Tuesday, December 11, 2012
World of Tanks novice qualify for walkthrough
My garage basically medium tanks and light tanks, the only artillery SU-8, the only TD weasel, so may not be in place for the understanding of artillery and TD.
Midline theory, my understanding is that both sides of the base link, then the perpendicular bisector of this connection is the midline, we will basically compete for some strategic places in this line. Midline have any effect? It can help us to judge the situation, that is to say, near the middle can determine which side has control of the area, to decide that we want desperate attack to win victory. The second is due to the presence of MM, the amount of blood on both sides can be said is roughly the same, then the goal of the game one of me with you is consumed each other's blood.
1. artillery
Artillery, I think that is a very big picture. Often very important to look at the small map: that line advantage, that line is a disadvantage. When should I support inferior teammates defensive when advantage should support his teammates quickly offensive tear opponents defense. Often see our car to confront the opposite several car offensive desperately call artillery support, and artillery are still rushing to our advantage head, so how can you win?
The artillery of the most important is the mobility. Relatively large gap between single damage due to the setting of the game, but DPM is still relatively average. For example, the card Karelia to get both sides of the hills, Stratford grabbed K1 hinterland artillery at home when we desperately grabbed these key places, but found that the big E or T92 simply can not transfer. So I checked polyester artillery is absolutely doing my most powerful, of course, the 261 is definitely a good gun!
Second point, to look at the map, when the opposite car lit into the artillery positions, for me, this is absolutely not a threat, the artillery completely full preparation time to find a good location bayonet out car. Do not let your eyes cart teammates stalemate went to artillery, this basically is impossible, the deadlocked case the other line of defense is more reasonable, certainly put you halfway lit, also allows you the Amoy to artillery, opposite level should be impossible to make the situation in a stalemate. Easily given away by the car of one's own eyes what consequences believe some experienced friends know.
Thirdly, with the first point, complement each other, the artillery to transfer position.
2. TD
TD, I really have nothing to write, on the whole TD could not have been squatting, keep up with teammates advanced should look for another position can support to more places, do not squatted not hit the place. You can say that the main advantage of illegal guns to create.
E100 assault guns positive rugged, maneuverability bad concealment representatives should really be as TD play you can this may, as a super heavy tanks push line, I think the reasons are as follows: 1. Generally tanks Artillery bit lines are; 2 heavy tank E100 assault guns. . Or can not withhold blood. Heavy tanks in the body can be avoided paste around the tragedy.
3. heavy tanks
The artillery world you know, love squatting heavy tanks is no way, think about it but the change over superior forces concentrated assault attack the senior artillery hundreds 30S filling most also hit you one shot, and everyone rushed up not necessarily by the artillery the middle of the center ten rings broke thousands injury, but rather one in his early artillery smashed on quickly retracted to hang back.
When our advantage somewhere troops, avoid prolonged stalemate. Because the number of people almost on both sides, so side advantage other places disadvantage, on Behold the one advantage of the road first to organize an effective attack, offensive to decisively when, like I said the artillery, in fact, compared to the moving squatting will better.
4. medium tanks and light tanks
Light tanks, low-level into high-level room, they should not blindly rush to die meat reconnaissance, find a place to hide live.
For medium tanks, the maneuverability of course essential, but do not ignore the importance of the protection. Good protection can let you have a greater chance to live to the mess, or that there is more blood in the mess, or not have been hiding the mess. Imagine the mess can withstand the TD, the artillery gun blood is what a reassuring thing.
For me, the most powerful medium tank is 59 gold car MM Needless to say, outstanding defensive force able to cope with his the considerable majority enemy encounter, engine thrust, though not said more than excellent, but the higher speed car transfer up without any pressure.
Check the polyester I play with a lot of still feel their own level is difficult to control, a 38S of filling neutral so I am not fully grasp the rhythm of this car, but I still think he is the strongest ten medium tanks!
502 strong control field lit capacity so I love it to but I can actually feel the car for battlefield intelligence and grasp of the enemy repression, lit call artillery and then secretly smile back count the money.
Medium tanks, especially check polyester, appear in front on the battlefield, necessarily mean the attack started, friends play heavy tanks must pay attention to with the medium tank, do not wait until the the medium tanks brothers XX died before, of course, some medium tanks about timing is not very good.
Offensive rhythm is indeed difficult to grasp, and often will sell by teammates, so there is a relatively simple method, is interspersed with the support and other heavy tanks exchanged fire. Sometimes, in the face of some of the poll is not a disadvantage, but the scenes go on will certainly lose (formation is compressed, a small number of localized class), our medium tanks to come forward to lead his teammates to attack!
