Wednesday, December 26, 2012

WOT the number of users break 45 million, playtime is over 230K years


Today, Wargaming officially announced, WOT number of users exceeded 45 million.

From official public the data chart, we found the game and a total of 617,000 players online at the same time, the total time the game is over 230K years, since the game's release there were 600 million combat, destroyed 13200 million tanks, the game registered users The number reached 45 million.

At the same time, the works of the latest 8.2 version of the game was formally launched on the 20th of this month.




Tuesday, December 25, 2012

WOT senior player teach you how to deal with nemesis FCM50T


8.2 premium vehicles, heavy tanks FCM50T, French branch 8 level branded a "59 killer" in the title, because it's MM basic eight, that that means we open the plight of the 59 farm money.

Depth of penetration from the current data, 212, 230 damage, 8 firing rate, top speed of 120 the top frontal armor and turret, 50 59 front no problem to breakdown. And pumping certainly be tragic, close around him, the French series car there this maneuver or forget.

50T is a French car, avoid armor brittle common problem, and 59 can be basically ignored 50T armor. Completely as the name of a hung heavy tanks medium tanks to deal with. 50T crawler, a gun off and then decelerate from the side posts live 50T targeting King Tiger body side to play and then back and forth and his mill crawler reckon him to be fired head should turn a few affect his targeting your roof, but Even so, it may be 50T shake-up will play-for-dead, and you rushed to quote him, there may be other cars around him, especially then if you are the other side of the vehicle off with 50T after reversing a positive turn top live in you, you give away. 175 penetration depth loading direct fired, but 59 cars is too short, withstood a bad aim.

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Monday, December 24, 2012

Master the latest changes: Bomb will detonate after 4 seconds, damage reduced by 20%


December 13

Classes

Mage

Frost Bomb will now detonate after 4 seconds (was 6 seconds), and the damage it deals to other players has been reduced by 20%.

Saturday, December 22, 2012

The 5.1 field new pet obtaining raiders


5.1 an increase of more than just a small pet, not only is the pet of a copy of the Old World in the fall, the wild pet can capture dozens more, many of whom are outstanding attributes, skills and unique small pet.

Eastern Kingdoms

Welding kittens: mechanical pet

Refresh Location: Dun Morogh Gnomeregan

Refresh cycle: 1 hour 2-3 only

Higher Libram: magic pet

Refresh Location: Hillsbrad Foothills, Dalaran giant pit

Refresh cycle refresh 3-5: about 2 hours

Magic Eye: Magic pet

Refresh Location: Deadwind Karazhan

Refresh cycle: 15 minutes refresh 1-3

Kalimdor

The emaciated Snowman: pet

Refresh Location: Feralas Feathermoon Stronghold right side of the cave

Refresh cycle: 1 hour refresh 5-8

Harpy pups: pet

Refresh Location: the Barrens anhydrous North Ridge

Refresh cycle: 10 minutes to refresh 1

The eternal Wyrmling: Dragon class pet

Refresh Location: Tanaris Caverns of Time

Refresh cycle: 1 hour refresh 1-3

The electroplating mechanical bear cubs: mechanical pets

Refresh Location: Winter Springs Valley Yong Wang town

Refresh cycle: 30 minutes to refresh 1

Outland

The serrated Raptor: mechanical pets

Refresh Location: Blade's Edge Mountains death's door

Refresh cycle: 1 hour refresh 2-3

Northrend

The node Wyrmling: Dragon class pet

Refresh Location: Borean Tundra Nexus

Refresh cycle: 1 hour refresh 3-5

Jade ancestor baby dragon: Dragon class pet

Refresh Location: Sholazar Basin wild woods

The refresh cycle refresh 1-3: about 2 hours.

Pandaria

Kun Lai snowman: pet

Factory refresh Place: Kun Lai Summit

Refresh cycle: about 10 minutes

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Wednesday, December 19, 2012

Critical Strike is the king, "Guild Wars 2" sword gun thieves points


Equipment value orientation Power / Precision / Critical Damage

My orange equipment are shard to the change from a copy of

Equipment replacement order

Rune orange weapons> orange the installed> orange jewelry>

Professional skills

Jewelry 2. Leatherworking

I personally think that jewelry, players learn to ask him to do jewelry

Keyword ruby, ori,

The globs of ectoplasm from demolition yellow equipped, so did not bought in the Exchange

Cloak, the main quest will be solution!

I use Rune group:

Superior Rune of the Scholar

There is a set of runes group:

Superior Rune of the Divinity

The two groups are very good, you can choose

Superior Rune of the Scholar relatively cheap, you can have this set of runes.

If you compare the money can be directly exchanged Superior Rune of the Divinity.

The weapon runes vary from person to person, in PVE with copy, for example, I now Farm Undead Rune mounted Undead +10% damage.

build:

I currently use 10/10/0/25/25.

I've tried a lot of different build, but I still think that such a build is best for me, or that all dungeons have used other the build, ex: 25/30/0/0/15

Yes, such talent is extremely straightforward, but the disadvantages are also obvious is too little blood

So a little more blood, you can save a lot of repair with the money!

Not to mention Arah The 10K1 blood is enough

Deadly Arts: steal damage

(Steal hurt crit 3k of damage caused, which is very impressive!)

Critical Strikes: 5% Precision turned VItality

(The thief's blood is the least whole career, the more points easier stamina to survive!)

Acrobatics:

10 seconds vitality. Treatment

When hurt the value of life is less than 75% for 10 seconds renewable, and remove the bloodshed, poisoning and fire symptoms. (45s CD)

Trickery:

1. When you use steal and surrounding allies, you get 10 seconds Vaillant, rage and speedy

2. Steal, you get 15 seconds of vitality and surrounding allies. Your target up to two gift transfer to allies around the body.

