Wednesday, November 14, 2012

The rosary test: the magic with the number of broken damage gap relationship




Reference, take a look at the hero class small monster 11 magic and 12 the number of broken the various skills harm contrast Enchant three light, a total of 50 intensity, Station Street, 1400 intelligence, attention to the magic of the damage I specifically chose not The trigger BUFF to use, concluded.

Magic break Sigil (limit break 8):

Some broken damage to an average of about 11,100. (14000 that is broken strokes, 16000 that crit, similar to the following will not explain)

Views rosary breaking Sigil (the ultimate breaking 10 above):

Some broken damage to an average of about 9800.

9800 * 10 = 98000

11100 * 8 = 88800

88800/98000 = 90.6%

11 magic break magic damage is lower than 12 the number of broken rosary, about 10% lower, so according to the estimates:

Conclusion 1: the same enhanced 12 cases, 12 magic than 12 times the broken rosary broken Sigil injury hurt a little higher, but did not differ much.

88800/98000 = 90.6%

The magic White Tiger (5):

The average damage is 35000.

The number of broken white tiger (also 5):

35000/33000 = 106%

Conclusion 2:11 magic white tiger damage is higher than 12 the number of rosaries, about 6 percent.

35000/33000 = 106%

Ray breaks it?

The magic of the mine operators:

Average 11700

Breaking number of mine operators:

Average 10700

11700/10700 = 109.3%

Conclusion 3:11 magic of the mine operator injury is higher than 12 the number of broken, about 9% (6% +1 mine operator about 3%).

Suzaku half points than one hundred solid injury is not a good comparison, because two independent weapons are not the same, the damage is the same 11 magic win.

Because pink intensive growth with the gap between the ancient weapons strengthen growth, the higher the strengthening of the difference is more obvious.

The light intensity with intelligence only plus basis, the basis of the basis of magic than the number of broken high 100 +, the more you trench, attributes strengthen and enhance gap intelligence brought greater magic gap with the number of broken only increasingly more obvious, for example, when I tested with the specter of right intensity 1400 intelligence about if you use the 30 intensity right slot, the same 1400 Chi-around. Break the magic 11 magic damage has been almost 12 Views the other skills injuries gap is even more exaggerated. Mention that I use or do not trigger intelligence BUFF digital magic damage, and is a frequent trigger in the process of due to the super magic exorcism breaking magic character BUFF actual brush map, often superimposed, here is a gap.

So, there are 12 or more magic juvenile, do not have to tangle not to get hold of 12 or more the number, the number of equivalent strengthen broken rosary magic no advantage ability or strength of the magic.

Summary:

In ordinary inputs (about 50 light intensity 1400 Intellect around), the 12 magic the single broken Sigil skills, the broken Sigil high year-on-year 12 the number of broken hurt little gap slightly smaller. White Tiger, Ray breaks other major damage output skills, 12 magic 12 number of broken thrown nine street (if you have enough trench light intensity piled high enough or high enough mental breaking 12 magic symbol damage 12 views) can be much higher than 11 magic damage has been broken more than 12 the number of higher, not to mention the 12 magic. Although the circumstances of the ultimate break, break the magic character accounted for a higher proportion of injury, but the white tiger with the mine operator is also the main output, far unopened background, unless it is in the siege + CD drugs such special circumstances, 12 Views broken only with 12 magic damage did not differ much, because the damage has been breaking the magic of that time accounted for more than 90%, under normal circumstances, 12 magic damage output is far stronger than 12 the number of broken With both equally strengthen the higher, the greater the gap.


Tuesday, November 13, 2012

Destroyer against ladder Crusaders


BUG cross, damage can be as high as seckill a priest so powerful, I am also a ladder about 10 games a week left, however, there was still more than enough against the Crusaders.

First, to explain the characteristics of the BUG Cross, drag, push, seckill

The drag: Crusaders, in fact, many of them are brush map, but not body art stream and arrests awareness, not to know Slippery spin off the broken those tyrants body, so they will be more Slippery away from you if far enough, immediately shield red, then shield block the pious drag CD this very typical drag CD incarnation trial. Many people may think that the next version of harmony to BUG Cross, estimated that no ladder something really bad to say, because it is from the PVP mode, extending the PVP mode, first he harmonious equipment, such as HP and MP has some of the properties, but can trigger suffix, so the ladder is not deemed PVP In other words, the next version of the power of this attribute ladder might still valid.

Push and seckill: attention gravity ball (Lions) board price ladder out near that time is very valuable, first BUG Cross drag the CD to the incarnation of the trial, is not directly re- hit the cross, but gravity ball first tear down you commission incarnation mobile speed advantage can quickly come around you, and then when you hit backflip a heavy blow + shockwave + cross away you.

So how to deal with this tactic, in fact, it does not necessarily require the Knight suffix my Knight suffix. Method to deal with:

1, Dragged on stage, make good use of roll assault the opponent cheated out of a Slippery spin fall, this point I believe we turn out to be almost the same in the PVP, and as close as possible to the opponent, then the BUG Cross Shield rushed away from you, this when you have to do is rotate the impact ruined this point, I believe many people will soon get started, after all, red broken shield in PVP and more cost effective only rotation. A lot of people will want to why not cheat off after he glissade assault fist grasping, unfortunately, more often they will shield red, you're wasting your time assault boxing use.

When you use a rotary impact success caught the Cross floating down followed on foot, and then to do? First when heard floating adjust the sound with the killings, instead of disciplinary wave, different this and Ares civil war, because if the opponent Slippery spin off the anti arrest you, you wave the disciplinary defense tyrants body is not enough, but it can slaughter opponents Sunder, grudge and body care after you should not lie to him once sliding, then assault the fist caught! After that you can set even the extent to which you can not even die depends on your technology to rival Great Escape, will shield block and pious a, you remember not to use the cocoon! ! !

