Monday, December 17, 2012
The F Series rookie 0.8.2 FCM50T firepower
In the upcoming 0.8.2 version, to attract players to the eye more than two new Y Series tanks, including eight F-Series Rookie: FCM50T. Subsection tanks have the appearance of similar D series "King Tiger" tanks, and also has the the higher artillery penetration and a maximum speed of 51 km. After the Russian server line, which tanks can bring us what kind of a new experience?
FCM50T frontal armor of 120 mm, and is comparable in terms of the value of the same level of heavy tank armor. But FCM50T have a more precise 90 mm ??cannon, the means FCM50T rate of fire and a line of defense to fill the seats are strong. The room FCM50T assigned between 8-9 grade, after many random battles MM advantage does exist!
FCM50T have a common problem of the F-series tanks, is not suitable to go it alone in the corner of the street with the other tanks. Accumulation of advantage for the team, accompanied the attack in the ensuing battle, will tilt the war Libra to you if you can pre-control a covert shooting.
Summary:
FCM50T as a 8 heavy tanks, emphasizes mobility, an appropriate increase in the defense force, the F series heavy tanks. Although the 90 mm ??gun damage is not as good as the power of the IS-3, King Tiger tank gun, but the shells penetration in eight rooms absolutely make you satisfied, has a very high threat of nine tanks. Overall, FCM50T suitable to accompany medium tank attack or seize concealed firing points on the map, the advantage built up a little bit, and eventually completely overwhelm opponents.
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Saturday, December 15, 2012
The King of manipulation the four elements
Elements can be said to "Guild Wars 2" the most offensive of all classes, the moment the outbreak injury highest career. Body strength is far better than the guardian or warrior, also did not like the Ranger has a strong pet strikes element allows for flexibility in the use of the four elements of the ground water and fire wind, you can let him have an instant spike the enemy's strength, but also control of the enemy to death. The four elements have their own characteristics, each a special ability can make the element so better able to face a different environment.
Fire Elemental - a wide range of groups damage
As the four most harmful elements, and also the most diffusible elements, the elements can cause a wide range of groups in the use of the element of fire, injury skills, such as fire, Phoenix, Meteor Shower, and so on, can all be play a huge role in the large-scale team warfare skills.
Wind Elemental - the high monomer outbreak skills
Use the power of the wind element elements so that can be manipulated, high winds and lightning outbreak even more prominent in the single injury, can achieve the purpose of the instant spike opponents. Therefore, in a single pair of a single case, the use of the wind element will no doubt become more important.
Water Elemental - control and treatment
Water is a very magical elements, especially in the same magical elements of the hands, the water element that can be used to treat teammates, such as the recovery of the rain, and also can be used to control and kill opponents, such as frozen and underwater trident and so on.
Soil Elemental - defense and control field
In contrast, the earth element seems to be rather heavy, but do not underestimate its power, In addition to the elements add more defensive skills similar volcanic eruption, eddy current and the earth, and so on terror, so that a large number of enemy buried them.
Skilled use of the four elements, to adopt a different strategy for different environments, and the four elements Hyun, is the elements to make the essence. Guild Wars 2 gold
Friday, December 14, 2012
Teaching you how to make more in activities
Towns:
5 minute countdown waiting for the alarm clock, click to receive awards in a minute, each role can receive 30 times awards every day in the town.
Dungeons:
Clearance Dungeon, before you leave the Dungeon can click on to receive awards, each role only to receive the award 36 times every day in Dungeon.
Reward may contain content:
Random buff, Pharmacy, invitations, magic atmosphere Gift
The magic atmosphere Gift: (magic gift box atmosphere is not too early to open! Remember the gauntlet to wait until Saturday to open)
Reward appears different in different dates to open a magic atmosphere Gift
Note:
1, each role every day only to receive 30 reward in the town.
2, each role every day only to receive the award 36 times Dungeon. Practice mode, activities and special Dungeon unable to collect the reward.
Including: doll factory, Valley of the counter-attack, the lord of the tower, the guardian of the Tower of the Tower of Death, confused Tower endless altar, limit the altar, athletic contest, monster siege, street hegemony, field of honor, battlefield , Cyan Dragon, Yellow Dragon Congress.
