be relatively high.
--------------------
Route 1
Object = non-monster known as
Route 1
It is the most simple
1. First out of the gate first encounter four silver
Clean-up by the fire monster, be careful of its range;
2 ice objects +2 silver medal, after the completion of the liquidation to be careful of its range;
Door, an the dragon pillars object +2.3 only silver medal, to be careful of its range;
Note:
The clean-up monster priority from a long-monster, after all melee monsters can kite;
Monster: the arrows (Personally, I deducted of 1200/0.5 seconds), blood buckle soon;
2. After 2 route options: a gold medal monster, do not clean up the monster, you can save some time
<1> one is to take the clean-up monster below, a few silvers the + ice offspring objects;
<2> went above and jump directly hit (to save time);
Note:
Unclear strange rationale to go above jump off, all of the people against the door hit gold medal, the tanks of the stairs that cell block, do not stand on the stairs. Because the only gold medal only in recent attack, the kite is very easy, with the range of skills, tumbling flash like fire cleared.
3. Kick down on a gold medal, the next one is only the first of the routes world king
First place does not move, led first to confirm the skills to adjust the next local monster use fire all clean-up;
Note:
1. Monster group must direct all clean-up, do not a person slowly pull slowly to clean up, especially around three silver medals each, no one to play, he will reply to the invisible state.
2. Encounter BUG see unlimited a strange few two others away kite fight king
3. Over 2, proposed direct re-opened, or will be playing for a long time. Always kite, fix easily off the team, and after a certain period of time, the monster will disappear, directly rebirth.
4. Having played only world king, first floor breaking a hole after the chest. Jump to the beams, and then jump to the bottom, not once will die directly. Next, the target is a silver medal monster, 2 silvers monster the +2 ice offspring object in the middle of the road * 2. Is followed by a channel, the channel is followed by Silver strange * 1
Two choices
Select a rushed directly, because it is the silver medal and one directly set the fire, here is a little bit of luck. The channels have a red circle and touched the red circle will figure into the channel mouth bomb.
Select 2 slowly to clean up the monster into the channel after killing the silver medal,
After the kill, the channel red circle disappears, there is a switch, press F, the door will be open
5. Door open, followed by two silver medals monster. After the last one is the route the world king, three dragon pillars objects, no special skills king kick down award
Note:
Some class range or bouncing weapons or skills, the only king around three dragon pillars objects, pick 1 to 2 around the king, and can knock down the object;
Firepower team, 3 objects can be completely ignored, directly kite king.
Not clean up the monster, or direct red, strong team trip 20 to 25 minutes and hit play.
---------
Route 2
The copies, known as one of the most hematuria is also good ...
Route 2 with 1.3, go behind the door
1. First out a few silvers monster, be careful of its range
Note:
The clean-up monster priority from a long-monster, after all, into battle monsters can kite;
Monster: arrows (the personal time buckle 1X00/0.5 seconds), blood buckle soon;
2. After the kick to the next place gold medal monster first speech. Firepower soldier are destroyed, when Wang finished talking, also began to attack, no special skills.
3. Played the gold medal, two world king, ice beast, was accidentally hit, it is easy to die. Not together, so you can kite win.
Note:
This route is recommended by Hunter * 2 or Mesmer, because they are playing really hurts, so called pets, or the Mirage Tank others efforts far tapping the kite he ...
4. Next is this route is the most difficult place, gold medal 2 +1 world king
Strongly recommended that the ranks of the 2 hunter or hunters + Mesmer, fight monsters give pet or avatar.
Note:
1. let hunters points times the pet called to the kings of the world to play, after two places at once, the Thieves Guild call out to the world flossing;
2. The same time three super cool monster to play with, so in addition to the portfolio, as well as the skills to be able to cause retarder, dizziness, pull monster ... and so on, to make use of priority to the gold medal monster killed, and careful world king The range of skills of the red circle throw ice, pain, poor equipment will be seckilled to.
3. Do not sneak out of the water, the world's king will throw ice.
4. Here by the team, and the technology gap second line will block, unable to move forward.
5. people die, when the king put a red circle skills to determine no injuries on the rescue; soon hide to throw ice you will follow seckilled. GW2 gold
6. After the kick, floor and hole, go on, a bunch of silver medals generals slowly cleared away, and the last is the route last one world king will spend more time.
Note:
1. Some people will think this is a hell, because the computer's performance is not very good, to play the king in the water, will be very faint or 3D dizziness.
2. In the water, it is recommended to dive to the bottom, to go kite around underwater in the same direction, so will not mess.
This route is the most time spent in 2 Gold +1 world king, about 40 minutes to get away.
------------------------------
Route 3
1. First out of the gate will encounter four silver
Clean-up by the fire monster, be careful of its range;
Clear after two ice objects +2 of the silver medal in its scope to be careful;
Door after an the dragon pillars object +2.3 only silver its scope to be careful;
Note:
The clean-up monster priority from a long-monster, after all melee monsters can kite;
Monster: arrows (I deducted of 1200/0.5 seconds), blood buckle soon to pay attention;
2. Cleared after walking up the slope, the wolves clean out.
3. Next is the route's first world king of the Big Bad Wolf, the whole rely kite grinding blood
Note:
Terrain height difference, you can make more use of the kite he and both sides of the long-jump platform melee class is recommended to use a long-weapons;
Red circle range of skills can roll dodge.
Once on shore, the first branch of the world king, entered the cellar, the middle of a lot of silver medals strange fire cleared, cellar innermost one hammer world king.
Note:
1. This region has a lot of wood obstructions can hide, do not be too pleased to hammer the PLAY all in the middle;
2. Some people get on the ground, quickly hid in the dead angle rescue, here it is easy to get down, but fortunately the hammer king action fairly easy to predict;
3. Hammer king to a certain amount of blood will be frozen, but some cases back to the blood;
4. Kick down the hammer king, ready to enter the world king of this route is the last one. Before the fight, the first monster clean out, a hindrance to prevent the Raiders. Guild Wars 2 gold
Note:
1. This king is 2 habitat king dragged her to the ground, do not even think about playing more horror hit his skills on the ground;
2. Jellyfish do not have to fight, but to avoid him.
3. When the characters get down, and quickly swim to the surface of the water, jellyfish attack surface figures.
4. After the kick, there is a chest.
Wednesday, December 5, 2012
Armor and Resistance of the relationship between the ratio of full-analysis
1, reduction of damage ratio of 10:1 is the result of mathematical calculations, does not match the actual equipment selection, please pay attention.