Many Ares PK when, it is estimated that in the the lost shrine rarely encountered open shield the pastor, but I and some of my friends when PK is to bring some cross Paladin open shield, after all, their strength is not very strong, open shield I allow, it is also because they look much like a ladder BUG Cross, just let me in the ladder against BUG Cross ease.

At this time, you want as much as possible to kick his kicks, keep in mind that each hear the sound of a shield block tumbling prevent assertion or revenge, the best first Chuaidao roll a little far point distance, and then counterattack roar him once and then close to the opponent, and then kick him kick tumbling cheat, because each shield block opponents likely revenge or assertion.

2, the push and seckill stage, if you let the opponents smoothly advance to this stage, do not panic, the first in his trial, and you can be a group of iron or cocoon, I generally use cocoon; First, let me move opponents may make the use of these two skills: group iron, the opponent may be hands down the gravity ball you then, such as the above seckill; cocoon, the opponent will mine red when you get an electric shock after heavy strike dead.

Why I priority cocoon cocoon after, if the opponent if the mine is red, I will immediately vindictive purification, if he is pounding, I carry with flying impact, because in the cocoon -30% BUFF plus flight impact -70% damage effect, can be successful 100% invincible offset the opponent a spike, whack electrocuted, I first went to the opponent side, rather than assault the personal, to see if the counterparty to select shockwave , if he, I roll cheated out without my cocoon is true it; the opponent in my cocoon when put on the habit of gravity ball tipped me that we can laugh to then flying impact carry skills.

Another group of iron, why put him out without priority, because the opponent gravity ball can be thrown back, although not after the turn, but also very deadly, If you select a group of iron, then when the opponent gravity ball, you must select the killings or rolling fly cheated out back, and then carry the skills above.

Some people may think the the mad war can do, but you can learn from, but if you read a little or in theory, some demanding to mad war operations after First of all, if you carry out the first round of the spike in the above, the opponent will use here estimates cross hit you, and exterminating destruction to open another iron, the maelstrom again Yingkang wave, so that after the end of the spike stage destruction again anti grasping; contrast, the mad war, the second round of the spike you need to consider the the the pounding shock effect, otherwise tumbling hide the cross, if you get an electric shock, you maybe down on his knees, contrary destruction either tumbling like you hide Cross, but also can be used once large whirlpool, double insurance.

Monday, November 12, 2012

The way of circumvent artillery after lit


The content of this exclusion the Superior room light tanks and 95 class snail tank car to escape artillery too simple the faster plus appropriate in disguise, and under normal circumstances, the artillery will not be the first choice to hit the car, of course, to be stoned or be broken continuous tracks also exist.

No technology at all, 95 is lit, the next bunker directly crawl bunker opposite artillery hit in or full-smashing face only splash damage it was luck. Let's talk about the the SPG, HT, MT, TD after being lit elude method.

I said for learning skills battlefield intuition car length, in general, I lit evade artillery using to induce opposite artillery and no law in disguise.

(Mentioned in disguise in the following points forward and back in disguise, so dramatically moving in disguise, forward and back in disguise for the TD, SPG and HT poor steering ability of the vehicle. Around dramatically in disguise for speed is not very fast reach the light reconnaissance vehicle speed, steering ability MT class vehicles)

A way is found to continue to walk straight up to not more than four seconds after being lit will definitely become a disguised form of walking, because the the motormen skills intuition is lit almost more than two seconds before prompting.

Prior to the time difference, up to 6 seconds I am absolutely in disguise, this time to the opposite artillery inertia of thinking, of course, this method can also only five minutes before the start time and the two sides exchanged fire early use (our artillery opposite car lit use).

The two sides further away, someone lit turning or rotation plus artillery aimed at shrinking circle time he is absolutely impossible to immediately fired when the opposite artillery found, and he found you on the move will certainly play an early measurement of pre-aiming point.

Generally know when the other side when you walk straight, the inertia of thinking will give him thought you would straight toward his preview point, of course, there is also a certain experience, playing more inside the artillery attack your period at this time I chose disguised mobile, the drop of the other artillery shells point generally falls in front of you.

However, this does not mean that you'll be safe, we also have heart and silently count the other side a few rounds landing and fired shells amount to the next step, and then based on the the opposite the artillery number and instant If the number of artillery opposite happens and you silently count off the bomb in the same amount, then congratulations, you are safe.

The only uncertainty here is if one minute after the start of and opposite XX155 artillery, you can not relax, XX155 instant 4 outbreak must be counted. We continue, less than the number of artillery opposite if you silently count off the bomb, then we must continue to take evasive methods.

Next, I will be 1-2-1, 2-1-2 like changing to circumvent a short period of time, that figure means the time on behalf of one variable to each number, each number represents a change to the time interval, of course, this time interval is based on their own experience accumulated, just for example, I can not as a practical application of the amount of time. This period can not skimp on repairs box, because even if you have escaped the shells of a direct blow.

T92 sputtering, broke your crawler is very simple, so the crawler off you have instant repair, can not skimp on money. When you are lit to avoid the time more than 10 seconds, and around it does not rain, then congratulations to you, and your safety.

The second method focused close at war, the other artillery the bunker behind our artillery afford to fight the case, or our non-artillery, while his teammates can not give you support.

This method is faster vehicles, is met across the artillery when you close and opposite artillery targeting your case, from the discovery of the other side has started to target you start, begin with distance away from both when you completely You can select a wide range of S-type mobile to evade close to each other.