(With reasons so many Boss In fact, the time can be affixed to play is not much, to be explosive in the short term!)

Skills configuration: in accordance with the order of the keyboard 6.7.8.9

Hide in Shadows (stealth Plunge symptoms, great!)

Haste (attack speed by a significant increase in 4s)

In fact, the 8.9 configuration is not necessarily depends on the occasion, lists I often use

Signet Of Shadows (hurry-specific, but I would not use in combat, because combat movement speed significantly reduced very much!)

Assassion's Signet (passive plus power easy to use)

Signet of Agility (passive add precision, easy to use)

shadow Refuge (rescue, selling teammates, for their own use)

Elite skills: Alternative

Dagger storm

Thieves Guild

As the thieves to take the long-range weapons to fight, why not group a Ranger?

Of course, this is not that bad, take the long-range weapons many cases, after all, can not go to melee attacks.

However, as a thief, remember that you hold the hands of sword, dagger! Close to give the enemy Critical Strike is our fate!

Tuesday, December 18, 2012

PVP high-end barbarians property standards and skills


I think that the PVP high-end barbarians standard is this:

DPS: open tyrannical and weapons master, 100K +, the higher the better.

Armor: roar End 8000 +

Full Resistance: roar, 800 +

Dodge: roar End, 30 + dodge role in PVP will be hugely magnified.

Block: 34 + Storm Shield is a must.

Life automatic recovery: 2000 + / seconds, seconds back in warfare will be far beyond the vampire and hit recovery.

Lower control field: 45% + 15 seconds.

Anger automatic recovery: of anger / s must immortality sets and passive skills (unforgivable).

Running speed: 24 +, open accelerate skills 74 +.

Life: 50K + blood the higher the better.   Diablo 3 gold

Vampire / hit recovery: dispensable. Warfare, coupled with damage reduction, you thought Zhan Zhuang cut monster? To give up the weapon the bloodsucking and hit restore, replace the critical damage.

Monday, December 17, 2012

The F Series rookie 0.8.2 FCM50T firepower


In the upcoming 0.8.2 version, to attract players to the eye more than two new Y Series tanks, including eight F-Series Rookie: FCM50T. Subsection tanks have the appearance of similar D series "King Tiger" tanks, and also has the the higher artillery penetration and a maximum speed of 51 km. After the Russian server line, which tanks can bring us what kind of a new experience?

FCM50T frontal armor of 120 mm, and is comparable in terms of the value of the same level of heavy tank armor. But FCM50T have a more precise 90 mm ??cannon, the means FCM50T rate of fire and a line of defense to fill the seats are strong. The room FCM50T assigned between 8-9 grade, after many random battles MM advantage does exist!

FCM50T have a common problem of the F-series tanks, is not suitable to go it alone in the corner of the street with the other tanks. Accumulation of advantage for the team, accompanied the attack in the ensuing battle, will tilt the war Libra to you if you can pre-control a covert shooting.

Summary:

FCM50T as a 8 heavy tanks, emphasizes mobility, an appropriate increase in the defense force, the F series heavy tanks. Although the 90 mm ??gun damage is not as good as the power of the IS-3, King Tiger tank gun, but the shells penetration in eight rooms absolutely make you satisfied, has a very high threat of nine tanks. Overall, FCM50T suitable to accompany medium tank attack or seize concealed firing points on the map, the advantage built up a little bit, and eventually completely overwhelm opponents.

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Saturday, December 15, 2012

The King of manipulation the four elements


Elements can be said to "Guild Wars 2" the most offensive of all classes, the moment the outbreak injury highest career. Body strength is far better than the guardian or warrior, also did not like the Ranger has a strong pet strikes element allows for flexibility in the use of the four elements of the ground water and fire wind, you can let him have an instant spike the enemy's strength, but also control of the enemy to death. The four elements have their own characteristics, each a special ability can make the element so better able to face a different environment.

Fire Elemental - a wide range of groups damage

As the four most harmful elements, and also the most diffusible elements, the elements can cause a wide range of groups in the use of the element of fire, injury skills, such as fire, Phoenix, Meteor Shower, and so on, can all be play a huge role in the large-scale team warfare skills.

Wind Elemental - the high monomer outbreak skills

Use the power of the wind element elements so that can be manipulated, high winds and lightning outbreak even more prominent in the single injury, can achieve the purpose of the instant spike opponents. Therefore, in a single pair of a single case, the use of the wind element will no doubt become more important.

Water Elemental - control and treatment

Water is a very magical elements, especially in the same magical elements of the hands, the water element that can be used to treat teammates, such as the recovery of the rain, and also can be used to control and kill opponents, such as frozen and underwater trident and so on.

Soil Elemental - defense and control field

In contrast, the earth element seems to be rather heavy, but do not underestimate its power, In addition to the elements add more defensive skills similar volcanic eruption, eddy current and the earth, and so on terror, so that a large number of enemy buried them.

Skilled use of the four elements, to adopt a different strategy for different environments, and the four elements Hyun, is the elements to make the essence.   Guild Wars 2 gold

Friday, December 14, 2012

Teaching you how to make more in activities


Towns:

5 minute countdown waiting for the alarm clock, click to receive awards in a minute, each role can receive 30 times awards every day in the town.

Dungeons:

Clearance Dungeon, before you leave the Dungeon can click on to receive awards, each role only to receive the award 36 times every day in Dungeon.