3, magic atmosphere Gift under the open date different, obtained vary props, The the magic atmosphere Gift delete January 8, 2013 at 6 o'clock in the morning time.
4, The HP and MP Lucky Pharmacy will delete all at 6 o'clock in the morning on January 29, 2013.
5, Rewarded when full bar items with payment to the e-mail which issued in the Dungeon [the magic atmosphere Gift] will be issued by mail.
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Thursday, December 13, 2012
"Guild Wars 2" map exploration mode demystifying
Open flight points, resurrection point to complete the main quest, I believe that is the main purpose of many friends in the game to explore the map. But rarely have the game to explore the map as a game play, and even the core gameplay, because it needs to have enough cleverly set up in order explorers constantly in their adventure harvest, thereby enabling the explorers left off the map in any corner. But "Guild Wars 2" to do this, creating a exploratory game play, to make the Tyria adventure are in everywhere in the the Tyria world's adventure full of adventure, full of challenges, full of opportunities. Every corner is full of the unknown and mysterious, and you can not help but go explore some. Guild Wars 2 gold
"Guild Wars 2" world, a variety of upgrade, brush a monster, do the task, life skills training, explore the map, can make you easily achieve the full level. But the level is not "fighting" main goal to pursue, through a variety of events, in the process of exploring Tyria world harvest joy and experience is the ultimate goal. For example, in the process of exploring, you will witness the monster captured the town, so you lose the camp supplies; mobs randomly triggered after a dynamic event, suffered a siege of the monster you solve the roadside one; NPC suddenly appear in your side to you. seek help, you need to escort their reach a safe area; want to read the signs of high slope map, only to find that they do not jump on the high slope, triggering pondering to go what route to reach the destination, feel jumping music with to your fun. . . . . . The joy is infinitely more experience but how are you in the process of exploring the map to explore, to feel.
"Guild Wars 2", exploring the map is not mandatory, even if you do not explore the maps, the same can experience all the fun of the game, but also by other play feel "Guild Wars 2" huge connotations.
Explore the map achievement "Guild Wars 2" fans most favorite, most concerned about the achievement. Explore a map, you need to open all Teleport This map, read all the map fragments, found all the hidden point. Only when you have completed all exploration requirements, will receive the system to give all kinds of props to help you better in Tyria world adventure. Although rich rewards, but more to explore, reward touches followed in order to enjoy the process of exploring the fun away.
When you have completed the 100% map exploration achievements, is also Your Young Mingtairuiya the moment, which means your footprint has traveled Tyria, you have a successful explorers, will also receive a system to give the legendary weapons production material, in order to build their own legendary weapon, to prove his own glory. It can be said that it was "Guild Wars 2" distinctive map to explore the achievements system, so every explorer can witness the legendary.
"Guild Wars 2" skills acquisition is not determined by the level or proficiency values, but by a special skills challenge mode to get skill points, skill points to open the skills you want to use. Huge the skills system support allows you to choose a completely different skill sets to meet the needs of different fighting environments.
"Guild Wars 2" skills divided into four skills determined by the weapon were to occupy the top five skills bar, the first three main hand weapon skills, after two deputies skills, the sixth treatment skills, seven or eight September three skill bar is universal, that these skills need skill points to activate these skills can determine a major class of attack battlefield positioning.
The last skill elite skills, relatively speaking, the power of a larger the CD time longer skills also need skill points to open.
Want to get skill points to reach the first place of the map identifies the blue arrow to access the skills challenge task, this task is generally a strong challenge to the monster, victory can get skill points.
This challenge mode on the one hand can enhance your skill points to use targeted destination to learn the skills they most want, on the other hand can enhance your map exploration, adventure learning correct, explore gradually enhance their strength. buy Guild Wars 2 gold
Wednesday, December 12, 2012
The analysis of the pros and cons of WOT Lion and gold shells
My gold car WZ and -6 always been assisted with gold shells over, so winning has reached more than 60%, which WZ 62%, -6 65%.
WZ and lion-difference from the use of my personal experience, even if it is gold shells the WZ Comfort is not as Lion-style.