Would not choose the other artillery sensibly placed near you attack the play, or the other irrational situation got to fight over, could not hit normal.

Not hit or do not hit you close to you, when both the short distance, you can walk a straight line, but to pay attention to the other artillery barrel to entice local artillery started to target you, when you find the other cannon barrel stabilize 2-3 seconds after the start must choose a major point of change of direction.

Then continue driving straight, the other barrel change your mobile shooting range to expand he must be re-started to aim, then continue to the previous method, until close to each other artillery when the other artillery to die, we can slowly around , then the enemy artillery only to die one way.

Intermediate I omitted the group army crossfire circumvent group armies exchanged fire, the only way is either you choose the favorable terrain pendulum angle or the use of a bunker or a tendon braved artillery and opposite Rush.

Wild team often appear the second case, opposite the group army Select bunker to escape the artillery and then fight against each other, and one of their own group army station open to let the other artillery hit also let the other group army to fight, often dead over start to blame your teammates do not support blame artillery is garbage, this happening again, not technical, is entirely their own ability and experience.

Finally, add that to the new, and learning battlefield intuition skills, and when you find that you can within shooting range, no bunker between you and the other vehicles, you certainly are lit, and when you find you can take evasive.

Wednesday, November 7, 2012

DNF in the history of the most kind-hearted boss Lotos official plot


All Herder conspiracy, the players do not feel Lotos garbage, Lotos actually very terror, Lotos water element can be freely manipulated almost no apostle to dare to provoke Lotos apostles should say nothing of the Devil strong fight too, Lotos is known as the angel of the water world where few dare and Lotos strong words Lotos can be any form of liquid water changes to attack the enemy, the water will change the dragon can become a variety of different forms, calls for "Poseidon" and other various aquatic fighting for their own hands, the hands of millions, various aquatic world subordinated to him, one of the best king even mastered the trick of the world in the history of all water and ice into ice attack into the water to be attacked, but also in terms of Kahn not how kind he, but why were reduced to this miserable point where only one reason, "Herder"!

Lotos hibernation, Herder at this time Lotos use underhand, transfer the Lotos sleeping space, transfer Arad planet Skyshroud Behemoth Bessie Mons "on the back, then GBL teach a member only to hear a loud noise and saw a huge octopus in the day but the monster (Bessie Mons is his name) after the back, then Lotos was awake and aware of something strange and pre sensed the world there will be a crisis, Lotos the Fengyun Arad on the planet did not want to hurt biological. Lotos really bad thoughts, he could have down days but the monster fly to the sky sea can leave even the mental manipulation of the day but the behemoth mental control directly rammed Arad days but the behemoth if the rammed Arad human will most deaths, but the Lotos and did not do it. Because he did not want to kill a human.

Perennial stay on the behemoth of the day but the Lotos out of the water environment, increasingly frail, tired of Lotos know go on like this does not touch the water sooner or later die, he will leave early days but giant Lotos is to destroy the world. beast, to the sea or the West Coast of the sky after the destruction of all mankind. Lotos forces can absolutely destroy all of humanity, the spirit of attacks including the Lotos reads the strength and spirit of control, the most terrible Lotos kill the concept, soul crashes trick, do not need to make contact with the enemy and use read force instantly kill the enemy. Lotos with the spirit attack regardless of the enemy more powerful will become a puppet, becomes a puppet or is the idea to kill the life can never be recovered, even if the four Juggernaut Forrest Gump do go will be dead. Spirit attack will never recover, and psychological qualities, Lotos, in addition to the ability to be able to use any tricks of the water system and ice, and finally a terrible is that you can freely enter the body of the enemy, trick similar to rout the enemy of the soul, this is a heart attack. tricks, no cure. Ophelia reason for the warriors to kill the puppet who becomes a puppet warriors will never recover, as the puppet soul has long been wiped out, leaving only the physical manipulation of the Lotos soul crushed soul and take advantage of other flesh rebirth is the Lotos most terrible forces, it can be said that Lotos is immortal, can be arbitrarily deprived of the flesh, this ability with death almost instantly defeat enemies soul to smash Lotos If the idea of ??destroying mankind, human being would long outbreak and Resident Evil horror of the situation, but he did not do that. The human last been able to resist the spirit of attack, but also the Kelly jammer far sake, Kelly exist, humanity is doomed.

Lotos after many years in order to not interfere with the human, has been trapped Skyshroud Behemoth's back and refuse to leave, because of the loss of water resources and long-term exposure under the sun, the Lotos has been extremely prostration. Moreover, no water, ice and water system tricks will not be able to use, Ophelia was described, Lotos arrive first day but the monster's back did not immediately on the human spirit control, Lotos has been no control GBL teach people to use the spirit. Until many years past, Luo Tesi has been unable to support the body when he forced to the GBL teach human to expand mental control, he might not know that this will be a human-caused heavy losses can not be recovered, but must do so in order to maintain the life Lotos, He knew He Stewart deliberately framed him to death, Lotos seemed to understand the purpose of the ultimate magic, so Lotos make every effort to maintain life, his mental control human and other biological production buildings covering his body (which is Lotos Why is covered with a layer of buildings), to avoid the sunlight, you can try to sustain life, succeed to let Herder conspiracy.

He did not want to manipulate the human, but this is nothing to be done, he has to really want to control all of humanity, he did not on the day but the monster storm, Lotos can jump into the sea after the crazy spirit to attack humans, even not only mental control, after entering the water environment estimated the tornado greet human Lotos estimated that time is not the same, as soon as he turned into water equal to invisible, who was also not take Lotos, Lotos can control water to when stormy the respect of the whole world!