Reward may contain content:

Random buff, Pharmacy, invitations, magic atmosphere Gift

The magic atmosphere Gift: (magic gift box atmosphere is not too early to open! Remember the gauntlet to wait until Saturday to open)

Reward appears different in different dates to open a magic atmosphere Gift

Note:

1, each role every day only to receive 30 reward in the town.

2, each role every day only to receive the award 36 times Dungeon. Practice mode, activities and special Dungeon unable to collect the reward.

Including: doll factory, Valley of the counter-attack, the lord of the tower, the guardian of the Tower of the Tower of Death, confused Tower endless altar, limit the altar, athletic contest, monster siege, street hegemony, field of honor, battlefield , Cyan Dragon, Yellow Dragon Congress.

3, magic atmosphere Gift under the open date different, obtained vary props, The the magic atmosphere Gift delete January 8, 2013 at 6 o'clock in the morning time.

4, The HP and MP Lucky Pharmacy will delete all at 6 o'clock in the morning on January 29, 2013.

5, Rewarded when full bar items with payment to the e-mail which issued in the Dungeon [the magic atmosphere Gift] will be issued by mail.

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Thursday, December 13, 2012

"Guild Wars 2" map exploration mode demystifying


Open flight points, resurrection point to complete the main quest, I believe that is the main purpose of many friends in the game to explore the map. But rarely have the game to explore the map as a game play, and even the core gameplay, because it needs to have enough cleverly set up in order explorers constantly in their adventure harvest, thereby enabling the explorers left off the map in any corner. But "Guild Wars 2" to do this, creating a exploratory game play, to make the Tyria adventure are in everywhere in the the Tyria world's adventure full of adventure, full of challenges, full of opportunities. Every corner is full of the unknown and mysterious, and you can not help but go explore some.    Guild Wars 2 gold

"Guild Wars 2" world, a variety of upgrade, brush a monster, do the task, life skills training, explore the map, can make you easily achieve the full level. But the level is not "fighting" main goal to pursue, through a variety of events, in the process of exploring Tyria world harvest joy and experience is the ultimate goal. For example, in the process of exploring, you will witness the monster captured the town, so you lose the camp supplies; mobs randomly triggered after a dynamic event, suffered a siege of the monster you solve the roadside one; NPC suddenly appear in your side to you. seek help, you need to escort their reach a safe area; want to read the signs of high slope map, only to find that they do not jump on the high slope, triggering pondering to go what route to reach the destination, feel jumping music with to your fun. . . . . . The joy is infinitely more experience but how are you in the process of exploring the map to explore, to feel.

"Guild Wars 2", exploring the map is not mandatory, even if you do not explore the maps, the same can experience all the fun of the game, but also by other play feel "Guild Wars 2" huge connotations.

Explore the map achievement "Guild Wars 2" fans most favorite, most concerned about the achievement. Explore a map, you need to open all Teleport This map, read all the map fragments, found all the hidden point. Only when you have completed all exploration requirements, will receive the system to give all kinds of props to help you better in Tyria world adventure. Although rich rewards, but more to explore, reward touches followed in order to enjoy the process of exploring the fun away.

When you have completed the 100% map exploration achievements, is also Your Young Mingtairuiya the moment, which means your footprint has traveled Tyria, you have a successful explorers, will also receive a system to give the legendary weapons production material, in order to build their own legendary weapon, to prove his own glory. It can be said that it was "Guild Wars 2" distinctive map to explore the achievements system, so every explorer can witness the legendary.

"Guild Wars 2" skills acquisition is not determined by the level or proficiency values, but by a special skills challenge mode to get skill points, skill points to open the skills you want to use. Huge the skills system support allows you to choose a completely different skill sets to meet the needs of different fighting environments.

"Guild Wars 2" skills divided into four skills determined by the weapon were to occupy the top five skills bar, the first three main hand weapon skills, after two deputies skills, the sixth treatment skills, seven or eight September three skill bar is universal, that these skills need skill points to activate these skills can determine a major class of attack battlefield positioning.

The last skill elite skills, relatively speaking, the power of a larger the CD time longer skills also need skill points to open.

Want to get skill points to reach the first place of the map identifies the blue arrow to access the skills challenge task, this task is generally a strong challenge to the monster, victory can get skill points.

This challenge mode on the one hand can enhance your skill points to use targeted destination to learn the skills they most want, on the other hand can enhance your map exploration, adventure learning correct, explore gradually enhance their strength. buy Guild Wars 2 gold

Wednesday, December 12, 2012

The analysis of the pros and cons of WOT Lion and gold shells


My gold car WZ and -6 always been assisted with gold shells over, so winning has reached more than 60%, which WZ 62%, -6 65%.

WZ and lion-difference from the use of my personal experience, even if it is gold shells the WZ Comfort is not as Lion-style.

Vision

This gap is very large. WZ 320, the blind. Lion 400, eight-room telescope. In the eight rooms you want black WZ a gun that is easy, but you want the Black Lion style a gun it is quite difficult, most lion style black a gun.

Key revenue system, if the other party is not in your field of vision within by teammates lit, a gun past only half the income, which is extremely virulent.

For instance, in the plains of the same grass, a distance of 330 meters, WZ a gun in the past to fight the enemy 390 blood, the Lions the formula a gun in the past to fight the enemy 320 blood, and that this gun the WZ at best earn five thousand, lion style but can earn seven thousand, why ?

WZ invisible enemy, so the revenue money 195 injuries, lion can be seen so the receipts 300 injury of money, this time another player said, WZ are melee hit, so the income is 100%, which you wrong, a lot of maps both telescopic point the bushes, even if it is within 150 meters, WZ still can not see, the lion-type on a free this difficulty is that the benefits of playing in such conditions telescopic gun WZ disastrous 's.