Walk on the medium tank. While practicing before a heavy tank only to find heavy tank line to go very unfortunately opposite the main thrust was not that the there is no damage. But if I was a medium tank, I can be a wide range of migration, and not the people most like to see, you can choose the route of the enemy flanking attack. The medium tank interlude can cause numerical superiority on the battlefield of the small-scale, then set fire to destroy the enemy rapidly expanding advantage. Set fire, do not think that is the United team thing, the field team can have, try to mark the target should be set fire, often teammates will match you, I liked mark opposition team when set the fire, and there have been many times and field team teammates played a beautiful set fire to the victory!
My opinion, the best treatment is not only opposite artillery, but the other vehicles all the bright-off point.
The other highlights to remember where, what kind of car is too bright, which is why the ending TD nightmare.
If a brighter somewhere T95, think about one minute after where he is, he is much more likely still there may still near.
I think that the Y series medium tanks is to limit his speed, transfer rate of 40 really laborious.
Probably remember the position of the other vehicle, consider the other weak or no defensive or relatively complete defense, think about which cars can easily eat (59 protection, to show its advantages in such times the maximum), thus opening the gap, the artillery I said above, the transfer of TD, but also in order to be better able in the mess or after the disc to teammates support.
Monday, December 10, 2012
A community: "Guild Wars 2" Longbow ballistic movement speed will be enhanced
Some players complain: Longbow shooting out arrow moving speed is too slow, leading to easily the enemy dodge out weapons DPS dropped.
The official game designers JonPeters comment: agreed on the proposal to amend the moving speed of the arrow will be accelerated, DPS when a moving target is more reliable, this modification will quickly mounting.
Guild Wars 2 gold
Friday, December 7, 2012
The impact on artillery S-51 precision of the map
The 4 skills Captain car group, ramming shrinking circle, camouflage averaged 3 poll, the highest five killed and three injuries. The various cars seckilled, 2500 blood car. High jump probability amazing anti-51 will jump, steel 3 steel 7E75 will also jump very helpless. Sometimes also very accurate, high-speed flying the 502 are consistent top.
The terrain is to determine accurately the biggest factor, the most suitable for the flat, lowland, rotating body without pausing, and is body slightly moving circle of terrain on the full screen is best not to.
Heights go low at play, such as the Coast hegemony. Station height to the corner for fight results often falls behind the goal, that is, from the target head fly past, even quasi aim, it also requires aiming bodywork front, can not get too close.
The fighting generally quick fix now, a few minutes to address the outcome pit Fig long, Some sell guns Figure resolve the fighting is super fast, the decision of 51 can not play the main artillery, because the loading rate stood there.
Two rounds playing less than after basically no chance. Battle five minutes, can play five rounds have been good, according to my experience, start a poll, the middle of one of the last bayonet has been very good.
Shrinking circle, round best slender good. Do smashed stone walls, basically had no results, not to drop it when the the target relying wreckage tanks, generally did not. Does not require anti-artillery, loading can take advantage of the time to find out the location of enemy artillery, communicated to his teammates gun to counter the general anti-less than a waste of time.
Do not advocate collecting tolls, if the other silly play scout car can round a gun, I open the tanks to see reconnaissance vehicle flew on avoidance maneuver.
Car, the first 360-degree look whether stop straight, have the depressions the best stop depressions near, do not go up high, if the tilt to be adjusted really uneven terrain, we should try to adjust the body, this decision hit. Normal circumstances support a line like, do not oppose if the other line.
Preview, because the loading time for a long time, can put muzzle pointed at the enemy car bomb circle installed shrink good, waiting for him to appear. Start he will be mobile, and so when he aimed to hit past.
Priority to take care of the objects, gold car, these cars are generally silly, the gun inadequately protected, lions, WZ111, 59 and the like.
Suboptimal object Jagdtiger 88, King Tiger, poor mobility.
Guild Wars 2 gold
Thursday, December 6, 2012
"Guild Wars 2" the brief Raider of shonorary wave copy
Few people playing this copy, but for female mage, the top-level equipment + TOU + VIT, HOTW, and ARAH copy more delicious, the other copy of the appearance of ugly to ... can not comment.
The ARAH also not consider the time spent in fact more
Appearance of the equipment
HOTW light armor quality and appearance OK
The ARAH medium armor quality and appearance of the OK
HOTW in, regardless of any class hit tokens can be used to cloned. So, do you think A very ugly, heavy armor tokens to the avatar small Master.
Change items, is the soul of binding to note.
The trip down the principle more than 1 ~ 1.5 gw2 gold, and sometimes hit the ice dragon weapons material, so very earn. Probably is a copy of the grade, material falling level will be relatively high.