2, in the case of a affixes selected, all Resistance in the case of 60 or more, all Resistance will be first in the armor, no BUFF 800 all Resistance Previously, if not Armor and all Resistance simultaneously present case, can be selected LV60 all Resistance above.
3, when all Resistance has been fixed equipment, can be appropriately increased according to their own wallet selection of armor and strength, which is to enhance the relief damage.
4, and above Armor choose, just give us a fitted direction, please select the applicable property under their own wallet, if you can not afford to buy all Resistance equipment, armor and strength are an option.
First of all, all our Armor and all Resistance service in damage relief from waiver damage Armor and all Resistance calculations unreasonable. Relief damage formula:
Resistance damage reduction = resistance / (resistance + monster level X 5).
Armor damage reduction = Armor / (Armor + monster level X 50).
Total The DAMAGE REDUCTION = 1 - (1 - Resistance The DAMAGE REDUCTION) X (1 - Armour damage reduction). diablo 3 gold
Total damage reduction point of view, the two damage reduction is multiplied when multiplying two more close to 1:1, the largest gains, we see both Armor formula and resistant formula much like just The difference of 10 times, so the closer the proportion 10:1 gains greater, which is the basis of mathematical calculations.
Anything from the actual situation, but only by the calculated conclusions are not accurate mathematical calculations to armor ratio to 10:1 is indeed the largest gains.
However, the equipment, all of us can find 80 all Resistance equipment, at the same time, we can only find the highest 397 Armor, then there is a problem:
When the 3000 Armor / 300 Resistance of us, to give us a choice, let us pick out the three pieces of equipment, you will choose according to the best ratio 80 all Resistance +2 400 Armor in order to achieve the maximum benefit, or choose 240 all Resistance it?
3000 Armor / 300 all Resistance: Armor damage reduction 48.7%, Resistance damage reduction 48.7%, total damage reduction 73.6%
3000 Armor / 540 all Resistance: Armor damage reduction 48.7%, Resistance damage reduction 63.1%, total damage reduction 81.1%
3800 Armor / 380 all Resistance: Armor damage reduction of 54.6%, Resistance damage reduction 54.6%, total damage reduction 79.4%
Remarkable that the above calculation, The three equipment Select 80 all Resistance would be better, then why this happens, because of the Armor affixes deficiencies, and he could not master of all Resistance affixes 10:1 attributes.
We have said above, multiplied best two aspects of the ratio is 1:1, when the party is too high, the revenue will drop, then the value of the 80 all Resistance 1:1 near his value from the calculation above apparent much stronger than the 400 Armor, if our anti excessive 80 all Resistance value will decline. D3 gold
Dropped and the value of 400 armor at the same time, we can armor and all Resistance choose one, down to less than 400 Armor, we can give up all Resistance selection Armor.
Tuesday, December 4, 2012
Monster strength and organ and keys falling rate relationship
Official announcement monster strength system, players have monster strength system proposed many questions, such as the number of layers and the strength of Nephalem Valor corresponding relationship. Today there are players this problem.
Despite the monster strength just launched, Lylirra answers have very detailed and accurate, but because of the wording of the blog part could lead to misunderstanding of the players still ask the question. The players think the the MP0 falling rate is 5%, each open a monster Strength rating increased by 10%, which means that the MP1 5% +10% = 15%. But he had seen on other sites MP0 to 5%, MP1 10%, the resulting confusion. Diablo 3 gold
The Community Manager Vaeflare again made answer to the problem.
Vaeflare
At first I thought the drop rate should be 5 +10% so, but it seems to look, MP1 Drop rate is only 10% ...
Please blue stickers to give me an explanation ...
Many players have said that under MP0 the keys and recipe drop rate is 5%, the MP1 is 10%, the MP2 is 20%, so that is 100% until MP10.
Monday, December 3, 2012
A player's mood: Diablo 3 PVP blog
I am a PVP-loving amateur player, from the Internet, i no longer played a pure PVE game, the reason to join the Diablo 3 because it has the new era of online games PVP behind it are the best team of the game and excellent players.
I'm an IT practitioners, so initially make some predictions from the Diablo 3 development perspective:
First, the environmental system
Diablo 3 is not perfect, the PVP not to a simple and direct the PVE intact introduced, which is the balance of playability.
Into the PVP environment, damage control field, the defense and the reply will be the regulation or attenuation coefficient of a through environmental regulation, automatically enhance the players in the arena of harm reduction, defense and resistance to control field; Arena players hurt restricted. Critical Damage is a the existing equipment hardest hit, and the biggest benefit may be those who have special attributes and relatively isolated legend.
Second, the matching system
1, Ladder system match, only the success of Heroes, Elo winning percentage is the main factor, equipment and level as a secondary factor. But pay attention to the team state queuing, average integral randomly scattered regulatory factors.
2, another not going to have a specialized team arena, we need more than familiar with the various build and offensive and defensive combinations, team action. 4 Heals random memories of fighting with the consumption of the 10 minutes a draw is quite embarrassing.
3, the peak level in theory, should be harmonized, but it is technically possible to support attribute points as part of the equipment.
Third, the skills system
1, the short-term there will be no integration PVP and PVE skills system may automatically adjust the environment; would not have PVP specialized skills and buff.
2, class balance is also difficult to strengthen, but prefer to face the monks and Mysticism, or the face of barbarians and monks, the answer depends on your team and not only your class.
Fourth, the item system
1, PVP reward items, including jewelry and potions PVE use but account binding; However, I suggest that arena stores convertible randomly Gold and legendary, so why not the casino, in particular, can attract small account or HC players;
2, part exchange items the rank level limit;
3, only through the PVP to exchange defense and accurate gem craftsmen can be synthesized, the reasonable arrangements were only able inlaid weapons and armor;
Preliminary analysis the defensive gem damage absorbed injury similar elite relief, dodge and block precision gem restraint. Regardless of the specific values, with reference to existing gems system that the moment the PVP bright Astral, really is a status symbol.