But Lotos then good chance he can control all of humanity, but he did not do anything, Lotos Figure what?

The Lotos know if he would break down from the days but the behemoth body of human, even be planet biological damage, so Lotos as possible to stay in the day but the monster who In order to continue to survive only control GBL teach people to own the surface coverage of buildings and from time to time of Lotos punch a small amount of water to sustain life as much as possible. Lotos nothing diagrams the GBL to teach him to let mental control other life-endangering Arad days but as much as possible not to behemoth with the ground to have any contact. Lotos also know my fate soon, the apostle basically have the ability to view the time, you can foresee the future, Lotos know he insisted to stay on sooner or later in the day but the behemoth is dead, if he jumped into the sea will not appear on this tragedy, but he know that they can not do that.

The last warriors to reach the Lotos Lotos almost dying was already dehydrated in a state of extreme weakness, no long-term contact with water, Lotos last spirit attack, but invalid, because the interference produced by Kelly transmitter. Lotos no water environment, not to mention water attacks, and even into the water impossible, Lotos last remaining spiritual attack, but the spirit of the attack is also useless to humans, Lotos knew that I was going to die, Lotos has extreme prostration, but enough of a threat to all of humanity, even if the body can not move, Lotos mental manipulation or concept to kill instantly solve all of humanity, but because the days tribe Kylie jammer, humans will not be Lotos the spirit of attack, so the the Lotos spirit of attack to be invalid, Kelly jamming devices, perhaps Lotos not die. Lotos after the death of the last moment, he looked at the human, and the last to use the mental control, this mental control did not lethal this final control of the spirit and the human mind exchange, Lotos, Lotos discourse use telepathy to convey to the people.

Lotos: In your eyes I am an evil? Perhaps in your eyes is so right. Stupid human Xi Luoke before dying you continue to predict the future. . . . You actually do not understand. .

(Above Lotos to the last sentence of the human Game spine clearance will appear. Literally generally mean the same as above)

Lotos words have the following meanings:

I in the eyes of your evil exist, or you look at it this way. But I've tried as much as possible not to harass you and disturb you, I'm doing is not for you humans, but also for other organisms. You stupid ah, all conspiracy I felt uncertain future is approaching, Xi Luoke tell you before his death burst in the future, and you can not understand the real meaning? It all is the existence of a conspiracy. . . .

Lotos's death, and also leave your own memories of candles, as much as possible clues to mankind, so that understand Herder conspiracy of mankind, but he definitely did not know Lotos thorny character "Alice" warriors memory candle handed Sai Liya, Sai Liya from the Luo Tesi memory learned that more than one apostle transferred to Arad, Lotos the clues left to the people at this time, but Alice warned that the apostles were the presence of evil, and must be eradicated, Alice confused with enticing words of human the Lotos death Alice perform Ophelia do.

Monday, November 5, 2012

Secret History of Blizzard North: the Blizzard Book of behind


History of the North dense Special Recommendation: the Blizzard Book of behind

Chapter where you must have read our exclusive presentation "Stay Awhile and Listen" Today we are fortunate to go to the book's author, David Craddock with us together to talk about the book, including more about Diablo 2 Highlights of Warcraft and StarCraft.

Shacknews: Let's start with the beginning: I know you're a writer, and has written articles for Shacknews in IGN working. Writing articles for video games and the industry have long?

David Craddock: during college, I started writing articles about the game. I am a computer science major, but found himself more and more toward the direction of the development of writing. Some in college experience so I gave up programming. I have not before based voluntarily come to mygamer.com to write things I read in Shacknews.com article, this green-black site brings together news of the game. More specifically, I was reading Jason Bergman, and he wrote the night the engine room column. I really like Jason easy prose style, and look forward to his article and the late-night news.

That summer, Jason announced he was leaving the Shacknews, came to the siege on the other side as a publicist at 2K Games. I saw the opportunity and apply for the idle position. I've given up the expectation of getting an interview Steve Gibson, Shack subsequently when the family gave me a phone. He asked me a sample of my article, and inquired about my famous game designers. When he asked me, "Who is the design of the Ninja Gaiden Dead or Alive designers there?" My mind went blank. Course Itagaki letter, but I just can not remember. I do it because the guy retire a year after losing the opportunity.

I once again compete for the position of the middle of the night the engine room column, I once again defeated in competition with Chris Remo. However, I did not lose the opportunity. Steve and his business partner, Maarten Goldstein, like samples of the articles I write, and agreed to let me try to get a contract writer position. I put my first article submitted to the Shack, an article about the confrontation gallery mode game. I wrote is very rough, but I think everyone can see that I am passionate. Remo In fact, I sheltered under his wings, he will comment on every article I write, and to provide me with excellent advice.

In fact when I have not completely like a sponge, absorb knowledge. I continue to grow, continue to make improvements, but I crave more opportunities to practice. I need time to temper my enthusiasm into a rounded piece. In mid-2007, I left the Shack, I continue to grow, prior to entering the field of freelance, I have briefly written for IGN article for some time after the official PlayStation magazine, Electronic Arts, Good Old Games Joystiq Xbox Official Magazine, as well as other companies to write articles. So many written articles, each with its own style and guidelines, and I had to adapt to them, This is a great help to me. I'm still learning, but this is a never-ending process.

After writing the motion to the Shack, I've come a long way, but I am still expressed his thanks and appreciation to Steve and Maarten, because they gave me a payment of the opportunities. I think I should be rewarded, they always have to trust me. I would also like to thank Chris Remo, and thank him for spending time to guide my writing. Chris, you taught me in mind!