--------------------
Route 1
Object = non-monster known as
Route 1
It is the most simple
1. First out of the gate first encounter four silver
Clean-up by the fire monster, be careful of its range;
2 ice objects +2 silver medal, after the completion of the liquidation to be careful of its range;
Door, an the dragon pillars object +2.3 only silver medal, to be careful of its range;
Note:
The clean-up monster priority from a long-monster, after all melee monsters can kite;
Monster: the arrows (Personally, I deducted of 1200/0.5 seconds), blood buckle soon;
2. After 2 route options: a gold medal monster, do not clean up the monster, you can save some time
<1> one is to take the clean-up monster below, a few silvers the + ice offspring objects;
<2> went above and jump directly hit (to save time);
Note:
Unclear strange rationale to go above jump off, all of the people against the door hit gold medal, the tanks of the stairs that cell block, do not stand on the stairs. Because the only gold medal only in recent attack, the kite is very easy, with the range of skills, tumbling flash like fire cleared.
3. Kick down on a gold medal, the next one is only the first of the routes world king
First place does not move, led first to confirm the skills to adjust the next local monster use fire all clean-up;
Note:
1. Monster group must direct all clean-up, do not a person slowly pull slowly to clean up, especially around three silver medals each, no one to play, he will reply to the invisible state.
2. Encounter BUG see unlimited a strange few two others away kite fight king
3. Over 2, proposed direct re-opened, or will be playing for a long time. Always kite, fix easily off the team, and after a certain period of time, the monster will disappear, directly rebirth.
4. Having played only world king, first floor breaking a hole after the chest. Jump to the beams, and then jump to the bottom, not once will die directly. Next, the target is a silver medal monster, 2 silvers monster the +2 ice offspring object in the middle of the road * 2. Is followed by a channel, the channel is followed by Silver strange * 1
Two choices
Select a rushed directly, because it is the silver medal and one directly set the fire, here is a little bit of luck. The channels have a red circle and touched the red circle will figure into the channel mouth bomb.
Select 2 slowly to clean up the monster into the channel after killing the silver medal,
After the kill, the channel red circle disappears, there is a switch, press F, the door will be open
5. Door open, followed by two silver medals monster. After the last one is the route the world king, three dragon pillars objects, no special skills king kick down award
Note:
Some class range or bouncing weapons or skills, the only king around three dragon pillars objects, pick 1 to 2 around the king, and can knock down the object;
Firepower team, 3 objects can be completely ignored, directly kite king.
Not clean up the monster, or direct red, strong team trip 20 to 25 minutes and hit play.
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Route 2
The copies, known as one of the most hematuria is also good ...
Route 2 with 1.3, go behind the door
1. First out a few silvers monster, be careful of its range
Note:
The clean-up monster priority from a long-monster, after all, into battle monsters can kite;
Monster: arrows (the personal time buckle 1X00/0.5 seconds), blood buckle soon;
2. After the kick to the next place gold medal monster first speech. Firepower soldier are destroyed, when Wang finished talking, also began to attack, no special skills.
3. Played the gold medal, two world king, ice beast, was accidentally hit, it is easy to die. Not together, so you can kite win.
Note:
This route is recommended by Hunter * 2 or Mesmer, because they are playing really hurts, so called pets, or the Mirage Tank others efforts far tapping the kite he ...
4. Next is this route is the most difficult place, gold medal 2 +1 world king
Strongly recommended that the ranks of the 2 hunter or hunters + Mesmer, fight monsters give pet or avatar.
Note:
1. let hunters points times the pet called to the kings of the world to play, after two places at once, the Thieves Guild call out to the world flossing;
2. The same time three super cool monster to play with, so in addition to the portfolio, as well as the skills to be able to cause retarder, dizziness, pull monster ... and so on, to make use of priority to the gold medal monster killed, and careful world king The range of skills of the red circle throw ice, pain, poor equipment will be seckilled to.
3. Do not sneak out of the water, the world's king will throw ice.
4. Here by the team, and the technology gap second line will block, unable to move forward.
5. people die, when the king put a red circle skills to determine no injuries on the rescue; soon hide to throw ice you will follow seckilled. GW2 gold
6. After the kick, floor and hole, go on, a bunch of silver medals generals slowly cleared away, and the last is the route last one world king will spend more time.
Note:
1. Some people will think this is a hell, because the computer's performance is not very good, to play the king in the water, will be very faint or 3D dizziness.
2. In the water, it is recommended to dive to the bottom, to go kite around underwater in the same direction, so will not mess.
This route is the most time spent in 2 Gold +1 world king, about 40 minutes to get away.