Vision
This gap is very large. WZ 320, the blind. Lion 400, eight-room telescope. In the eight rooms you want black WZ a gun that is easy, but you want the Black Lion style a gun it is quite difficult, most lion style black a gun.
Key revenue system, if the other party is not in your field of vision within by teammates lit, a gun past only half the income, which is extremely virulent.
For instance, in the plains of the same grass, a distance of 330 meters, WZ a gun in the past to fight the enemy 390 blood, the Lions the formula a gun in the past to fight the enemy 320 blood, and that this gun the WZ at best earn five thousand, lion style but can earn seven thousand, why ?
WZ invisible enemy, so the revenue money 195 injuries, lion can be seen so the receipts 300 injury of money, this time another player said, WZ are melee hit, so the income is 100%, which you wrong, a lot of maps both telescopic point the bushes, even if it is within 150 meters, WZ still can not see, the lion-type on a free this difficulty is that the benefits of playing in such conditions telescopic gun WZ disastrous 's.
Map adaptability
This difference is even more significant, in the plains of the wild desert diagram, WZ that slag gun is extremely disadvantageous far not hit near someone else's gun penetrated, even if the opposite can not shoot you, they have to a jealous teammate to sell themselves.
Open lion-in does not exist, far better, eight room play with lion-type long-range, looks like in addition to the TD outside are fools dry matter than the vision lion style than eight in Tanzania, penetration depth than guns, lion-style ranked second in the eight tanks. Than accurate? With the lion-L70 main gun than precise?
Main gun difference
1, diameter and initial velocity
Lion style is 70 times the diameter of more than 105 the WZ I do not know how many times the diameter, to see artillery shells at a muzzle velocity of not more than 55 times the diameter ratio, the initial velocity than the the lion style more slowly, ballistic should bend. The lion-ballistic relatively straight, very suitable for playing the express aim in advance. WZ accuracy would not expect a fast car.
2, the main gun and wearing dark
WZ 175, the the lion style is 234, the lion-penetrate deep enough to protect the front of the handcart in he often into eighty-nine room breakdown. WZ only protection he entered the room breakdown of some of the vehicles positive my lion style bomb with gold coins, but consumes very little day to be able to play about 10 rounds are generally crucial war situation when the time to protect the victory, otherwise basically useless.
Housing allocation
Lion style has always been housing allocation is not bad, I hit the lion 1200-games, at least more than half of the eight rooms, less than half of the nine rooms, about 100 games in ten room, basically as long as the line number, you can protect the good housing allocation, it is stronger than the T34.
WZ the housing allocation very good, about 65 percent to eight rooms. Here comes the problem, WZ without gold shells in eight rooms face the difficulties, the difficulties faced by ten room even comparable Lions style, the eight rooms now what?
-3, King Tiger, Ferdinand, ALC1948 59 style is the main force, 175 the penetration depth of the gun fight these how difficult? After the AP positive, in the actual field, the positive 175 almost unable to breakdown these four aiming hatch, but 46 accuracy you expect this?
-3 greatly strengthened the defense now, you hit people hard, they hit you at all easy, 59 medium tanks can side paste, WZ mobility and small bodywork?
So to speak, and 7.5 the previous version of the era, WZ in the hands of more than 1000 of the efficiency value than the absolute lion style strong, because that era can breakdown probability WZ positive weaknesses eight heavy tanks, armored enough to RCC seven and seven of the following vehicles, but the the AP positive revision after WZ 175 guns in eight heavy tanks, and 59 in front of equal scrap metal, high penetration depth of the lion-style but at this time really play a role.
His armor has been improved with the AP positive, 8.0 is actually seriously weakened the 175 and 175 less than the depth of penetration of gold car, such as WZ -6 KV5 Super Pershing, but it makes more than 200 penetration depth of gold coins car greatly strengthened, such as lion-type, 88 tiger hunting. My 6 and WZ winning plunged after 8.0, now do not want to drive.
Ability to control field
Ability to control field is mobility, which is reflected in the winning the lion style in this point is far less than the gold shells WZ lion style however hard winning can not exceed 53%, but WZ They averaged hurt the gap is only within a few decades, but winning was a difference of more than 10%.