Map adaptability

This difference is even more significant, in the plains of the wild desert diagram, WZ that slag gun is extremely disadvantageous far not hit near someone else's gun penetrated, even if the opposite can not shoot you, they have to a jealous teammate to sell themselves.

Open lion-in does not exist, far better, eight room play with lion-type long-range, looks like in addition to the TD outside are fools dry matter than the vision lion style than eight in Tanzania, penetration depth than guns, lion-style ranked second in the eight tanks. Than accurate? With the lion-L70 main gun than precise?

Main gun difference

1, diameter and initial velocity

Lion style is 70 times the diameter of more than 105 the WZ I do not know how many times the diameter, to see artillery shells at a muzzle velocity of not more than 55 times the diameter ratio, the initial velocity than the the lion style more slowly, ballistic should bend. The lion-ballistic relatively straight, very suitable for playing the express aim in advance. WZ accuracy would not expect a fast car.

2, the main gun and wearing dark

WZ 175, the the lion style is 234, the lion-penetrate deep enough to protect the front of the handcart in he often into eighty-nine room breakdown. WZ only protection he entered the room breakdown of some of the vehicles positive my lion style bomb with gold coins, but consumes very little day to be able to play about 10 rounds are generally crucial war situation when the time to protect the victory, otherwise basically useless.

Housing allocation

Lion style has always been housing allocation is not bad, I hit the lion 1200-games, at least more than half of the eight rooms, less than half of the nine rooms, about 100 games in ten room, basically as long as the line number, you can protect the good housing allocation, it is stronger than the T34.

WZ the housing allocation very good, about 65 percent to eight rooms. Here comes the problem, WZ without gold shells in eight rooms face the difficulties, the difficulties faced by ten room even comparable Lions style, the eight rooms now what?

-3, King Tiger, Ferdinand, ALC1948 59 style is the main force, 175 the penetration depth of the gun fight these how difficult? After the AP positive, in the actual field, the positive 175 almost unable to breakdown these four aiming hatch, but 46 accuracy you expect this?

-3 greatly strengthened the defense now, you hit people hard, they hit you at all easy, 59 medium tanks can side paste, WZ mobility and small bodywork?

So to speak, and 7.5 the previous version of the era, WZ in the hands of more than 1000 of the efficiency value than the absolute lion style strong, because that era can breakdown probability WZ positive weaknesses eight heavy tanks, armored enough to RCC seven and seven of the following vehicles, but the the AP positive revision after WZ 175 guns in eight heavy tanks, and 59 in front of equal scrap metal, high penetration depth of the lion-style but at this time really play a role.

His armor has been improved with the AP positive, 8.0 is actually seriously weakened the 175 and 175 less than the depth of penetration of gold car, such as WZ -6 KV5 Super Pershing, but it makes more than 200 penetration depth of gold coins car greatly strengthened, such as lion-type, 88 tiger hunting. My 6 and WZ winning plunged after 8.0, now do not want to drive.

Ability to control field

Ability to control field is mobility, which is reflected in the winning the lion style in this point is far less than the gold shells WZ lion style however hard winning can not exceed 53%, but WZ They averaged hurt the gap is only within a few decades, but winning was a difference of more than 10%.

Poor the lion style of mobility, often unable to reach the position at a critical time, the rescue is often too late, so the beginning you have to be configured based on the strength of enemy tanks and medium tanks and efficiency value to determine the enemy to walk, if misjudgment is the failure , but there is little skill, in general, are different from the line of heavy tanks and medium tanks to walk, high efficiency value and efficiency value low to walk is different, began to observe for configuration and efficiency values ??of your lion style gains and winning help is huge.

In addition, we take the lead in fast break this lion style is far less WZ, such as the same type of lion and WZ destroyed the other the same lines squad, WZ open dry can lead troops directly opposite seven and seven of the following vehicles, because seven The seven following car except some God car WZ no threat.

Lion style is difficult to protect the 175's high defense will need to move back and forth literary reversing and pose plus (wear deep level above 200, lion do not pose a lion-under only protection tamper with in a variety of positions 150 meters away probability jumps 175), it is necessary to consume a lot of time together on Lion-style maneuver, even if a breakthrough success, also can not be quickly defeated.

I use the experience and history in the lion style and auxiliary gold shells WZ income is almost the same, but the comfort of the lion-far higher than WZ multi winning yet pour over WZ than lion style multi-monthly lion gold shells consumed about zero, WZ monthly consume at least 3,000 gold shells (so that I can guarantee into eight rooms positive breakdown -3, the King Tiger heavy duty of TD).

Final conclusion:

1, the lion style is not the most profitable gold car, but it is the most comfortable (manually ricochet will pose overripe in the heart of angle armor value), four hundred meters away in an instant hit opponents leading wheel.

2, the most profitable of the 88 tiger hunting (but only if your brain games IQ is high enough), but moderate heart is tired of playing this car.

3, Brush winning WZ and -6 (if you play gold shells, one day make a dozen gold is not what role) play this car is extremely tired heart.

4, Most hurt people KV5, no fire, no mobility, no defense. It is equivalent to sent 50K silver to the opposite opponent.

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Tuesday, December 11, 2012

World of Tanks novice qualify for walkthrough


My garage basically medium tanks and light tanks, the only artillery SU-8, the only TD weasel, so may not be in place for the understanding of artillery and TD.

Midline theory, my understanding is that both sides of the base link, then the perpendicular bisector of this connection is the midline, we will basically compete for some strategic places in this line. Midline have any effect? It can help us to judge the situation, that is to say, near the middle can determine which side has control of the area, to decide that we want desperate attack to win victory. The second is due to the presence of MM, the amount of blood on both sides can be said is roughly the same, then the goal of the game one of me with you is consumed each other's blood.