Shacknews: "Stay Awhile and Listen" non-fiction works, and you've written a number of other non-fiction works. You also wrote a series of short stories. Are you on the theme preferences?

Craddock: First of all, I simply say, for different reasons, I like to write novels and non-fiction. When I write fiction, I call the shots. I rule making, story and events, to create all the characters and setting. It's like I'm building a playground, I can design facilities with their own wishes.

In fact, I prefer nonfiction, although this feeling that I play in someone else's playground. I myself is aware of this truth, when Rob Smith, then the editor of the PlayStation Official Magazine, he gave me e-mail to me within 24 hours to complete a full historical review of the Metal Gear Solid series four years ago. I like Metal Gear Solid, I knew I could not refuse such an opportunity to talk about their favorite game series history. Therefore, I ask the sick leave, breath wrote 12 hours.

I lost a day's wages it? Yes. Is it worth it? Absolute value. There are half a day and I sat alone in my apartment, I like a game series writing. I am very pleased to be able to share this information to the reader, when Rob sent me a manuscript PDF documents, I am extremely fulfilling (his deft sent me 2 copies). The task of writing the King's to Good Old Games, radiation, and other popular games, I feel the same sense of fulfillment, such a sense of fulfillment I own enthusiasm for the history of the video game onto a bigger stage. Stay Awhile and Listen, this is the first part of my ambitious plan.

Now, I hope you have seen on the website the eighth chapter of the book. That the end of the chapter is Dave Brevik vividly described to me how he is in the programming process in a marathon Diablo God into a real-time system game. I was sitting in a Starbucks opposite him, completely fascinated by the process of the birth of an entirely new type of game that he described to me. When I listen to, I seem to see the scene to show in my mind. Two years later, I write these down. When I had finished, I got up a shot into the sky, cheering, fist waving in the air.

Write non-fiction means a lot of work. Quite heavy. But the people who wrote the game's development process and the development of the game, the kind of fulfillment I've felt is completely different. These stories are not only a video game. These innovative, hard working people, who hold the determination to overcome difficulties to achieve his dream story. Addicted more easily than compared to Diablo II God perfect formula to share these stories, and I is a bored addict.

Shacknews: it is clear that for some time you have been very fascinated by the Blizzard. In early 2009, you do not even write the short stories of a "Last of his Kind" to participate in a Blizzard game. This book is the beginning of the idea is kind of how, why Blizzard theme? This seems to be a daunting task.

Craddock: Oh, man. Long thought about this. Writing is a pleasure. The idea was to introduce a NPC in Tristram background story. For those who have not read it, I do not want spoilers, because it is worth a try. (And I also written to read and see)

My uncle Brad Diablo introduced to me, he is wheeled hockey guys know Blizzard North. He sent me a beta version of Diablo God single player, this is an internal version, until Blizzard demo CD into a Windows 95 magazines. Remember in Diablo mobile speed up told to go almost what? That, in the 66-MHz machine, the moving speed of my role is even more slowly. It's like wading through chest-high waters, but that does not matter. I was Blizzard North the delicate wonderful things fans captivated. I spent so much time playing Diablo, so that when I close my eyes to sleep, eyes or map grid.

In June 2000, Brad uncle I flew to San Jose to spend a week with him as a graduation gift. He promised one of my activities, Blizzard northern San Mateo office tour. As you can imagine, visit Blizzard North is like walking in the Holy Land. I met Dave Brevik, Max Schaefer, Kenny Williams, Rick Seis, they brought me to the game room, and let me play imported PS2. This is the host listed in the United States two months ago.

Fast forward to 2007, when I lived in the Bay Area looking for freelance work. I voted an article about the 3D video game to the Official Xbox Magazine, Brad uncle, his relationships, let me catch a line with Eric Sexton and Kelly Johnsons, they are Diablo 1 and Diablo 2 art. Eric and I soon became friends. We will go out for lunch, to spend several hours playing video games with him. Time out to play when I produced an idea: I can contact to their former colleague Eric and Kelly then organize a Diablo 2 game? I mean, how many players have the opportunity to play games with game developers, let alone become friends with them?

Then, I suddenly thought of a better idea. Why not give the Blizzard North to write a book?

Shacknews: How did you arrange the interviews of the stakeholders?

Craddock: Eric on a book about the Blizzard was very enthusiastic, and I contacted Matt Uelmen, Joe Morrissey, and a group of other northern colleagues. Brad uncle put Dave Brevik's phone number to me. I'm in a dinner to call him. He patiently waiting I stammered Having your own request consent. Through him, I contacted Max and Erich Schaefer.

Thus, things snowballed the more share of the greater. I talk with these guys, they are very satisfied and agreed to play call and e-mail to see who else might be interested. Everyone could not contact the people I come through Facebook and LinkedIn. Like most people, I was able to meet, because a lot of people still in the Bay Area in the production game.

Interesting: "Hellgate: Resurrection" I have worked together with Michio Okamura, Eric Sexton, Kelly Johnson, and some other former violent North employees, this game "Hellgate: London" to change the version, has a new story content and new mechanisms, to be honest, overall, this is a very promising game, just need more time and cash invested. I interviewed the guys, they invited me to rewrite the entire script - over 250 missions. I had a great time with these heroes of the game industry, the parent company for most of us after we completed our work laid off.

Shacknews: from your site as well as the book, you talk to some personal conversation, get the impression that this project has snowballed expansion than you would expect to be much larger. Your blog in June of this year, you put the "Velvet Hammer" as Chapter 7, Chapter 8, so it seems that you are constantly adding new chapters.