Fifth, suffering and harvest
1, For the time being there will be no more than four people racing mode, fault tolerance, do not have to have command of voice communications or necessary (the current shortcuts systems do not support the goal of tactical definition);
2, matching system to consider certain factors of the network routing, or teammates dropped is not pleasant;
3, the theory of brush honor cheating is controlled;
4, varied gameplay, great fun space. Judging from the known map 1v1, 2v2, 3v3, 4v4, etc. size can support; development the PVP mode than the development A5 and the piece of information easy. Limit death mode, duel mode, regenerative mode, the monster invasion mode, mercenaries mode, the occupation mode, resources (Snowball, Buff) most likely is similar to the a Quake3 fixed location timing regeneration;
5, known ladder system and the rank of the system, in theory, the next rank of additional the PVE gain and achievement;
6, When you are faced with ten seconds the KO the ultimate boss devil you fear and escape to your wisdom and dexterity calmly Sword? When you are faced with 24 skill sets clustering forces of darkness, to conquer it or crushed? Diablo 3 gold
Now there is a lot of fun PVP gameplay and economic type, Diablo 3 does not support forces and trade unions believe that Blizzard and the players must be created the PVP play the lead times, the spirit of the game, let's enjoy the joy of victory, looking forward to the glorious dream!
Friday, November 30, 2012
DNF ancient 3 new MR punishment and some tips
Because I did not collect a few pieces of MR equipment, only slightly rough test and calculated.
First
I was subject to the penalties of 69% of the property in K-level difficulty, when in the 232 MR;
I was subject to penalties of 57% of the properties in 320 MR;
I was subject to penalties of 48% of the properties in 383 MR;
Simple calculation,
(750-232) / 69 = 7.50%
(750-320) / 57 = 7.54%
(750-383) / 48 = 7.64%
MR the punitive and MR value the relationship approximates a linear straight line, before the ancient 2 of MR punishment, others have done a very detailed study, does not enumerate here. Then applied to ancient 3, also confirmed this point. Behind the instructions will prove this point, but considering we recently seen the reply very tired, and directly emit simple conclusion
Conclusion 1 K difficulty: 7.5 MR value will be reduced 1% of your properties, that is,
75 MR is 10% of the property.
Conclusion 2 (inference): K difficulty, MR punishment perfect along y = x/750
This formula
(Wherein x = MR value, Y = actual property accounting for the percentage of the normal properties and greater than 30%)
For example: You have 375 MR, that according to y = 375/750, you the new outsider K difficulty attribute is 50%
You have 700 MR, then you're in the new outsider K difficult properties is 93%
You have 0 MR, then you attribute in difficult new outsider K, Of course not 0, the outsider protection system a minimum of 30% of the properties
By the way, one, I brave the difficulty also do the test, the results of the formula is y = x/600. 10% decrease in each of the 60 points MR MR punishment, that is, the coefficient in the formula depends on Dungeon difficulty is MR requirements. Then it is obvious, the adventure 45 = 10%, the ordinary 30 = 10%, and so on.
PS: once given direct failure
Sending two small experience for everyone, not hidden, it is estimated that some of the players know, but most should not know.
1, the equipment will be given after the failure of the extradimensional debris. 170/225 extradimensional debris can Kelong Te exchange the ancient suit ring and shoes. Strengthened ancient extradimensional given the failure to obtain the amount of debris will rise (plus 7 will be broken out around 10). But not their own career suits can not be given, The Scarlet Letter can not be given.
2, finished the the mainline first step repetitive tasks will receive a collection of six new outsider props on the an extradimensional debris. I can not the task assistant can not predict the probability, but should have an assistant to three a day is not a problem.
Here to a more able to understand the concept of anti-settling to let more people see of the conclusion above all.
You attribute the outsider/actual attributes = Your Magic Resistance/The outsider map requires MR.
Wednesday, November 28, 2012
Diablo 3 expert mode barbarian experience
The barbarian opened Diablo 3 hc, the whole is not difficult. Basic data, HP 60K seconds back to 1800, the all Resistance Armor 6-6 dpsbuff after 20K (25K a3a4 will be more comfortable), 27% block with the shield hallowed shield. Play genre, high-speed tear flow.
Core Tip
Skills skillful use marathon distance themselves from playing without jumping skills, and replaced with a 30% plus attack skills, of course, if dps has enough good, with the rebound this skill, more security.
Passive skills, 2% LoH, one second back 2 anger; without shields, plus a belt of passive defense; with a shield, defense force enough 6k. The HC are of very high value of the passive skills.
It should be noted monster
A large monster, this monster single attack force is very high, playing slow, Barbarian the two replies skills (Revenge and tear), the effect is not good enough.
2. Greatest threat to the elite, hurt magic + control. Such as laser rods + the whirlpool this combination, I think it is a combination of the most threatening. Control a wide range of the laser rod tip not hurt so much, but great axis at the damage, whirlpool skills with sudden and destruction walk, unfortunately being sucked stick axis in danger, and then the little monster stuck stone wall blocking the locked imprisonment, live hockey ice, these subsequent control connected powerless. The distance moving speed encounter this must be running skills and patience to play (passive back anger uninterrupted running need anger).
Skills play
Moving skills indispensable, this collection ran diagram efficiency (fast into the enemy and fast walk) forward and attack, retreat and defend savages the most unique skills, Barbarian advantage, and compared to other class The moving speed skills resource consumption, and there is no cd.
Revenge and blood back tear barbarian natural recovery tools, plus passive seconds back, barbarians can say is no requirement of blood back to the property and equipment.
These skills, I think that is a barbarian as HC the above preferred hero one of the reasons (the other is the witch doctor). Can do on the equipment requirements for movement speed and back to the blood, and this is what a large advantage.
Battle roar skills, runes can have a variety of options, HC inside value undoubtedly the highest 10% of the blood addition Takeout seconds back, compared to other Rune resistance roar was cut resistance plus resistance roar into a full equipment back. Armor roar, the barbarians no shortage of armor, so this value is not high. 40 rage roar back no anger passive, this is very useful, because the roar End can immediately pick a runner, the other can not.