1. artillery

Artillery, I think that is a very big picture. Often very important to look at the small map: that line advantage, that line is a disadvantage. When should I support inferior teammates defensive when advantage should support his teammates quickly offensive tear opponents defense. Often see our car to confront the opposite several car offensive desperately call artillery support, and artillery are still rushing to our advantage head, so how can you win?

The artillery of the most important is the mobility. Relatively large gap between single damage due to the setting of the game, but DPM is still relatively average. For example, the card Karelia to get both sides of the hills, Stratford grabbed K1 hinterland artillery at home when we desperately grabbed these key places, but found that the big E or T92 simply can not transfer. So I checked polyester artillery is absolutely doing my most powerful, of course, the 261 is definitely a good gun!

Second point, to look at the map, when the opposite car lit into the artillery positions, for me, this is absolutely not a threat, the artillery completely full preparation time to find a good location bayonet out car. Do not let your eyes cart teammates stalemate went to artillery, this basically is impossible, the deadlocked case the other line of defense is more reasonable, certainly put you halfway lit, also allows you the Amoy to artillery, opposite level should be impossible to make the situation in a stalemate. Easily given away by the car of one's own eyes what consequences believe some experienced friends know.

Thirdly, with the first point, complement each other, the artillery to transfer position.

2. TD

TD, I really have nothing to write, on the whole TD could not have been squatting, keep up with teammates advanced should look for another position can support to more places, do not squatted not hit the place. You can say that the main advantage of illegal guns to create.

E100 assault guns positive rugged, maneuverability bad concealment representatives should really be as TD play you can this may, as a super heavy tanks push line, I think the reasons are as follows: 1. Generally tanks Artillery bit lines are; 2 heavy tank E100 assault guns. . Or can not withhold blood. Heavy tanks in the body can be avoided paste around the tragedy.

3. heavy tanks

The artillery world you know, love squatting heavy tanks is no way, think about it but the change over superior forces concentrated assault attack the senior artillery hundreds 30S filling most also hit you one shot, and everyone rushed up not necessarily by the artillery the middle of the center ten rings broke thousands injury, but rather one in his early artillery smashed on quickly retracted to hang back.

When our advantage somewhere troops, avoid prolonged stalemate. Because the number of people almost on both sides, so side advantage other places disadvantage, on Behold the one advantage of the road first to organize an effective attack, offensive to decisively when, like I said the artillery, in fact, compared to the moving squatting will better.

4. medium tanks and light tanks

Light tanks, low-level into high-level room, they should not blindly rush to die meat reconnaissance, find a place to hide live.

For medium tanks, the maneuverability of course essential, but do not ignore the importance of the protection. Good protection can let you have a greater chance to live to the mess, or that there is more blood in the mess, or not have been hiding the mess. Imagine the mess can withstand the TD, the artillery gun blood is what a reassuring thing.

For me, the most powerful medium tank is 59 gold car MM Needless to say, outstanding defensive force able to cope with his the considerable majority enemy encounter, engine thrust, though not said more than excellent, but the higher speed car transfer up without any pressure.

Check the polyester I play with a lot of still feel their own level is difficult to control, a 38S of filling neutral so I am not fully grasp the rhythm of this car, but I still think he is the strongest ten medium tanks!

502 strong control field lit capacity so I love it to but I can actually feel the car for battlefield intelligence and grasp of the enemy repression, lit call artillery and then secretly smile back count the money.

Medium tanks, especially check polyester, appear in front on the battlefield, necessarily mean the attack started, friends play heavy tanks must pay attention to with the medium tank, do not wait until the the medium tanks brothers XX died before, of course, some medium tanks about timing is not very good.

Offensive rhythm is indeed difficult to grasp, and often will sell by teammates, so there is a relatively simple method, is interspersed with the support and other heavy tanks exchanged fire. Sometimes, in the face of some of the poll is not a disadvantage, but the scenes go on will certainly lose (formation is compressed, a small number of localized class), our medium tanks to come forward to lead his teammates to attack!

Walk on the medium tank. While practicing before a heavy tank only to find heavy tank line to go very unfortunately opposite the main thrust was not that the there is no damage. But if I was a medium tank, I can be a wide range of migration, and not the people most like to see, you can choose the route of the enemy flanking attack. The medium tank interlude can cause numerical superiority on the battlefield of the small-scale, then set fire to destroy the enemy rapidly expanding advantage. Set fire, do not think that is the United team thing, the field team can have, try to mark the target should be set fire, often teammates will match you, I liked mark opposition team when set the fire, and there have been many times and field team teammates played a beautiful set fire to the victory!

My opinion, the best treatment is not only opposite artillery, but the other vehicles all the bright-off point.

The other highlights to remember where, what kind of car is too bright, which is why the ending TD nightmare.

If a brighter somewhere T95, think about one minute after where he is, he is much more likely still there may still near.

I think that the Y series medium tanks is to limit his speed, transfer rate of 40 really laborious.

Probably remember the position of the other vehicle, consider the other weak or no defensive or relatively complete defense, think about which cars can easily eat (59 protection, to show its advantages in such times the maximum), thus opening the gap, the artillery I said above, the transfer of TD, but also in order to be better able in the mess or after the disc to teammates support.

Monday, December 10, 2012

A community: "Guild Wars 2" Longbow ballistic movement speed will be enhanced


Some players complain: Longbow shooting out arrow moving speed is too slow, leading to easily the enemy dodge out weapons DPS dropped.