------------------------------
Route 3
1. First out of the gate will encounter four silver
Clean-up by the fire monster, be careful of its range;
Clear after two ice objects +2 of the silver medal in its scope to be careful;
Door after an the dragon pillars object +2.3 only silver its scope to be careful;
Note:
The clean-up monster priority from a long-monster, after all melee monsters can kite;
Monster: arrows (I deducted of 1200/0.5 seconds), blood buckle soon to pay attention;
2. Cleared after walking up the slope, the wolves clean out.
3. Next is the route's first world king of the Big Bad Wolf, the whole rely kite grinding blood
Note:
Terrain height difference, you can make more use of the kite he and both sides of the long-jump platform melee class is recommended to use a long-weapons;
Red circle range of skills can roll dodge.
Once on shore, the first branch of the world king, entered the cellar, the middle of a lot of silver medals strange fire cleared, cellar innermost one hammer world king.
Note:
1. This region has a lot of wood obstructions can hide, do not be too pleased to hammer the PLAY all in the middle;
2. Some people get on the ground, quickly hid in the dead angle rescue, here it is easy to get down, but fortunately the hammer king action fairly easy to predict;
3. Hammer king to a certain amount of blood will be frozen, but some cases back to the blood;
4. Kick down the hammer king, ready to enter the world king of this route is the last one. Before the fight, the first monster clean out, a hindrance to prevent the Raiders. Guild Wars 2 gold
Note:
1. This king is 2 habitat king dragged her to the ground, do not even think about playing more horror hit his skills on the ground;
2. Jellyfish do not have to fight, but to avoid him.
3. When the characters get down, and quickly swim to the surface of the water, jellyfish attack surface figures.
4. After the kick, there is a chest.
Wednesday, December 5, 2012
Armor and Resistance of the relationship between the ratio of full-analysis
1, reduction of damage ratio of 10:1 is the result of mathematical calculations, does not match the actual equipment selection, please pay attention.
2, in the case of a affixes selected, all Resistance in the case of 60 or more, all Resistance will be first in the armor, no BUFF 800 all Resistance Previously, if not Armor and all Resistance simultaneously present case, can be selected LV60 all Resistance above.
3, when all Resistance has been fixed equipment, can be appropriately increased according to their own wallet selection of armor and strength, which is to enhance the relief damage.
4, and above Armor choose, just give us a fitted direction, please select the applicable property under their own wallet, if you can not afford to buy all Resistance equipment, armor and strength are an option.
First of all, all our Armor and all Resistance service in damage relief from waiver damage Armor and all Resistance calculations unreasonable. Relief damage formula:
Resistance damage reduction = resistance / (resistance + monster level X 5).
Armor damage reduction = Armor / (Armor + monster level X 50).
Total The DAMAGE REDUCTION = 1 - (1 - Resistance The DAMAGE REDUCTION) X (1 - Armour damage reduction). diablo 3 gold
Total damage reduction point of view, the two damage reduction is multiplied when multiplying two more close to 1:1, the largest gains, we see both Armor formula and resistant formula much like just The difference of 10 times, so the closer the proportion 10:1 gains greater, which is the basis of mathematical calculations.
Anything from the actual situation, but only by the calculated conclusions are not accurate mathematical calculations to armor ratio to 10:1 is indeed the largest gains.
However, the equipment, all of us can find 80 all Resistance equipment, at the same time, we can only find the highest 397 Armor, then there is a problem:
When the 3000 Armor / 300 Resistance of us, to give us a choice, let us pick out the three pieces of equipment, you will choose according to the best ratio 80 all Resistance +2 400 Armor in order to achieve the maximum benefit, or choose 240 all Resistance it?
3000 Armor / 300 all Resistance: Armor damage reduction 48.7%, Resistance damage reduction 48.7%, total damage reduction 73.6%
3000 Armor / 540 all Resistance: Armor damage reduction 48.7%, Resistance damage reduction 63.1%, total damage reduction 81.1%
3800 Armor / 380 all Resistance: Armor damage reduction of 54.6%, Resistance damage reduction 54.6%, total damage reduction 79.4%
Remarkable that the above calculation, The three equipment Select 80 all Resistance would be better, then why this happens, because of the Armor affixes deficiencies, and he could not master of all Resistance affixes 10:1 attributes.
We have said above, multiplied best two aspects of the ratio is 1:1, when the party is too high, the revenue will drop, then the value of the 80 all Resistance 1:1 near his value from the calculation above apparent much stronger than the 400 Armor, if our anti excessive 80 all Resistance value will decline. D3 gold
Dropped and the value of 400 armor at the same time, we can armor and all Resistance choose one, down to less than 400 Armor, we can give up all Resistance selection Armor.