Craddock: Stay Awhile and Listen (SAAL) This book is certainly inflated. The first draft for the end of the book to Blizzard North closed down in 2005. However, Diablo 3 release in May this year, opened to me a new world, a better angle. The SAAL book covers the Blizzard (two), but the focus at Blizzard North, for two reasons. First, the teams are the creators of the Diablo series, and this is what I want to talk about the game series. Second, Blizzard Entertainment's PR person told me that they refused to participate in the book, but he wished me good luck.

To get Blizzard Insider news, I got the help of Patrick Wyatt, he is the fourth employee of Blizzard, Warcraft, StarCraft, and Diablo series has a critical influence. Mainly due to the help of Patrick, contact me Blizzard snowballed throughout all of the company's game last contact to Blizzard Entertainment's Diablo 3. This is an important distinction: It is Blizzard Entertainment's Diablo, Blizzard North. The SAAL by focus on the development of the Diablo depicts two grew Blizzard. We examine the development of Diablo, depict of each Blizzard change in corporate culture, mode of development, as well as long-term goals.

A significant increase in the component of the book, the attendant disadvantage is that I spent more and more time. I was going to just yesterday published this book, which is 2012's Halloween. This is obviously not. I'm just an effort to make money and write a book guy, so I did all of my life dedicated to this project. Believe me, I am willing to do this if you can. So, I bounced in 2013, full of Blizzard style, this book will be when it is finished. I have decided to release a full chapter of the book, because I want to give those who expect it to show some progress. In addition, efforts in this project for many years, you do not think too flaunt it!

Shacknews: this book you interview a number of people? In addition to these people, who are in your best interest to interview people?

Craddock: I interviewed about 80 people, and the list is still growing, because I still fill the pit, which is over a period of up to seven years to make our life more colorful history. Readers will see the brightest movers and shakers from the two Blizzard the god of their debut, plus hear comments from those who have an important impact on an important figure in the "outsider" there. For example, Dave Brevik with Schaefers brother is really a the clipart company meet, FM Waves is the first game they made. I have an interview with their boss, in-depth understanding of the growth period of the of several vulture, co-founder of the game development.

As for the the respondents most compelling, everyone I talked to are excited to share their own point of view, so it is very difficult to settle down. If I had to choose one, I choose Dave Brevik. We are about to go through a few blocks to a Starbucks coffee and talk I would go to his office, and then we will then walk through the nearby train tracks.

On the way, we explored: games, family, and a wide variety of topics. I so enjoy the discussion "control management" topic that a tape recorder and hit his face. (Just kidding, I put the tape recorder on the table between us, but I did way back recorder affixed to his face.)

Shacknews: not directly rejected your interview?

Craddock:. The others agree, but the condition is not to be named. Blizzard North is like a family the studio this point, what I mean is that each of the people who work there have become extremely close relationship, like family. Now, like family, inevitably some bumps something. Not everyone wanted a review about these things.

Shacknews: What is the most surprising thing?

Craddock: you do not know better, you will still believe that God and Diablo God 2 such a unique game, is regarded as the best ever action RPG like Diablo, after a little bit byte word The section carefully planned out. In fact, with so many Blizzard North developers conversation, I learned more things. Dave Brevik, Max and Erich Schaefer defined as their game happens to be the perfect brainstorming condense out two in the history of the easiest people staged addictive game. Over and over again, I learned that the most significant innovation is mostly these guys accidentally by sheer luck.

Diablo in Diablo 2 Horadric Cube, a player from a lot of miscellaneous material re-synthesis equipment box, beginning as a the players task where the unique items, only for synthesis in the second act, the players find The special token. Buddy said, "Hey, we should do the recipes of some of the items, so that the players can use it to make your own equipment. Countless such a lucky accident" in the book's story, then, even if I am in the very early when it learned that the Blizzard North this style of development, but I always still surprised to hear someone admit that they just finish their own feeling full.

Shacknews: What is the question you want to ask but did not ask out of it? Or, what the problem is avoided?

Craddock: I think I have not asked for any form of overspill problem. Everyone I talked to are very open to talk about. Some respondents choose to skip or turn off the recording and then provide the information, and I respect those decisions. But, to be honest, most people are very open and did not shy away from difficult issues.

Shacknews: writing this book the most difficult is it?

Craddock: the difficulty lies in the research, keep in touch, went to interview him, transcription, composition, authenticity verification, editing and rewriting, as well as to meet other errands. The most difficult place in the future of this project and the considerable distance. The this silly friends Baji project also did not bring any income, so I have to write this book as well as writing to maintain a balance between the other projects that can make money. To deal with so many different projects, greatly increasing the pressure, especially when bills ready to expire. However, I firmly believe that each project let me in the writer the road further, to make a contribution to my growth. Without them, I would not have a chance to write the SAAL.

Shacknews: Is there any one person dominate Diablo 1/2? Why is the style of the two games feel a good inheritance and replication (Hellgate: London, Torchlight, gods and heroes) did not get in the game after Diablo 2?

Craddock: you can praise Dave Brevik, he put forward the idea of ??Diablo, but he will be the first to tell you, not by him contributed to the success of the Diablo. My favorite Blizzard North is that the open atmosphere and culture. Anyone can put forward an idea, like before the release of the chapter on probation.

Michio Okamura draw most of you fighting monsters concept map, the player character in the game with them, too, But other artists, such as Kelly Johnson, Ben Haas, and Pat Tougas let these move up, that they are endowed by their personality. Erich Schaefer served all the background modeling, and Rick Seis assist him to design the algorithm used to generate the random underground Chengguan card, this is a game that can greatly promote replayability factor. Guys strive to make the game from Blizzard Entertainment made a real-time system, as the Battle.net services competitive products, this service Diablo words may sounds so disappeared.