Jump Saiyan, 30% plus attack roar choose one from three. Play slower, the time between each batch of elite the Saiyan cd over on Saiyan. DPS enough to jump to increase security, but also to increase the fun. DPS is not enough to go on their own manipulation bit confident, with 30% plus attack roar.
Revenge and the war roar, with no brain Free concerned about, to focus entirely on running and walking bit above. Choose one from three that skill, and timely use.
Last attack skills, the conventional choice Cleave, Rune initial choice of explosive damage that late selection plus attack Rune. Reply less that this skill anger, but our early 40 battle roar anger, the late passive back anger, so in most cases, it is enough, not enough to reduce the frequency of use tear. The advantage of this skill is to deal with more than one monster efficiency;, and do not need to point quasi brain a little, and other melee the monsters toward Cleave attack came like; There is also a hidden advantage is that you can go places, Cleave to hit more than one monster. Against a single boss, you can switch to a the output more high frenzy skills.
Run Figure skills
Never walk along an edge, left or right, Maze all applicable inspired by the M?bius strip. The beginning of this method to look stupid, but it is the most effective (and will certainly be able to find the exit), the most secure method (just to meet from the side of the monster, to reduce the threat of being surrounded).
Need to pay attention before 60
The effects of the early perforated the equipment plug infinitely Founder gem high blood and high DPS is very obvious. The lower level of equipment, I see if I could get hold of a drop weapons grade on it, do not insist. The introduced above advantages of skills, if not to give priority to improve EHP (HP and defense), and back to the blood and control skills.
Viability and efficiency
The viability shall include EHP (HP and all Resistance Armor), LoH (seconds back, hit back, thrust backwards) ability, and control (such as a continuous stun punch, can make no strength to fight back Skeleton King) skills, moving (run away from the danger zone) displacement (for example, jumped off the danger zone) skills.
The efficiency above does not just DPS, but also should include moving displacement of skills, (must try to have a pickup distance, looked back to pick up D3 Gold to affect game mood), or even upgrade equipment attributes when good EXP Bonus, which are doing well , playing very smooth, high efficiency.
The HC Public Game Note that point
If they feel would like to increase the fun, you can open the Pub games allow other players to come in, and most of the players are not bad. Some players DPS even higher a chunk to increase the game fun, but also greatly improve the efficiency of the original solo.
Have full confidence in their own time, you can add someone else's Pub games to play with.
HC inside is AFK is immoral, myself not AFK, see other players AFK, education to no avail after resolutely kicked off or leave the game.
Purgatory a3a4 is best not to join Pub game, because the the a3a4 game uncertainty is relatively high, plus uncertainties pub players, games are likely to enter the non-controllable state, also increases the danger.
Monday, November 26, 2012
Monologue of a Raytheon players
I was famous small Raytheon, not weak nor attack
I would like to say, as a Raytheon obviously the ritual transfer dps class!
It is defined as the Heal!
Well, I accept, school milk stick, just as the cross not learn provocation no one group
We worship, how hard you who knows?
Regardless of which copy the ranks have a milk, I do not into, even though I Raytheon can be pure output, the output is also very good, but I would not go.
The even go screenplay is basically
Captain said: "Heal"
I said: "I can be output.
The captain said: "your output? Go on permanent!"
. . . . . . .
Popularize
Thor Why is higher than the Saints output? Raytheon skills to reduce light anti-attack effect (greatly reduced to 15% of the light anti-attack the spirit bursting reduce light anti-attack 15%) as well as the impact of the presence of the stream (the batter Vietnam high trigger).
The spirit of the bursting of the EX to cool for about 10 seconds, Thunder ball for 6 seconds, the the batter number of 16 (HIT number 16), can easily trigger impingement flow, reduction of anti-attack lasted 12 seconds. . . . Good Thor can do full reduce light anti-attack (the newly hatched EX, ready to forget.. Passive skills have often been forgotten release.)
SO ~ ~ Raytheon output. . . . Redress the grievances of Raytheon. . . .
Full level, 60 copies of which team is not shouting to a milk?
If they open the level cap, most bitter Saints. . . (Poor saints, milk Raytheon grab, the miracle by Raytheon grab. .. But this is not my wish., If not the times forcing Raytheon school milk, school miracle, I would like to multi-skill.)
Raytheon output is really not weak, although not as some occupations, but many things can heap panel light eventually fatal.
So many things piled money, money you heap what? With money piled up, will be the high point of the attack, but Raytheon high output is sustained output, not the outbreak of output!
I Raytheon the 10K6 panel 48.88% light 10K8 fatal 941 final single brush highest harm 300K! Still heal spirit blasting EX, earth, electro-optic, to a chain flash wind after injury.
Recovered and light attack spirit blasting EX, earth, electro-optic, chain to reduce light anti-(-60% light anti)
Tired of giving the power of playing a Raytheon, Raytheon continuous output high, and teammate equipped with almost basic hatred will be in the Raytheon body.
As a people called the Raytheon milk, I need to free up time to the team plus buff, I need to see the opportunity to Heal.
Sometimes, my blood off the half, but the team is full of blood, I could not bear to lose blood stick! Afraid that his teammates are playing residues did not give the milk! (This sentence is believed to be seriously play the aspirations of sacrifice friends)
I need to see the opportunity to heal others thought that heal very cool, I admit, but recovered to save people is difficult, recovered lost slow to move easily interrupted recovered four seconds to brush buff. Sometimes lost healed, because that evil 4 seconds! Save less than people.
The miracle is needless to say. . . The double 40 open Raytheon grab the signs of the saints. . .
Raytheon is a hard career to play with what should be taken into account, to protect teammates milk blood output to save people. . . .
I spent a lot of effort on my Raytheon, but really tired. . .
I see those who are not professional Raytheon really tangled
disappear not brush buff, heal when needed is not lost, milk stick one. . . The milk stick lost corner only milk themselves. . .
Do a Raytheon missing from the ranks of what you should be the first to come out to play!