The official game designers JonPeters comment: agreed on the proposal to amend the moving speed of the arrow will be accelerated, DPS when a moving target is more reliable, this modification will quickly mounting.

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Friday, December 7, 2012

The impact on artillery S-51 precision of the map


The 4 skills Captain car group, ramming shrinking circle, camouflage averaged 3 poll, the highest five killed and three injuries. The various cars seckilled, 2500 blood car. High jump probability amazing anti-51 will jump, steel 3 steel 7E75 will also jump very helpless. Sometimes also very accurate, high-speed flying the 502 are consistent top.

The terrain is to determine accurately the biggest factor, the most suitable for the flat, lowland, rotating body without pausing, and is body slightly moving circle of terrain on the full screen is best not to.

Heights go low at play, such as the Coast hegemony. Station height to the corner for fight results often falls behind the goal, that is, from the target head fly past, even quasi aim, it also requires aiming bodywork front, can not get too close.

The fighting generally quick fix now, a few minutes to address the outcome pit Fig long, Some sell guns Figure resolve the fighting is super fast, the decision of 51 can not play the main artillery, because the loading rate stood there.

Two rounds playing less than after basically no chance. Battle five minutes, can play five rounds have been good, according to my experience, start a poll, the middle of one of the last bayonet has been very good.

Shrinking circle, round best slender good. Do smashed stone walls, basically had no results, not to drop it when the the target relying wreckage tanks, generally did not. Does not require anti-artillery, loading can take advantage of the time to find out the location of enemy artillery, communicated to his teammates gun to counter the general anti-less than a waste of time.

Do not advocate collecting tolls, if the other silly play scout car can round a gun, I open the tanks to see reconnaissance vehicle flew on avoidance maneuver.

Car, the first 360-degree look whether stop straight, have the depressions the best stop depressions near, do not go up high, if the tilt to be adjusted really uneven terrain, we should try to adjust the body, this decision hit. Normal circumstances support a line like, do not oppose if the other line.

Preview, because the loading time for a long time, can put muzzle pointed at the enemy car bomb circle installed shrink good, waiting for him to appear. Start he will be mobile, and so when he aimed to hit past.

Priority to take care of the objects, gold car, these cars are generally silly, the gun inadequately protected, lions, WZ111, 59 and the like.

Suboptimal object Jagdtiger 88, King Tiger, poor mobility.

Guild Wars 2 gold

Thursday, December 6, 2012

"Guild Wars 2" the brief Raider of shonorary wave copy


Few people playing this copy, but for female mage, the top-level equipment + TOU + VIT, HOTW, and ARAH copy more delicious, the other copy of the appearance of ugly to ... can not comment.

The ARAH also not consider the time spent in fact more

Appearance of the equipment

HOTW light armor quality and appearance OK

The ARAH medium armor quality and appearance of the OK

HOTW in, regardless of any class hit tokens can be used to cloned. So, do you think A very ugly, heavy armor tokens to the avatar small Master.

Change items, is the soul of binding to note.

The trip down the principle more than 1 ~ 1.5 gw2 gold, and sometimes hit the ice dragon weapons material, so very earn. Probably is a copy of the grade, material falling level will be relatively high.

--------------------

Route 1

Object = non-monster known as

Route 1

It is the most simple

1. First out of the gate first encounter four silver

Clean-up by the fire monster, be careful of its range;

2 ice objects +2 silver medal, after the completion of the liquidation to be careful of its range;

Door, an the dragon pillars object +2.3 only silver medal, to be careful of its range;

Note:

The clean-up monster priority from a long-monster, after all melee monsters can kite;

Monster: the arrows (Personally, I deducted of 1200/0.5 seconds), blood buckle soon;

2. After 2 route options: a gold medal monster, do not clean up the monster, you can save some time

<1> one is to take the clean-up monster below, a few silvers the + ice offspring objects;

<2> went above and jump directly hit (to save time);

Note:

Unclear strange rationale to go above jump off, all of the people against the door hit gold medal, the tanks of the stairs that cell block, do not stand on the stairs. Because the only gold medal only in recent attack, the kite is very easy, with the range of skills, tumbling flash like fire cleared.

3. Kick down on a gold medal, the next one is only the first of the routes world king

First place does not move, led first to confirm the skills to adjust the next local monster use fire all clean-up;

Note:

1. Monster group must direct all clean-up, do not a person slowly pull slowly to clean up, especially around three silver medals each, no one to play, he will reply to the invisible state.

2. Encounter BUG see unlimited a strange few two others away kite fight king

3. Over 2, proposed direct re-opened, or will be playing for a long time. Always kite, fix easily off the team, and after a certain period of time, the monster will disappear, directly rebirth.

4. Having played only world king, first floor breaking a hole after the chest. Jump to the beams, and then jump to the bottom, not once will die directly. Next, the target is a silver medal monster, 2 silvers monster the +2 ice offspring object in the middle of the road * 2. Is followed by a channel, the channel is followed by Silver strange * 1

Two choices

Select a rushed directly, because it is the silver medal and one directly set the fire, here is a little bit of luck. The channels have a red circle and touched the red circle will figure into the channel mouth bomb.

Select 2 slowly to clean up the monster into the channel after killing the silver medal,

After the kill, the channel red circle disappears, there is a switch, press F, the door will be open

5. Door open, followed by two silver medals monster. After the last one is the route the world king, three dragon pillars objects, no special skills king kick down award

Note:

Some class range or bouncing weapons or skills, the only king around three dragon pillars objects, pick 1 to 2 around the king, and can knock down the object;

Firepower team, 3 objects can be completely ignored, directly kite king.

Not clean up the monster, or direct red, strong team trip 20 to 25 minutes and hit play.