When making the game, many people stepped in, and the same is true God when Diablo. There is no one person. This openness has led the creators are willing to pay the price, the ideas together very well together.

Shacknews: This chapter is obviously about Diablo 1 online to share with you some of the Diablo 2 fragment. Gave us a story about StarCraft.

Craddock: the Blizzard Entertainment to create a fun but competitive atmosphere. Their one-upmanship less interested, they want to create the best game ever. The piranha effect if you work to keep up the rhythm, it will produce, which is the term of the programmer. You and your work will be eaten and then spit it out. They would not accept the achievements under the average. Everyone has focused enthusiasm. Only the strongest person can perform.

Gage Galinger, a StarCraft programmers, he told me that his first day of work, (Blizzard) chief programmer came to him and said: "We need a star field with parallax roller." Parallax roll axis is a lens technology, it makes the background object, such as the stars on a star field, the rolling speed is lower than the speed of foreground objects, such as players placed on the construction of the space platform. Gage felt tremendous pressure to write reliable, clean code, which is one of his pride, his code, swam through piranha-infested waters, into the game.

I think the readers would like to understand the passion of the people. You the space station next StarCraft game, think about Gage it!

Shacknews: Obviously, you will not miss the most exciting part of the Warcraft 3 and / or the story of World of Warcraft and how to do?

Craddock: World of Warcraft beginning is not the case. It was originally the concept is a squad-based game, Necromunda, based on the desktop war game. In this game, code-named "Nomad", players will form into teams of soldiers, to enhance their ability to find new firearms, then go online to challenge other players army. The other people in the team is more favored by adventure / role-playing-game instead of Final Fantasy this type. Many members of the team are becoming increasingly frustrated. Some people want to find a way out, but a serious blow, others were indifferent to the direction of development, and would like to do something else.

Latter two developers called Kevin Beardslee and Bill Petras. With most of the Blizzard very obsessed with "EverQuest", they began to think, "Hey, why we can not and do a game?" In fact, most of Blizzard's games (prototype) from they like to play their own game: Rogue game is a graphical Diablo, Warcraft the dunes II multiplayer mode completion version. In a Wednesday, Kevin and Bill own thoughts finishing better, the formation of a more friendly user interface Everquest proposal it submitted to Jeff Strain, one of the senior programmer for Blizzard. Jeff agreed to it at the next meeting will be submitted to the management.

Two days later, Nomad project is abandoned, the team began to build the World of Warcraft.

Shacknews: How do you look at the abandoned Edition (Blizzard North) Diablo 3 (we have seen some screenshots), if it is listed, the performance will be how? A typical Diablo God type thing, or too much of the same things, "so that it will not be allowed to continue with its predecessor?

Craddock: no understanding of Blizzard North Diablo 3 before, this is a difficult question to answer. Dave, Max, and Erich left Blizzard North in 2003, Blizzard Entertainment took over Blizzard North, and the development direction of the instruction issued to the Diablo 3 team: "do it like Diablo Diablo 2". The reason they are given this instruction, initially under the leadership of the Max Schaefer, Diablo 3 is preparing to playing a network game, such as World of Warcraft.

Blizzard North canceled the online version of Diablo 3, began making their mouth Diablo God 2.5 (a little joke, and skip some grief). Later, the situation has led to changes in the instruction, forcing a the Blizzard North rethink the direction. Blizzard North made breakthrough progress in the game, this studio is closed. I know, I think Blizzard North Diablo 3 will retain enough Diablo 2 essence of mixing new elements, it will be a success, with extraordinary fun, but maybe not like Diablo 2 as seminal. Of course, it completed the distance finished only about one-third, God knows the last thing to turn into what it was like?

Shacknews: Based on what you now know, you think Diablo 3 Diablo series successfully inherited it? Learned all aspects of game development does not affect your view of Diablo 3, and in particular to enhance you any satisfaction or dissatisfaction of this product?

Craddock: I think Diablo 3 to do a lot of the right things. Most of these things involve adjustments to Diablo 2, unsatisfactory. I like that, I can not click on to pick up the coins, I can deepest reach a multi-storey cave when send back to the surface, there are players in each team can get their booty fall. Among us was not seen when the items the Mephisto fall broke a Niubi shiny, originally a well-functioning team suddenly split each other's throats like dogs compete bones? I also like the blood cell system, adding a more strategic because it gives the monster encounters. I eat now that blood cell, or wait until I desperate?

I think Diablo 3 vitality than Diablo 2 because of the lack of value of the repeated game. The main reason of this low replayability from the skills system. I like the skill system, encourages exploration. You can test this very good Notify me of those skill sets can be changed also good. However, I do not see any reason to go to repeat play every role. My friends and I play with barbarians, and I like his mix of skills, I can get rid of my skills, rather than new practice a role.

This is the crux of my problem. I reached a certain character level in certain skills. Skills into my hands. I did not choose them. In the role-playing game, these decisions are players assigned to their own roles. Can not make any decisions, I think without any contact with the Diablo 3 role. In contrast, I deeply miss all my Diablo 2 roles, including those who have passed the test of hell difficulty and those who fell on the normal difficulty at the last minute. They are my people.

In addition, there are items system, you need to make prudent balance when the player can get a good items, when they can find a Niubi sparkling, envy, people want to rob and kill treasures. In my mid-May, the first time to open up the game, I did not hit a dark gold or package goods. I did not even see how many gold items. The excellent Diablo players do not need super copy rare items to promote progress. In Diablo 2, blue and yellow items attribute so I can use them advancing very far.