Sometimes, not to a teammate on the brush buff I would be very disturbed. . . . Sometimes, I was crippled or need to heal, relieve their negative buff, I can not bear to throw blood stick or cure. . . Afraid teammate when no cooling is required. . . If the teammate is dead, I will blame themselves. . .
People like our guild and my team of Raytheon brush Figure
Should say that because I am very professional, very responsible for my teammates
I hope you play Raytheon friends play Raytheon this class
You properly play the level, do not harm your teammates
Healed by the test, press the key skills to heal out the brush buff to 3 seconds, and heal buff effect is nearly 3 seconds.
Sunday, November 25, 2012
The HC expert mode team fighting monk group control effect
I played to the end, and started playing the team, that team nice! Fun, safe and high efficiency.
Began to consider the choice of team with skills to come up with the first character: Mission Control Monk (playing dota all know the importance of the group control).
There are several reasons to select monks do group control:
Skills relationship monks buff, debuff is the 5 roles among the most;
Monks team, assuming there is a witch doctor and barbarian, the former monks dodge highest, there are several human shields, it is more durable, and may wish to sacrifice point output, do the team assisted.
Skills articles:
Demon broken (damage reduction runes) ebuff core skills.
Conviction mantra (strengthening damage runes) uff core skills, brush the battle as much as possible.
Invincible (groups 1 second): Insurance Skills, lifting the team bad state, so that everyone at ease fighting in the end, do not run away!
The whirlwind blow (large-scale pull monster): the monster together, Demon broken + focus the effect all! Conviction mantra range of 20 yards, and the monster is not necessarily in the range, so pull over more insurance.
The other two can be a little change, recommended.
Treatment (+15% damage): all increase the blood is very good.
Blinding (Rune): with the barbarians hit the floor, control eight seconds.
Passive: soul normalized body, the harmony between man and nature, and focus.
Equipment:
Because doing group control, DPS do not think too much critical chance, critical damage free, plus attack speed or very good. Heap single resistance certainly, I choose fire resistance, fire resistance of legendary installed. Seconds back, and Life on Hit best multi Imagine several Molten monsters at the same time being pulled around.
Shoes: riding fire is undoubtedly whirlwind pull monster, Mission Control 8 seconds, there is a conviction Enhanced Damage (Fire damage caused by the shoes increase), riding fire shoes hidden damage is very real.
Helmet: The best there is condensate refined the (conservative point commanding head or line) at least guaranteed the the elite war began full essence brush conviction.
Weapons: I chose the Burning Axe of Sark's, 50% fire resistance, nearly 600 strike back, Barbarian Shield Wall skills, monks want to pull monsters around a lot, heap point defense right.
Rings: with a wedding ring, the monsters are around, vampire considerable damage, seconds back certainly reach 1% of their own lives.
Shield: Do not dual wield monster play in right close!
Armor: 59 legendary clothes own fire resistance, with a very high attributes, I can not afford, casual get parts.
Elsewhere: If you want cheap point, note that not all resistance, but the armor things, often cheaper, the actual effect is very good, single resistance up the Armor is soft underbelly.
If some people do a lot like a devil suit, Blizzard will to this popular package to increase several fixed property?
Combat:
Fit is a must, Tornado combat pull monster, a range of 34 yards, probably all monsters are coming. Barbarian hit the floor, and come back a blinding, the back row of the output to keep up with.
Refined gas cost is very powerful cyclone combat to be 50 (not enough to reduce the cost of refined gas Rune), convicted brush 50 essence. Brush twice six seconds +48% team damage monster immortality was crippled. diablo 3 gold
Began to consider the choice of team with skills to come up with the first character: Mission Control Monk (playing dota all know the importance of the group control).
There are several reasons to select monks do group control:
Skills relationship monks buff, debuff is the 5 roles among the most;
Monks team, assuming there is a witch doctor and barbarian, the former monks dodge highest, there are several human shields, it is more durable, and may wish to sacrifice point output, do the team assisted.
Skills articles:
Demon broken (damage reduction runes) ebuff core skills.
Conviction mantra (strengthening damage runes) uff core skills, brush the battle as much as possible.
Invincible (groups 1 second): Insurance Skills, lifting the team bad state, so that everyone at ease fighting in the end, do not run away!
The whirlwind blow (large-scale pull monster): the monster together, Demon broken + focus the effect all! Conviction mantra range of 20 yards, and the monster is not necessarily in the range, so pull over more insurance.
The other two can be a little change, recommended.
Treatment (+15% damage): all increase the blood is very good.
Blinding (Rune): with the barbarians hit the floor, control eight seconds.
Passive: soul normalized body, the harmony between man and nature, and focus.
Equipment:
Because doing group control, DPS do not think too much critical chance, critical damage free, plus attack speed or very good. Heap single resistance certainly, I choose fire resistance, fire resistance of legendary installed. Seconds back, and Life on Hit best multi Imagine several Molten monsters at the same time being pulled around.
Shoes: riding fire is undoubtedly whirlwind pull monster, Mission Control 8 seconds, there is a conviction Enhanced Damage (Fire damage caused by the shoes increase), riding fire shoes hidden damage is very real.
Helmet: The best there is condensate refined the (conservative point commanding head or line) at least guaranteed the the elite war began full essence brush conviction.
Weapons: I chose the Burning Axe of Sark's, 50% fire resistance, nearly 600 strike back, Barbarian Shield Wall skills, monks want to pull monsters around a lot, heap point defense right.
Rings: with a wedding ring, the monsters are around, vampire considerable damage, seconds back certainly reach 1% of their own lives.
Shield: Do not dual wield monster play in right close!
Armor: 59 legendary clothes own fire resistance, with a very high attributes, I can not afford, casual get parts.
Elsewhere: If you want cheap point, note that not all resistance, but the armor things, often cheaper, the actual effect is very good, single resistance up the Armor is soft underbelly.
If some people do a lot like a devil suit, Blizzard will to this popular package to increase several fixed property?
Combat:
Fit is a must, Tornado combat pull monster, a range of 34 yards, probably all monsters are coming. Barbarian hit the floor, and come back a blinding, the back row of the output to keep up with.