Poor the lion style of mobility, often unable to reach the position at a critical time, the rescue is often too late, so the beginning you have to be configured based on the strength of enemy tanks and medium tanks and efficiency value to determine the enemy to walk, if misjudgment is the failure , but there is little skill, in general, are different from the line of heavy tanks and medium tanks to walk, high efficiency value and efficiency value low to walk is different, began to observe for configuration and efficiency values ??of your lion style gains and winning help is huge.
In addition, we take the lead in fast break this lion style is far less WZ, such as the same type of lion and WZ destroyed the other the same lines squad, WZ open dry can lead troops directly opposite seven and seven of the following vehicles, because seven The seven following car except some God car WZ no threat.
Lion style is difficult to protect the 175's high defense will need to move back and forth literary reversing and pose plus (wear deep level above 200, lion do not pose a lion-under only protection tamper with in a variety of positions 150 meters away probability jumps 175), it is necessary to consume a lot of time together on Lion-style maneuver, even if a breakthrough success, also can not be quickly defeated.
I use the experience and history in the lion style and auxiliary gold shells WZ income is almost the same, but the comfort of the lion-far higher than WZ multi winning yet pour over WZ than lion style multi-monthly lion gold shells consumed about zero, WZ monthly consume at least 3,000 gold shells (so that I can guarantee into eight rooms positive breakdown -3, the King Tiger heavy duty of TD).
Final conclusion:
1, the lion style is not the most profitable gold car, but it is the most comfortable (manually ricochet will pose overripe in the heart of angle armor value), four hundred meters away in an instant hit opponents leading wheel.
2, the most profitable of the 88 tiger hunting (but only if your brain games IQ is high enough), but moderate heart is tired of playing this car.
3, Brush winning WZ and -6 (if you play gold shells, one day make a dozen gold is not what role) play this car is extremely tired heart.
4, Most hurt people KV5, no fire, no mobility, no defense. It is equivalent to sent 50K silver to the opposite opponent.
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Tuesday, December 11, 2012
World of Tanks novice qualify for walkthrough
My garage basically medium tanks and light tanks, the only artillery SU-8, the only TD weasel, so may not be in place for the understanding of artillery and TD.
Midline theory, my understanding is that both sides of the base link, then the perpendicular bisector of this connection is the midline, we will basically compete for some strategic places in this line. Midline have any effect? It can help us to judge the situation, that is to say, near the middle can determine which side has control of the area, to decide that we want desperate attack to win victory. The second is due to the presence of MM, the amount of blood on both sides can be said is roughly the same, then the goal of the game one of me with you is consumed each other's blood.
1. artillery
Artillery, I think that is a very big picture. Often very important to look at the small map: that line advantage, that line is a disadvantage. When should I support inferior teammates defensive when advantage should support his teammates quickly offensive tear opponents defense. Often see our car to confront the opposite several car offensive desperately call artillery support, and artillery are still rushing to our advantage head, so how can you win?
The artillery of the most important is the mobility. Relatively large gap between single damage due to the setting of the game, but DPM is still relatively average. For example, the card Karelia to get both sides of the hills, Stratford grabbed K1 hinterland artillery at home when we desperately grabbed these key places, but found that the big E or T92 simply can not transfer. So I checked polyester artillery is absolutely doing my most powerful, of course, the 261 is definitely a good gun!
Second point, to look at the map, when the opposite car lit into the artillery positions, for me, this is absolutely not a threat, the artillery completely full preparation time to find a good location bayonet out car. Do not let your eyes cart teammates stalemate went to artillery, this basically is impossible, the deadlocked case the other line of defense is more reasonable, certainly put you halfway lit, also allows you the Amoy to artillery, opposite level should be impossible to make the situation in a stalemate. Easily given away by the car of one's own eyes what consequences believe some experienced friends know.
Thirdly, with the first point, complement each other, the artillery to transfer position.
2. TD
TD, I really have nothing to write, on the whole TD could not have been squatting, keep up with teammates advanced should look for another position can support to more places, do not squatted not hit the place. You can say that the main advantage of illegal guns to create.