Tuesday, December 4, 2012
Monster strength and organ and keys falling rate relationship
Official announcement monster strength system, players have monster strength system proposed many questions, such as the number of layers and the strength of Nephalem Valor corresponding relationship. Today there are players this problem.
Despite the monster strength just launched, Lylirra answers have very detailed and accurate, but because of the wording of the blog part could lead to misunderstanding of the players still ask the question. The players think the the MP0 falling rate is 5%, each open a monster Strength rating increased by 10%, which means that the MP1 5% +10% = 15%. But he had seen on other sites MP0 to 5%, MP1 10%, the resulting confusion. Diablo 3 gold
The Community Manager Vaeflare again made answer to the problem.
Vaeflare
At first I thought the drop rate should be 5 +10% so, but it seems to look, MP1 Drop rate is only 10% ...
Please blue stickers to give me an explanation ...
Many players have said that under MP0 the keys and recipe drop rate is 5%, the MP1 is 10%, the MP2 is 20%, so that is 100% until MP10.
Monday, December 3, 2012
A player's mood: Diablo 3 PVP blog
I am a PVP-loving amateur player, from the Internet, i no longer played a pure PVE game, the reason to join the Diablo 3 because it has the new era of online games PVP behind it are the best team of the game and excellent players.
I'm an IT practitioners, so initially make some predictions from the Diablo 3 development perspective:
First, the environmental system
Diablo 3 is not perfect, the PVP not to a simple and direct the PVE intact introduced, which is the balance of playability.
Into the PVP environment, damage control field, the defense and the reply will be the regulation or attenuation coefficient of a through environmental regulation, automatically enhance the players in the arena of harm reduction, defense and resistance to control field; Arena players hurt restricted. Critical Damage is a the existing equipment hardest hit, and the biggest benefit may be those who have special attributes and relatively isolated legend.
Second, the matching system
1, Ladder system match, only the success of Heroes, Elo winning percentage is the main factor, equipment and level as a secondary factor. But pay attention to the team state queuing, average integral randomly scattered regulatory factors.
2, another not going to have a specialized team arena, we need more than familiar with the various build and offensive and defensive combinations, team action. 4 Heals random memories of fighting with the consumption of the 10 minutes a draw is quite embarrassing.
3, the peak level in theory, should be harmonized, but it is technically possible to support attribute points as part of the equipment.
Third, the skills system
1, the short-term there will be no integration PVP and PVE skills system may automatically adjust the environment; would not have PVP specialized skills and buff.
2, class balance is also difficult to strengthen, but prefer to face the monks and Mysticism, or the face of barbarians and monks, the answer depends on your team and not only your class.
Fourth, the item system
1, PVP reward items, including jewelry and potions PVE use but account binding; However, I suggest that arena stores convertible randomly Gold and legendary, so why not the casino, in particular, can attract small account or HC players;
2, part exchange items the rank level limit;
3, only through the PVP to exchange defense and accurate gem craftsmen can be synthesized, the reasonable arrangements were only able inlaid weapons and armor;
Preliminary analysis the defensive gem damage absorbed injury similar elite relief, dodge and block precision gem restraint. Regardless of the specific values, with reference to existing gems system that the moment the PVP bright Astral, really is a status symbol.
Fifth, suffering and harvest
1, For the time being there will be no more than four people racing mode, fault tolerance, do not have to have command of voice communications or necessary (the current shortcuts systems do not support the goal of tactical definition);
2, matching system to consider certain factors of the network routing, or teammates dropped is not pleasant;
3, the theory of brush honor cheating is controlled;
4, varied gameplay, great fun space. Judging from the known map 1v1, 2v2, 3v3, 4v4, etc. size can support; development the PVP mode than the development A5 and the piece of information easy. Limit death mode, duel mode, regenerative mode, the monster invasion mode, mercenaries mode, the occupation mode, resources (Snowball, Buff) most likely is similar to the a Quake3 fixed location timing regeneration;
5, known ladder system and the rank of the system, in theory, the next rank of additional the PVE gain and achievement;
6, When you are faced with ten seconds the KO the ultimate boss devil you fear and escape to your wisdom and dexterity calmly Sword? When you are faced with 24 skill sets clustering forces of darkness, to conquer it or crushed? Diablo 3 gold
Now there is a lot of fun PVP gameplay and economic type, Diablo 3 does not support forces and trade unions believe that Blizzard and the players must be created the PVP play the lead times, the spirit of the game, let's enjoy the joy of victory, looking forward to the glorious dream!
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