Refined gas cost is very powerful cyclone combat to be 50 (not enough to reduce the cost of refined gas Rune), convicted brush 50 essence. Brush twice six seconds +48% team damage monster immortality was crippled. diablo 3 gold
Saturday, November 24, 2012
DNF EX revision skills plus point
class: Hellbenter
Rating: 70
Total SP: 7470
Have been using SP: 7465
Skill categories
Ordinary
Ghost chopped, Level: 1
On the pick, Level: 1
Mandatory - on the pick, Level: 1
Taphrogenic Wave Sword Level: 1
Three sections cut, Level: 1
The landslide strike, Level: 28
Soul Calibur of Kazan, Level: 1
Attack type conversion, Level: 1
Dagger mastery Level: 19
Crack wave chop, Level: 1
Slash Down, Level: 5, you can force the main push the blame with. Point in the blood of the memory where buckle.
Transfer
Death resist, Level: 17, I was poor, I added.
The Bloodrage, the Level: 18
Blood Remembrance Level: 6 extra points I added here.
The hands of addicted soul, Level: 23
Anger erupted, Level: 21
Mandatory - anger erupted, Level: 1
Blood gas Blade Level: 16
Force - Blade of the blood gas level: 1
The mandatory - landslide hit Level: 1
Blood gas exuberant, Level: 1
Mandatory - addicted soul hand, Level: 1
Runaway, Level: 16
Bloodthirsty, Level: 12
Addicted soul Bot chop, Level: 1
Landslide split to chop, Level: 13
Fel blood brake, Level: 11
Destroy the soul of the hands, Level: 3
The blood gases outbreak, Level: 1
Universal
The heavy armor proficient, Level: 1
After the jump, Level: 1
Mandatory - after the jump, Level: 1
Foundation proficient, Level: 70
Berserker Heavy Armor Specialization, Level: 1
Physical crit, Level: 10
By the body crouched, Level: 1
Characteristic
Strengthen - to resist death, Level: 3, poor choice, I gave up the hands of the addicted soul.
Strengthen - anger erupted, Level: 1
Strengthen - blood gas Blade Level: 2
The strengthen - landslide hit Level: 3
Strengthen - landslide split to chop, Level: 1
Personality
Strengthen - strength, Level: 27
Strengthen - physical crit, Level: 5
Strengthen - property enhancement, Level: 10
Strengthening - all independent attack Level: 10
Strengthen - the movement speed, grade: 5
Strengthen - Hit, Level: 20
1. I gave up Slash Down, mandatory, is that your habits are not accustomed to pushing the monster with little relationship.
2. blood gas wake up, a lot of people to fill. If sp, I would add. You discard what skills? It would give up the blood of the Blade. Then you can fill the blood gas. gw2 gold
3. Tangled ex trade-offs, my tangled resist death in ex ex addicted soul on hand to consider difficult election, reluctant to plasma, I added the ex death resist.
I still tend to survival, if you are racing, more money, and there is no doubt choose the hands of addicted soul.
Thursday, November 22, 2012
World of Tanks players demo British series tanks feelings
Yesterday I used the public experience of two versions to point the British series nine centurion, but there is no top-gun, not enough experience, excitedly entered the fray, and found three problems:
1, Centurion eight and nine guns no essential difference, only the rate of fire and accuracy were somewhat different, that is, you spend nine gun experience only got an eight improved version of the gun only damage more than 200, this damage is not room at 9,10 level, compared Barton 90 cannons, T54, quasi-100 cannon, the British Department 9 midsize directly from the eight guns hardtop 10 guns.
2, Although the thick front armor, but the first under the projector is very large, basically aimed at the first under the shooting, 59 of the 175 guns high probability penetrated compared to T54 front is not bound by the 59 threat, and the centurion side armor is too thin , accompanied by a tall body, simply artillery favorite with the team in full body centurion had not entered the fighting shatter the half blood.
3, Vision does not like the description says so magical, with that Barton can not disappear quickly than the distance of 200-300 meters, Soviet-Series cars, plus the day shift car fire, so that both destroy many times but because the place shooting time is too long to be 59 attack, or suffer the artillery.
In summary, the centurion of the day shift period will be the longest and most painful in all nine medium-sized, mentally prepared.
Wednesday, November 21, 2012
A temporary solution Magda fighting serious drop frame
"You're already dead, and your feats will be remembered!"
Diablo 3 is currently and Magda fighting have BUG? you Frames per Second will be very exaggerated decline. If you fight too long, you will be almost impossible to complete, and led to the death of your character. Especially when you are the expert mode role BUG will make you lose your character permanently. After personally experience this BUG, ??we began to try to find the solution to the problem. We will be talking about this issue in detail, and describes how to avoid this damn "Diablo 3" dropped frames.
diablo 3 gold d3 gold
Dropped frames killer
This issue from the players into the the witch lair in Oka NASDAQ Magda Arena after began. Once the players enter, "Diablo 3" client will be subject to a sound file repeatedly generated interference. This will result in the game running on your computer speed declined significantly, and lead to "Diablo 3" FPS slide rapidly reduced to the extent. (Note that even if you completely shut down the voice of the client will also appear this problem, this is not a fix means). Even Magda has not appeared or have died will continue, even if you have killed Magda and come back to this scene.
To find the root causes
Not all computers will encounter this problem, but many computers, both apple or compatible PC running the "Diablo 3" will be encountered. You can look at yourself if you are experiencing this situation before the start and Magda fighting. Open the second chapter, the fourth task or story line Magda kill. So you can safely enter and test whether they have a problem. Enter the Oka Jonas Road and into the village, and then into the open witch lair.
Only three games to play?
Default key Ctrl + R to open the "Diablo 3" FPS display. Then you can see in the lower right corner of the screen, social networking button below you per-second rate. When you first enter the system FPS should be very high, because the room is empty. Laps along the arena, about two turns around, FPS will begin to decline. Eventually reduced to only a number of FPS, want and fight against the enemies is almost impossible in this case.
If FPS after you run for a while and did not decline, then you're in luck, your system is not affected by the BUG. FPS drop, then the following method can solve the delay problem. (Even if you enter the no FPS drop, you can also use this method to avoid the possibility of dropped frames may occur in combat and Magda)
Provisional measures
"Diablo 3" Magda Arena dropped frames problem is rooted in a sound file generates an error, it will be an additional burden on some computers. Especially some anti-virus software with real-time protection feature may exacerbate this problem; every time "Diablo 3" when you try to load this file, the antivirus software will check a result, the system additional operation. Most computer systems can temporarily disable the antivirus software or set of the Diablo III.exe file whitelist (ie does not check). When setup is complete, you will no longer encounter this problem.