---------

Route 2

The copies, known as one of the most hematuria is also good ...

Route 2 with 1.3, go behind the door

1. First out a few silvers monster, be careful of its range

Note:

The clean-up monster priority from a long-monster, after all, into battle monsters can kite;

Monster: arrows (the personal time buckle 1X00/0.5 seconds), blood buckle soon;

2. After the kick to the next place gold medal monster first speech. Firepower soldier are destroyed, when Wang finished talking, also began to attack, no special skills.

3. Played the gold medal, two world king, ice beast, was accidentally hit, it is easy to die. Not together, so you can kite win.

Note:

This route is recommended by Hunter * 2 or Mesmer, because they are playing really hurts, so called pets, or the Mirage Tank others efforts far tapping the kite he ...

4. Next is this route is the most difficult place, gold medal 2 +1 world king

Strongly recommended that the ranks of the 2 hunter or hunters + Mesmer, fight monsters give pet or avatar.

Note:

1. let hunters points times the pet called to the kings of the world to play, after two places at once, the Thieves Guild call out to the world flossing;

2. The same time three super cool monster to play with, so in addition to the portfolio, as well as the skills to be able to cause retarder, dizziness, pull monster ... and so on, to make use of priority to the gold medal monster killed, and careful world king The range of skills of the red circle throw ice, pain, poor equipment will be seckilled to.

3. Do not sneak out of the water, the world's king will throw ice.

4. Here by the team, and the technology gap second line will block, unable to move forward.

5. people die, when the king put a red circle skills to determine no injuries on the rescue; soon hide to throw ice you will follow seckilled.  GW2 gold

6. After the kick, floor and hole, go on, a bunch of silver medals generals slowly cleared away, and the last is the route last one world king will spend more time.

Note:

1. Some people will think this is a hell, because the computer's performance is not very good, to play the king in the water, will be very faint or 3D dizziness.

2. In the water, it is recommended to dive to the bottom, to go kite around underwater in the same direction, so will not mess.

This route is the most time spent in 2 Gold +1 world king, about 40 minutes to get away.

------------------------------

Route 3

1. First out of the gate will encounter four silver

Clean-up by the fire monster, be careful of its range;

Clear after two ice objects +2 of the silver medal in its scope to be careful;

Door after an the dragon pillars object +2.3 only silver its scope to be careful;

Note:

The clean-up monster priority from a long-monster, after all melee monsters can kite;

Monster: arrows (I deducted of 1200/0.5 seconds), blood buckle soon to pay attention;

2. Cleared after walking up the slope, the wolves clean out.

3. Next is the route's first world king of the Big Bad Wolf, the whole rely kite grinding blood

Note:

Terrain height difference, you can make more use of the kite he and both sides of the long-jump platform melee class is recommended to use a long-weapons;

Red circle range of skills can roll dodge.

Once on shore, the first branch of the world king, entered the cellar, the middle of a lot of silver medals strange fire cleared, cellar innermost one hammer world king.

Note:

1. This region has a lot of wood obstructions can hide, do not be too pleased to hammer the PLAY all in the middle;

2. Some people get on the ground, quickly hid in the dead angle rescue, here it is easy to get down, but fortunately the hammer king action fairly easy to predict;

3. Hammer king to a certain amount of blood will be frozen, but some cases back to the blood;

4. Kick down the hammer king, ready to enter the world king of this route is the last one. Before the fight, the first monster clean out, a hindrance to prevent the Raiders. Guild Wars 2 gold

Note:

1. This king is 2 habitat king dragged her to the ground, do not even think about playing more horror hit his skills on the ground;

2. Jellyfish do not have to fight, but to avoid him.

3. When the characters get down, and quickly swim to the surface of the water, jellyfish attack surface figures.

4. After the kick, there is a chest.

Wednesday, December 5, 2012

Armor and Resistance of the relationship between the ratio of full-analysis


1, reduction of damage ratio of 10:1 is the result of mathematical calculations, does not match the actual equipment selection, please pay attention.

2, in the case of a affixes selected, all Resistance in the case of 60 or more, all Resistance will be first in the armor, no BUFF 800 all Resistance Previously, if not Armor and all Resistance simultaneously present case, can be selected LV60 all Resistance above.

3, when all Resistance has been fixed equipment, can be appropriately increased according to their own wallet selection of armor and strength, which is to enhance the relief damage.

4, and above Armor choose, just give us a fitted direction, please select the applicable property under their own wallet, if you can not afford to buy all Resistance equipment, armor and strength are an option.

First of all, all our Armor and all Resistance service in damage relief from waiver damage Armor and all Resistance calculations unreasonable. Relief damage formula:

Resistance damage reduction = resistance / (resistance + monster level X 5).

Armor damage reduction = Armor / (Armor + monster level X 50).

Total The DAMAGE REDUCTION = 1 - (1 - Resistance The DAMAGE REDUCTION) X (1 - Armour damage reduction).  diablo 3 gold

Total damage reduction point of view, the two damage reduction is multiplied when multiplying two more close to 1:1, the largest gains, we see both Armor formula and resistant formula much like just The difference of 10 times, so the closer the proportion 10:1 gains greater, which is the basis of mathematical calculations.

Anything from the actual situation, but only by the calculated conclusions are not accurate mathematical calculations to armor ratio to 10:1 is indeed the largest gains.

However, the equipment, all of us can find 80 all Resistance equipment, at the same time, we can only find the highest 397 Armor, then there is a problem:

When the 3000 Armor / 300 Resistance of us, to give us a choice, let us pick out the three pieces of equipment, you will choose according to the best ratio 80 all Resistance +2 400 Armor in order to achieve the maximum benefit, or choose 240 all Resistance it?