E100 assault guns positive rugged, maneuverability bad concealment representatives should really be as TD play you can this may, as a super heavy tanks push line, I think the reasons are as follows: 1. Generally tanks Artillery bit lines are; 2 heavy tank E100 assault guns. . Or can not withhold blood. Heavy tanks in the body can be avoided paste around the tragedy.
3. heavy tanks
The artillery world you know, love squatting heavy tanks is no way, think about it but the change over superior forces concentrated assault attack the senior artillery hundreds 30S filling most also hit you one shot, and everyone rushed up not necessarily by the artillery the middle of the center ten rings broke thousands injury, but rather one in his early artillery smashed on quickly retracted to hang back.
When our advantage somewhere troops, avoid prolonged stalemate. Because the number of people almost on both sides, so side advantage other places disadvantage, on Behold the one advantage of the road first to organize an effective attack, offensive to decisively when, like I said the artillery, in fact, compared to the moving squatting will better.
4. medium tanks and light tanks
Light tanks, low-level into high-level room, they should not blindly rush to die meat reconnaissance, find a place to hide live.
For medium tanks, the maneuverability of course essential, but do not ignore the importance of the protection. Good protection can let you have a greater chance to live to the mess, or that there is more blood in the mess, or not have been hiding the mess. Imagine the mess can withstand the TD, the artillery gun blood is what a reassuring thing.
For me, the most powerful medium tank is 59 gold car MM Needless to say, outstanding defensive force able to cope with his the considerable majority enemy encounter, engine thrust, though not said more than excellent, but the higher speed car transfer up without any pressure.
Check the polyester I play with a lot of still feel their own level is difficult to control, a 38S of filling neutral so I am not fully grasp the rhythm of this car, but I still think he is the strongest ten medium tanks!
502 strong control field lit capacity so I love it to but I can actually feel the car for battlefield intelligence and grasp of the enemy repression, lit call artillery and then secretly smile back count the money.
Medium tanks, especially check polyester, appear in front on the battlefield, necessarily mean the attack started, friends play heavy tanks must pay attention to with the medium tank, do not wait until the the medium tanks brothers XX died before, of course, some medium tanks about timing is not very good.
Offensive rhythm is indeed difficult to grasp, and often will sell by teammates, so there is a relatively simple method, is interspersed with the support and other heavy tanks exchanged fire. Sometimes, in the face of some of the poll is not a disadvantage, but the scenes go on will certainly lose (formation is compressed, a small number of localized class), our medium tanks to come forward to lead his teammates to attack!
Walk on the medium tank. While practicing before a heavy tank only to find heavy tank line to go very unfortunately opposite the main thrust was not that the there is no damage. But if I was a medium tank, I can be a wide range of migration, and not the people most like to see, you can choose the route of the enemy flanking attack. The medium tank interlude can cause numerical superiority on the battlefield of the small-scale, then set fire to destroy the enemy rapidly expanding advantage. Set fire, do not think that is the United team thing, the field team can have, try to mark the target should be set fire, often teammates will match you, I liked mark opposition team when set the fire, and there have been many times and field team teammates played a beautiful set fire to the victory!
My opinion, the best treatment is not only opposite artillery, but the other vehicles all the bright-off point.
The other highlights to remember where, what kind of car is too bright, which is why the ending TD nightmare.
If a brighter somewhere T95, think about one minute after where he is, he is much more likely still there may still near.
I think that the Y series medium tanks is to limit his speed, transfer rate of 40 really laborious.
Probably remember the position of the other vehicle, consider the other weak or no defensive or relatively complete defense, think about which cars can easily eat (59 protection, to show its advantages in such times the maximum), thus opening the gap, the artillery I said above, the transfer of TD, but also in order to be better able in the mess or after the disc to teammates support.
Monday, December 10, 2012
A community: "Guild Wars 2" Longbow ballistic movement speed will be enhanced
Some players complain: Longbow shooting out arrow moving speed is too slow, leading to easily the enemy dodge out weapons DPS dropped.
The official game designers JonPeters comment: agreed on the proposal to amend the moving speed of the arrow will be accelerated, DPS when a moving target is more reliable, this modification will quickly mounting.
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