Most of the users on a Windows computer using Microsoft's own free antivirus software, Microsoft Security Essentials (MSE). We use this MSE antivirus software as an example to demonstrate how to the Diablo III.exe file is set outside the protection of the real-time scanning. Diablo 3 run-time of this operation, then you can find Magda arena will change dramatically.
Open MSE windows. This program is usually run in the background, so the main window can be found in the Windows taskbar notification area, double-click the icon.
Select the the MSE interface above the Settings tab.
Select the process exclude options on the left, as in Fig. (Note: The exclusion option is invalid process must be excluded)
Right click on the Browse button, and select the location of the "Diablo 3" program. Windows 7 and Vista, the default installation path to C: Program Files (x86) Diablo III.
Select the Diablo III.exe file. Not the starter, but the main run file. After the file name and path will appear in the Process Name box.
Select the Add button on the right, the file name and path will be moved to the bottom of the box.
Select the Save Changes button, if the system account control notification pop-up, click Allow/Yes. So that the file is saved in the exclusion process of being, as shown in the following figure. Now the operation has ended in MSE.
Once this is done, you can without having to worry about serious cases dropped frames safely and Magda combat. To test, use the previously mentioned ways to access the witch lair, and then you will find that the FPS will not fall into the single digits.
If you use other anti-virus software, you can exclude the immediate protection of the Diablo III.exe process in accordance with the mode of operation of the software. If you can not or do not want to do so, you can in the course of the game, enter Magda Arena before the temporary closure of the anti-virus software. As long as the anti-virus software will not be real-time protection, you will not encounter too seriously dropped frames.
This more than 60fps no problem!
This method can solve most of the problem, but not necessarily all. This can only be a temporary aid measures, we only have to wait for Blizzard to fix client to root rule. Once the repair is completed, you can the Diablo III.exe file from the exclusion of anti-virus software process / whitelist removed.
Waiting for repair
BUG appeared since the 1.0.5 patch. Report has been discussed about a month or so, the official responded:
Hi, everyone.
First, thank you for reporting. This problem is not your computer problems, but Magda Arena BUG. A sound file will continue to generate an error, and client repeatedly generates the error message. The problem arises only in the arena of Magda, will be in the next patch repair.
I will add it to the list of known issues.
This question was added to the list of known issues, but have missed the boat on 1.0.5a patch. We can only wait for the next patch to fix this problem. Because this problem from the client itself, can not be resolved through the online repair. We may see 1.0.5b to fix this problem, may have to wait for the next major patch (such as 1.0.6 or 1.1 PvP patch).
Unfortunately, this problem has existed for a month, many players do not even know of its existence, or how to fix. If Blizzard can more clearly notices the problem rather than simply adding known issues list would be better. The current point of view, the the expert mode role in Magda battle off frame may lead to the role of death, even if the role of the normal mode may therefore dead several times.
This temporary solution can be effective, and hope that the players were telling each other, and wait for the Blizzard fully restored!
Monday, November 19, 2012
The brush map equipped with small sword Wong 2000 points Sharing
Although there is only humble 2K +, a weak class that can hit this level it is not easy.
First of all, I can only say that if I useful shackles Knight Mana upgrade I immediately deleted all the roles of the pass, and can hit the score can only say that is forced out. Bondage? Knight? T4 inside of me basically waste PVPclass, play on this score can not rely on these gadgets, blast head and shoes + will of gloves + Juxiong clothes, pants + destruction sword + iron wall Gauntlets That's what I the ladder the equipment.
And then talk about the mentality of the ladder, you want to make a long time, then persuade you play the the 10 Bureau rest half an hour, or you'll be more irritable and lost more vulnerable career. Suffix, mana and vitality is actually a long time in order to allow you continued fighting ability to play, this is not unreasonable, but with shackles and Knight in my opinion is a very complex group ranking order could get more points points, to play enjoyable, the fear of death, in retaliation for a wide variety.
T4 ladder because the MP is very little and class balance issues, the imperial sword directly become the bottom of the class, the sword Wong fault rate is the lowest career ladder is, the little things do not always assault, you do not have so much blue, unless you are the body vitality mana. Also, each skill has a special purpose. I add a little alternative, for example, I think that the few sword the Emperors point half months and give up a half volley, used to break 40 high tyrants like body skills, the volley absolutely no need to simply point, of course, everyone is not same, specific, or you find their own way.
To mention a few key points
1. Make good use of the small invincible imperial sword the cut bone Sting, regional batter counterattack wave, slashing gesture to avoid the chop are useful invincible, of osteotomy and evade chopped are masterstroke, there are repelled effect, but warned a cut bone the EX's special attack is not sure do not.
2. Do not begin rushed to the other side before the cut the little brain Juggernaut would not be so dry, you assault the momentum will not the server spread to the other side. The best moonlight debris, in the words of rush hands.