Compared with this, was launched in mid-May 2012, the Diablo 3. This version of Diablo 3 comes with the functionality of the auction house, feeling is designed to force players to open the wallet to purchase items for their virtual or real. I have made little headway, not reluctant to go to the auction house. Sure enough, I found a good thing, and then continue in the game Kanguai forward. The problem is that to be a safety net on the auction house. Whenever I get stuck, I can be in the original area brush ah brush until the valuable equipment from falling out. Or, I can go to the auction house, gold for progress - better armor, better weapons, gems, what has freely choose.

I even stop to upgrade my blacksmith and gemstone artisan, auction house provides a better solution. In the destruction of the rules of the game, not only because of the upgrade worthless, because I no longer feel the pride through their own efforts to bail out. Blizzard has been in the auction house to make some adjustments, but as long as it exists, Diablo 3 item system, the heart and soul of Diablo, never be able to repair. This is not one I can buy First slot machines.

I Diablo 3 also some other doubts, there are many other aspects that I like. But, to answer your original question: Although I liked Diablo 3, but I do not think it inherited the success of Diablo 2. If there is no fundamental change, it will not be like Diablo 2 as very memorable, enduring vitality and innovative spirit. Perhaps this not a big deal. Now, players frantically open up a new game, then betake under a short-lived new game. Perhaps this is Blizzard want. And me? I do not think so.

Shacknews: How did you get a publishing contract? In early you wrote a few chapters, things progressed to the stage?

Craddock: I live in the United States, baby. I have considered SAAL publishers are mailed lap, but I do not want them to stop special in my book formats, as well as other ideas that I intend to achieve. So, my wife and I opened his own publishing company: Digital Monument Press, a commitment to show the book the original Press.

Of course, the books have been published about the game. Wrote "Masters of Doom" had a significant impact on the SAAL one, there are others, such as Steve Kent, the ultimate video game history and Tristan Donovan's review: gaming history. " But never a focus on publishing only the publisher of video game books. Until now.

Shacknews: Why did you decide to only sell e-books? Will not have the opportunity to publish a physical book?

Craddock: Of course, we hope that the opportunity to publish a physical book, but I can not disclose those plans. I can say, If you are interested, please say it, we will strive to achieve.

Shacknews: the writing experience, what did you learn?

Craddock: To check, check again, check everything three times. In addition to what happened in the past few years, the SAAL events occurred in more than 20 years ago, so no one will be the perfect way to remember an event. I am also satisfied with the expression and format of this book - creative documentary literature, like reading a novel, citing the words of the characters, so readers can get messages directly from the book record participation events figure. I like this kind of form, and intend to use again in the future.

Shacknews: Do you think what kind of readers interested in this book?

Craddock: written by several different readers mentality SAAL. Readers interested in video game history interesting event like it, like readers like leisure reading to pick up a "Masters of Doom" to read the story of an American dream. However, this book will also attract readers from different walks of life - and those who just like to play games players, experienced eager to know the pioneer developers of the history of these two sectors, as well as those considered to game development as a career readers, they want to know that this will have on their lives, eating, sleeping how the impact and feel the passion of the creative work.

Facing so many of the crowd will likely cause readers populations overlap, but I think I have to avoid this occurs. I interviewed everyone, happy to technical details into easy-to-understand concepts, rather than these details to me to deal with. As an example, given in Chapter 8 of the third quarter before the release of some of the details of the development of Diablo. The next chapter will show more detail, but it is still presented in a readable way. If readers do not care about such details, they can skip directly, rather than be the main line of the story have any impact.

Regardless of your interest in this part or in another part, you will find some (possibly more than one) to attract your stuff.

Shacknews: you most hope readers get from this book?

Craddock: a group of passionate people, regardless of experience and background, are able to come together to make some great things, and continue to impact on an industry, and 12 years later to rekindle the wave of innovation.

Shacknews: are you going to write a similar book SAAL Offer What?

Craddock: Oh, yes. There are two more books waiting in the wings. First of all, is tentatively scheduled for "Dungeon Crawls and Treasure Trawls: The Making of Rogue, Moria, Gauntlet, and Other Hack-and-Slash Hits". This book with SAAL vary. The SAAL is the main description of the particular company and the crowd, the Dungeon Crawls inside each chapter are extremely developers for a specific game.

As for the second book, I can not reveal the details. However, this is a tome. It will be the long-awaited story about a lot of players.

Saturday, November 3, 2012

Out to the NPC items can not be repurchased after logout


One player said he accidentally sold one does not want to sell items to the NPC, and then logged out game, asking whether there is a way to be able to recover. This Lylirra argument is old not new does not come.

NPC items can not be repurchased after logout

I sold to NPC merchants logged out ... I want to find how the items back ...

The repurchase feature can help you buy back items you sold to the businessman, but recently sold 12 items and can only be bought back in the game after you log invalid. The other players said as sell items to go does not appear in the list of repurchase will not be restored. I know very annoying thing when you prepared for personal use or shot into the auction house lost items, but you Diablo breaking many, many items can be found in the destruction of God ". Did you know? So maybe you'll soon be able to play a better!

Thursday, November 1, 2012

Did not mention the details of the changes: Some new animation


When you cash auction house to sell items and choose the Paypal system will record your choice.

Mercenaries summon battle pet will have a halo.

Sorcerer's Defense Star cast back to the city of surgery no longer attack.

Originally refresh champion / rare events are all refreshed unique monster.

The watchtowers layout change, the two layers of the area now almost. The last layer of the box is now and appear farther but elite fewer.

Skeleton Jar of Souls event duration is no longer death.

The Barbarian's domineering Warriors now have a new, bigger sound effects.

Identify items and cast back to the city art of sound is no longer the same.