3000 Armor / 300 all Resistance: Armor damage reduction 48.7%, Resistance damage reduction 48.7%, total damage reduction 73.6%

3000 Armor / 540 all Resistance: Armor damage reduction 48.7%, Resistance damage reduction 63.1%, total damage reduction 81.1%

3800 Armor / 380 all Resistance: Armor damage reduction of 54.6%, Resistance damage reduction 54.6%, total damage reduction 79.4%

Remarkable that the above calculation, The three equipment Select 80 all Resistance would be better, then why this happens, because of the Armor affixes deficiencies, and he could not master of all Resistance affixes 10:1 attributes.

We have said above, multiplied best two aspects of the ratio is 1:1, when the party is too high, the revenue will drop, then the value of the 80 all Resistance 1:1 near his value from the calculation above apparent much stronger than the 400 Armor, if our anti excessive 80 all Resistance value will decline.  D3 gold

Dropped and the value of 400 armor at the same time, we can armor and all Resistance choose one, down to less than 400 Armor, we can give up all Resistance selection Armor.

Tuesday, December 4, 2012

Monster strength and organ and keys falling rate relationship


Official announcement monster strength system, players have monster strength system proposed many questions, such as the number of layers and the strength of Nephalem Valor corresponding relationship. Today there are players this problem.

Despite the monster strength just launched, Lylirra answers have very detailed and accurate, but because of the wording of the blog part could lead to misunderstanding of the players still ask the question. The players think the the MP0 falling rate is 5%, each open a monster Strength rating increased by 10%, which means that the MP1 5% +10% = 15%. But he had seen on other sites MP0 to 5%, MP1 10%, the resulting confusion.  Diablo 3 gold

The Community Manager Vaeflare again made answer to the problem.

Vaeflare

At first I thought the drop rate should be 5 +10% so, but it seems to look, MP1 Drop rate is only 10% ...

Please blue stickers to give me an explanation ...

Many players have said that under MP0 the keys and recipe drop rate is 5%, the MP1 is 10%, the MP2 is 20%, so that is 100% until MP10.

Monday, December 3, 2012

A player's mood: Diablo 3 PVP blog


I am a PVP-loving amateur player, from the Internet, i no longer played a pure PVE game, the reason to join the Diablo 3 because it has the new era of online games PVP behind it are the best team of the game and excellent players.

I'm an IT practitioners, so initially make some predictions from the Diablo 3 development perspective:

First, the environmental system

Diablo 3 is not perfect, the PVP not to a simple and direct the PVE intact introduced, which is the balance of playability.

Into the PVP environment, damage control field, the defense and the reply will be the regulation or attenuation coefficient of a through environmental regulation, automatically enhance the players in the arena of harm reduction, defense and resistance to control field; Arena players hurt restricted. Critical Damage is a the existing equipment hardest hit, and the biggest benefit may be those who have special attributes and relatively isolated legend.

Second, the matching system

1, Ladder system match, only the success of Heroes, Elo winning percentage is the main factor, equipment and level as a secondary factor. But pay attention to the team state queuing, average integral randomly scattered regulatory factors.

2, another not going to have a specialized team arena, we need more than familiar with the various build and offensive and defensive combinations, team action. 4 Heals random memories of fighting with the consumption of the 10 minutes a draw is quite embarrassing.

3, the peak level in theory, should be harmonized, but it is technically possible to support attribute points as part of the equipment.

Third, the skills system

1, the short-term there will be no integration PVP and PVE skills system may automatically adjust the environment; would not have PVP specialized skills and buff.

2, class balance is also difficult to strengthen, but prefer to face the monks and Mysticism, or the face of barbarians and monks, the answer depends on your team and not only your class.

Fourth, the item system

1, PVP reward items, including jewelry and potions PVE use but account binding; However, I suggest that arena stores convertible randomly Gold and legendary, so why not the casino, in particular, can attract small account or HC players;

2, part exchange items the rank level limit;

3, only through the PVP to exchange defense and accurate gem craftsmen can be synthesized, the reasonable arrangements were only able inlaid weapons and armor;

Preliminary analysis the defensive gem damage absorbed injury similar elite relief, dodge and block precision gem restraint. Regardless of the specific values, with reference to existing gems system that the moment the PVP bright Astral, really is a status symbol.

Fifth, suffering and harvest

1, For the time being there will be no more than four people racing mode, fault tolerance, do not have to have command of voice communications or necessary (the current shortcuts systems do not support the goal of tactical definition);

2, matching system to consider certain factors of the network routing, or teammates dropped is not pleasant;

3, the theory of brush honor cheating is controlled;

4, varied gameplay, great fun space. Judging from the known map 1v1, 2v2, 3v3, 4v4, etc. size can support; development the PVP mode than the development A5 and the piece of information easy. Limit death mode, duel mode, regenerative mode, the monster invasion mode, mercenaries mode, the occupation mode, resources (Snowball, Buff) most likely is similar to the a Quake3 fixed location timing regeneration;

5, known ladder system and the rank of the system, in theory, the next rank of additional the PVE gain and achievement;

6, When you are faced with ten seconds the KO the ultimate boss devil you fear and escape to your wisdom and dexterity calmly Sword? When you are faced with 24 skill sets clustering forces of darkness, to conquer it or crushed?  Diablo 3 gold

Now there is a lot of fun PVP gameplay and economic type, Diablo 3 does not support forces and trade unions believe that Blizzard and the players must be created the PVP play the lead times, the spirit of the game, let's enjoy the joy of victory, looking forward to the glorious dream!