3. Do not misplacing skills important reason is that the various vocational skills divided at some level inside the imperial sword can not roll keyboard skills, Blue and class issues, the convergence of skills is very important (Juggernaut longest 35 seconds of the re-strike and 45 seconds straight fundamentally not a level of skill), or to find their own way, another ignore damage point of view, it is a good skill to punish those who attack
4. (Special points) do not in the other, when the state went flying into a corner, Infinity edge, over ninety percent will get up + bomb the wall and wasted
Here to sword Wong a low hard straight against career good the even strokes methods (PS: hard straight resistance and strength is proportional to this career on the strength of the power of the cross and Paladin and Ares high absolute NA)
Moonlight debris - Emergency cut - Emergency batter - Ping A - eclipse - level A under - weight - level A three times - three consecutive cut non-EX (non-EX is the key, do not hit floating) - level A three under - heavy chop - punish those who attack
Principle Needless to say, hard straight, basically all above even strokes until three even cut the other side has basically pushed against the wall, and re-cut repulsed skills, then the punishment will bomb the wall behind that under no accident, after each other floating continue to target a straight line even. Note, however, this batter has a premise that we must get rid of the threat of time interference, such as self-help skills, the flashbang and vindictive care then eclipse no pressure, but no time interference and hypnosis with tyrants body, as well as to Note that the Master escaped and bows strong flash, did not deceive even move with caution
The Sword Emperor of each class play
Sword Wong: completely rely on technology
Moonlord: escaped the moonlight and the moon in the water, and then the technology
Mad war: cocoon keep their distance ready slashing escape evasive attitude Retention prevention group iron, as well as careful counterattack roar
Destruction: to make good use of a variety of small invincible escape Maelstrom, here recommended slashing
Saints: in any case does not give the other side plus blood opportunities, or to die
Raytheon: Raytheon did not saints so annoying, do not let him put a blind dog eye earth on the line, a quick fix
Cross: In fact, this really is not difficult. Do not think that other dish, vindictive purification keep mine red cross is a very powerful force, escaped the Grand Cross of the pounding.
Paladin: the RP shield a trigger is very dangerous, pious thinking really so hard to win Paladin, Paladin but the level A can A dead Your presence there if in Buddha's Palm or vindictive purification , anyway, Ray Chong Paladin damage is not high, keep your distance basically not something big.
Arrow of God: here is actually tracking arrows, regional batter hide tracking arrows as long as it is some years know everything, and they do not in anger is not in not in triangle arrows Juggernaut quick that the pressure is not very big
Shadow Dance: Method Reference sword Wong, focus on evade after careful each other close, as long as the other signs of hurricane dance immediately fled osteotomy
Popularity: with the imperial sword, but it must be noted, do be careful Eagle hit the sky EX.
Magic: the focus is careful time interference and shackles, opposite accelerated open to avoid. Another point is, the other signs sent to prepare the straight-line impact, eyesight is no problem in basically play.
Element: Ice Spirit in ladder always the coolest existence since vindictive purification is weakened after soldiers the attribute attack Occupational hard. As for Dance, no ice spirit so powerful, but not bad. Finally, there is a focus on careful double flash and icy.
Engineering: begin to make full suppress his call molding you will be very painful, anyway, in eclipse flashbang you refuse.
Alchemy: but also the beginning of the full repression, as long as careful hypnosis is basically no more than big, but pay attention to the alchemical injuries are always very high, be careful, escaped the previous double jabbing you basically win two percent , but hope to get away irritated.
Kali: most of Carly's hands are bound hand osteotomy good hiding, lied to finish the paper not difficult, but it is difficult to determine because The Phantom Fury Carly foothold here their attention. If the other cast ghost Avenger, the vacuum even burst greeted, but not into the resentment of like within. If the other even with soil, there are two ways, First vindictive purification, and crossed the play.
Saturday, November 17, 2012
Diablo 3 followers depends on the players to give the equipment
Questions in the community forum on how to equip followers the Community, Manager Grimiku given this advice:
I am a magician, I play kite stream, I started to equip my followers. The first is the stream as a kite, I should give my followers and equipment experience and MF items? I do not know that should give him something - perhaps pure DPS? I do not know, some people can give suggestions?
I recently gave my followers equipment MF items, this is not just my needs, but also the easiest.
Sometimes, you can hardly distinguish the role you want followers to play, but at the same time keep in mind the size of their role depends entirely on what you give them the equipment.
Thursday, November 15, 2012
The Battle Mage gamer brief description: the method of enhancing pressure
If the property is normal, post 9 dark ball extreme pressure no critical hit 300K or more damage certainly firmly.
Here are just a rudimentary explanation
Output core basic three ball method
1. Combos & even strokes
2. Hyun profile class skills (transmitter, fusion, extreme pressure)
3. Bomb, automatic
So consider upgrading the output, starting from the above two directions.
Disregarding extreme pressure for the following two kinds of ball method to enhance the damage.
1. Enchant jewelry to enhance the properties to strengthen & independent attack force, weapons, clothes pants enhance intelligence.
2. Fake purple major upgrade of Arcane Explosion & intelligence.
Strengthen property generally select fire or dark, should be cheaper, and change the properties of the syrup is also cheap.
Ice is very cheap, the snow Jack out of stock as well as ice attribute attack weapons is a flawed sham the purple weapons of course, can achieve the purpose of the select properties, but little round big or small, unless you can get a strong hit & fatal & ice three attributes.
As selected properties or independent, my suggestion is property enhancement, can affect physical attacks.
Fake purple if the words do not have much money, you can only get a property, intelligence try to go to a B or above. (To a digression, can ignore if two fake purple a dual intellectual another Hit intelligence, and I would tend to Hit intelligence).
Then talk about the problem of weapons ...
Because the point is to enhance the method of extreme pressure ......
The weapons of choice are natural elements in a club and flags. Elements of a stick because it was a lot of people do not know what's cause can not afford now.
As a secondary weapon, select additional white damage, such as the fatal fake purple, white duck. Of course, the guardian of the earth's 10 automatic good things.
Jewelry
Bracelet: BM, yellow dragon (plus white)
Necklace: BM, attributes strengthen necklace
Rings: The Shining paraselene each attribute Wizard Ring, Black Pearl, Alvin (unless you change the attack attribute magic, of course, there will be no physical attack less than magic attack civilian state general, please disregard)
Can get a set of Ares ...... RP must be better
Then is the co-ordination of various skills.
Hyun profile: fire attributes to enhance the intellectual, dark attributes enhance Arcane Explosion
Fusion: enhance Arcane Explosion & intellectual (and at the same time is a good output skills)
Extreme pressure: general offensive
Long Knives: Monsters, make batter
Bomb: Less magic defence make batter, keep the batter can not afford
Rational use of the Bomb high injury high batter completely not a problem
Skills with the the (BOSS Housing)
First round dance dark ball, automatically.
Then Figure Bomb Dragon knife. This basically reached 9 large dark ball. Wait for another time bomb, plug BOSS the last extreme pressure.
In short, using skills such as fusion or extreme pressure before plug a bomb is no better.
Anyway, the duration of the bomb is a little less than the cooling time.
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